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Try switching country every 10-100 years and try to stop your previous nation.

What for? States handle all the same as I said. It's only about dealing with initial mess (like Russia allying with England in 1450s). I like to have sense of continuity, switching states every few decades is just changing paint color.

If only cores still worked like in EUII... But you can't even mod it.
I played EU2 only a couple of times (interface always made me sick :p)- how was it handled there?
 
I played EU2 only a couple of times (interface always made me sick :p)- how was it handled there?

Your cores never change unless they are added or subtracted by event. So if you are Korea and you conquer a random Chinese territory, the nationalism will eventually go away but it will always be a non-core territory.
 
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I don't think late game dlc would fix the problem. . I think that the thing which would change things with players is having games run as long at first bookmark as they do at the last one... people just really don't want start dates that don't give them as much time as others
 
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I made a thread on this a while back.
 
I don't think late game dlc would fix the problem. . I think that the thing which would change things with players is having games run as long at first bookmark as they do at the last one... people just really don't want start dates that don't give them as much time as others

No, it would change literally everything. Right now game is static as hell- no point in playing and playing, unless You want to paint even more map in Your color. I'm not talking about adding later dates, I'm talking about state evolving from what we know from CK2, towards the beast it is in Vicky 2. States progressing slowly would be left behind, they would experience financial problems (like PLC in XVIII century), and they would have to somehow manage with smaller armies.


Your cores never change unless they are added or subtracted by event. So if you are Korea and you conquer a random Chinese territory, the nationalism will eventually go away but it will always be a non-core territory.

That would be overkill I think, but current rate of gaining cores is definitely too fast (and too simple...).

BTW- Technically, You could mod this in- simply increase coring cost by 10000000%, so no one can ever afford buying a core.
 
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I'm sorry i was commenting towards the original intent on this thread which was to talk about podcat and Johan implying that no more late game start dates.. that you may get a brief list of dates with nothing in between but mostly the same old scenerio. your idea was not something i cared enough to read about i hate to say because again i was here for the op's first assertion. The reason no one uses the later start dates except in EU4 which does have lategame DLC is yes most certainly because of those DLC but at the same time how many times have you seen people playing the Hansa in ck2 since the republic came out?

It's incredibly rare, the other ck2 startdates don't matter as much because players of that franchise really do like to not have a time limit. well except for the odd byzantine or latin empire fanboys
 
Paradox stopping to focus on later start dates is the most disappointing and heartbreaking news in the entire history of the time since I began playing their games. :(

I am one of those minority community of players who frequently plays and really enjoys later start dates. I will do anything to keep them making those dates.

Besides, EU games would be crap without later dates. Almost half the nations/tags of the timeframe don't exist and are not playable in early start dates of EU games. In HoI games dates are required to simulate the real scenarios and situations around WW2. Victoria 2 and Sengoku had awesome potential for dates that was never utilized.

This is really sad.
 
Personally, I'd prefer it if Paradox made a stand-alone game which covered the period from 1789-1835 and didn't solely revolve around either Europe or war. In other words, the game MoTE should have been.
 
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Personally, I'd prefer it if Paradox made a stand-alone game which covered the period from 1789-1835 and didn't solely revolve around either Europe or war. In other words, the game MoTE should have been.

It'd be perfect to have single game for every 100 years or so, with converter or some kind of system to bridge different games. I mean- seriously- Vicky is imo most entertaining, keeping balance between internal affairs and military. Other titles go way too far toward military aspect. Characters should also play some role in every title, just like population. Abstractive variables just don't work- getting stab hit because RNG just decided it's time for 10th meteor sighted in a row sucks too. But getting revolt because population actually got annoyed and I coul've prevented it? Great!
 
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