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P.S. A shame the game's a bit slow, though. Any idea why that is?
One reason for this is the extra units we have (due to single ship navies, for one thing) - the game engine checks every unit (dormant ones as well, I believe) every day, so the more units, the slower it runs. You can see this in Vanilla where games in 1944/45 are much slower than ones from 1936/37, due to the extra units that everyone has produced by then.

Tim
 
Hagar said:
Thanks... The freiky DOWs are a nasty bugger that still rears it's ugly head, although it appears to be somewhat less frequent than before in 0.25. The problem with it that we just can't seem to reproduce it, and that alone has thrown truckloads of spanners into the works when trying to get rid of it. Reloading usually solves it.

Yeah, I tried to reproduce but it just didn't happen again. That's what autosave is for though ;) Certainly doesn't spoil enjoyment of the game - I'm having lots of fun just trying to keep up with my supply requirements. :eek:o

Just a quick question, I'm mid-way through 1938 and I'm not seeming to get any air doctrine type research teams for Germany. Have I got a dodgy install or is this deliberate, or, as is very likely, am I missing something?
 
Zebedee said:
Just a quick question, I'm mid-way through 1938 and I'm not seeming to get any air doctrine type research teams for Germany. Have I got a dodgy install or is this deliberate, or, as is very likely, am I missing something?
Deliberate, AFAIK. Hugo Sperrle is about the best you'll have for a while. I'm in Dec '39 in my own game as Germany. Sperrle is researching Prelim. Strategic Bombing Ops. (3 of 5 matches), while Messerschmitt is researching Fighter Escort Doctrine (2 of 5 matches). They have a base skill 8 and 9, respectively, which makes up a bit for the lack of more matches.
 
HistoryMan said:
One reason for this is the extra units we have (due to single ship navies, for one thing) - the game engine checks every unit (dormant ones as well, I believe) every day, so the more units, the slower it runs. You can see this in Vanilla where games in 1944/45 are much slower than ones from 1936/37, due to the extra units that everyone has produced by then.

Tim

Ooh, that's another thing I'd like to know more about: what was the rationale behind single-ship navies (yes, I know it's a carry-over from previous CORE), and is this naval setup tied to techs or anything else? Would it be a simple matter to modify the current naval setup to return things to the scale of vanilla, just by editing the unit and scenario folders and maybe abstracting the torpedo boat tech? I think I could stand to simplify naval warfare a little more, if it will speed the game up.
 
Single ship Navies

I love the concept and play of the single ship navies. Keep up the great work!


Thistletooth said:
Ooh, that's another thing I'd like to know more about: what was the rationale behind single-ship navies (yes, I know it's a carry-over from previous CORE), and is this naval setup tied to techs or anything else? Would it be a simple matter to modify the current naval setup to return things to the scale of vanilla, just by editing the unit and scenario folders and maybe abstracting the torpedo boat tech? I think I could stand to simplify naval warfare a little more, if it will speed the game up.
 
Thistletooth said:
Ooh, that's another thing I'd like to know more about: what was the rationale behind single-ship navies (yes, I know it's a carry-over from previous CORE), and is this naval setup tied to techs or anything else? Would it be a simple matter to modify the current naval setup to return things to the scale of vanilla, just by editing the unit and scenario folders and maybe abstracting the torpedo boat tech? I think I could stand to simplify naval warfare a little more, if it will speed the game up.

trying to convert CORE back to Vanilla naval is not easy,I love CORE but agree that I feel a bit micro managing wiith COREs singal ship naval,after a will it does not seem that bad.. :)
 
One problem that I see with AI Britain is that, unlike in Vanilla, it doesn't defend all it's beaches. Since most of those have ports, all you need to do is drop a paratroop on the beach and then run transports into the newly-secured harbor. That same weakness in defenses will mean that your motorized/panzer formations will soon make quick work of England. The only real risk is if the Royal Navy manages to snag one of your reinforcement sea transport missions. Build enough naval bombers and you can generally keep the Royal Navy hiding in their ports, safely away from your ships, whilst they wait for the panzers to roll over them.
 
Hi,

Single Ship: Matedow set this up and passionatly believes that it is more realistic. I happen to think it is more of a style preference, as there are performance issues caused by switching that IMO detract from the simulation as well. But trying to convert this back to a flotilla based system would be pretty involved as we've adjusted a lot of files to compensate for this change so I don't recommend it unless you absolutely hate the Single Ship set up.

mm
 
IMO, the single-ship setup is fine. OTOH, I'm running a 3.5GHz system so I've not seen any major slowdowns. I have seen that the computer will stutter for a couple of seconds on some hourly actions, no doubt due to all the extra units it must now deal with, but on my system it's a trivial issue that only happens infrequently. It'd happen even less often if I wasn't running the BOINC grid computing task in the background.
 
Hi,

The "performance" issues I'm refering to are more along the lines of AI performance than machine ones. I wasn't clear enough. A specific example is the AI's insistence on sending out 2 ship "fleets" to do ASW missions. very inappropriate with a single ship design and there is no way to prevent it as it is hard coded.

mm
 
I wasn't aware that the 2-ship ASW thing was *hard-coded*. Thanks for pointing that out. Boy, is that really dumb on the part of Paradox ...
 
ShadoWarrior said:
Deliberate, AFAIK. Hugo Sperrle is about the best you'll have for a while. I'm in Dec '39 in my own game as Germany. Sperrle is researching Prelim. Strategic Bombing Ops. (3 of 5 matches), while Messerschmitt is researching Fighter Escort Doctrine (2 of 5 matches). They have a base skill 8 and 9, respectively, which makes up a bit for the lack of more matches.

Thanks. Think i must have missed Sperrle - seem to have Goering works though for strategic stuff. Ah well, suppose it all evens out in the end :)

On the single ship slowdown issue, I've had to play on 'normal' speed as I'm running with 256mb (-32 for graphics card), 2.4 processor. But that's not too outrageous as I've had to do that since DD vanilla came out. I like the single ship set-up.
 
Hagar said:
Nice... Now all we have to do is keep this thread going and even more people will be drawn to it... :D

Works...downloading now :)
 
I think I liked the old land doctrines better. The current tech tree feels...generic. If all the land techs are going to be opened up to all nations, I'd prefer a branching structure like the air doctrines.
 
I share that sentiment, the new land doctrine tree does feel too generic. I know the intention is that tech teams will make up for it, but so far (I haven`t played it all *that* much) it seems like a good strategy is still to research all of the techs. Land doctrines are a huge part of winning a war, and I`m perfectly willing to omit a few matches here and there to gain a small edge. The old tech-tree was IMO quite nice, but could use some balancing, some added decision makings, and some shared free-for all techs. I would suggest taking inspiration from the old tech-tree but expanding on it and making it somewhat more incremental.
 
Ditto what Kinseek just said.
 
Zebedee said:
Thanks. Think i must have missed Sperrle - seem to have Goering works though for strategic stuff. Ah well, suppose it all evens out in the end :)

On the single ship slowdown issue, I've had to play on 'normal' speed as I'm running with 256mb (-32 for graphics card), 2.4 processor. But that's not too outrageous as I've had to do that since DD vanilla came out. I like the single ship set-up.

Hi,

You should have got an event called Expanding the T-Amt that would have activated either Udet or Sperrle to provide Goring some help. did this somehow not happen?

mm
 
Hi,

While there were a lot of things to like about the old tech tree it used all of the space available and had no techs in the either the early or the late game. I tried to develop a way to expand it to the DD timeframe and found that it was almost impossible to do this. I basically would have had to remove almost all of the choices and shifted to a completely linear tech structure. I didn't find that very satisfying.

Going for 100% of the LD is a good strategy if you can support this level of research. It is basically designed to be done by GER. But if you try to do this as any other country you are going to have to make some pretty serious trade offs as CORE already has more techs than you can possiblly research. Plus the LD researchers are also required for a lot of divisional techs found in the INF and ARM tree. So there are other priorities that need to be done. I'd suggest playing it a bit more and seeing how it actually works from several perspectives.

mm
 
dec152000 said:
Hi,

You should have got an event called Expanding the T-Amt that would have activated either Udet or Sperrle to provide Goring some help. did this somehow not happen?

mm

No, sadly neither Udet or Sperrle came to help out and I don't recall that event. Bug perhaps? I'm still on my first runthrough so I'm not familiar with the new events yet and have no idea what ought to happen... :)

Just as a general observation, the invasion of the SU was something of a cakewalk. That's been true for the game for a long time so it's not necessarily a criticism of CORE but it would be nice to see it being a little tougher - especially as I was forced to bulkbuy oil from Romania 1 month into the campaign (1941 start date), any delay could have been nasty. Sadly, the SU folded exceptionally quickly.
 
Ok, I've restarted my party with Italy.

I annex ethiopia,
I support the nationalist in the spanish civil war.
I make strong military promess regarding Austrian independance, and danubian alliance.
I annex Albany

At the time of the Anschluss, I was allied with Austria, and I have put strong forces in the germano-austrian border. I have also a division in Vienna.
Even with this military presence, Austria accept the anschluss after a nazi putch in vienna. (I think that my Italian army could have disbanded the nazi putchist... but well... Perhaps that austria feared that austrian citizen was killed even if they wheres nazi...).

After that, germany annex the suddeten after munich treaty, thanks to my anti-german Italy that have suggested the munich conferency. etc. etc.

When the war started in sept. 39, Italy stay out of the war, but when in 1940 germany Dowed belgium, netherland and luxemburg, Italy Dowed Germany.

Italian army have an easy time to liberate austria, but was stoped in Bayern.

Italy liberated Austria, it's old ally, and thus keeped it's promess... War continue with Germany but in july 1940, a strange event fire :

1940-06-17 : 10:00 July 18, 1940 : Austria went with OK in Sudden change of Government.
1940-06-17 : 10:00 July 18, 1940 : Germany went with Establish the province of Ostmark in Austria Couped.
1940-06-17 : 10:00 July 18, 1940 : Germany annexed Austria.

:rolleyes:

I think that the Anschluss trigger must be reviewed with the possibility in mind that Italy have keeped it's danubian politics.