Researching the Independent Air Arm doctrine deactivates a bunch of Army-direct Air Force doctrines. Do I presume correctly that if you've already researched those doctrines then their deactivation doesn't matter (IOW, you still get their bonuses)?
If you look, the ones that get deactivated are pretty much identical items to those you already had. If you have already researched them, then you keep the bonuses. The idea is to prevent you (effectively) doubling up the same tech twice, though the two paths are slightly different in their effects, IIRC - I think one version prefers CAS over TAC, and the later one TAC over CAS, though both still get bonuses in each version.ShadoWarrior said:Researching the Independent Air Arm doctrine deactivates a bunch of Army-direct Air Force doctrines. Do I presume correctly that if you've already researched those doctrines then their deactivation doesn't matter (IOW, you still get their bonuses)?
dec152000 said:Hi,
This is the last dance of the MTB.
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Glad you liked it!! This is one of my favorites as well, that we've managed to accomplish this in a meaningful way.juv95hrn said:I especially like that even as Germany I cant research everything but actually have to make choices.
Thanks for a great mod and I really would like to try it in MP one day!
baylox said:To Sgt Nic: We're discussing what to do about the Navy stuff right now, but it will most likely come in some form before a major release (such as 0.3, ie. 0.4) - we've been referring to it as 0.35 internally when just discussing when to do it. That does not necessarily mean we will do 0.3.2, 0.3.3 and 0.3.4 before doing Naval stuff, though.
dec152000 said:Hi,
3. Combat issues have not been dramatically adjusted from Vanilla, other than the rather obvious unit stats. WE're still working this side, but for 0.30 combat should be more like Vanilla than TRP. In the future we aim for longer combat duration and higher losses.
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juv95hrn said:...
Maybe the UK could get some more off-map supply or less of a peacetime deficit since they cant even afford to feed their standing army etc? I found it annoying to have to trade tech/resources to survive until a few new techs were researched.
Anyhow thanks for a great mod!
dec152000 said:1. SOV stays SI. Right now there are no changes allowed to the starting Industrial Levels. This is still under review and SOV would be one of the prime possibilities for change as they indeed are borderline. I agree that they were very good with the true "heavy industry" side of things. OTOH, their electronics industry wasn't so good, which is also a part of being Fully Industrialized. Also, they still had a lot of very backward areas.
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Believe me they are...germanwarmachin said:You might be able to mod their electronics specialized teams be a little sub-par to represent their lackluster electronics industry?