The devs have repeteadly commented, about many things didn't make it from CK2, that they didn't like the implementation and wanted to do it better eventually on CK3.
However, I believe Conclave was one of the best realized CK2 DLCs, despite initial backlash from some among the player-base who considered the Council politics "too hard". I think PDOX knows this at some level because they have added several features from that DLC to CK3 — favours are very similar to hooks, the education system has received a glow-up since W&Ws, and Regents have been re-implemented and expanded a bit with Diarchs.
However, Council politics have been conspiciously absent so far, arguably the main selling point of Conclave back then, and probably the one feature which would add the most to the gameplay loop and be the most impactful. It would add some of that strategic depth that a lot of the player-base are interested in and tie-in to the roleplaying aspect, especially if it's expanded to include things like the council voting over succession.
However, I believe Conclave was one of the best realized CK2 DLCs, despite initial backlash from some among the player-base who considered the Council politics "too hard". I think PDOX knows this at some level because they have added several features from that DLC to CK3 — favours are very similar to hooks, the education system has received a glow-up since W&Ws, and Regents have been re-implemented and expanded a bit with Diarchs.
However, Council politics have been conspiciously absent so far, arguably the main selling point of Conclave back then, and probably the one feature which would add the most to the gameplay loop and be the most impactful. It would add some of that strategic depth that a lot of the player-base are interested in and tie-in to the roleplaying aspect, especially if it's expanded to include things like the council voting over succession.
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