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aviso

First Lieutenant
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Mar 31, 2010
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Hi everybody, I don't know if what I'm going to ask it's a stupid question or it's solved or something like this. But, I need to ask this to all modders of the great DH.

These are my questions: How I can create a nation that didn't appear in DH? What things I've to do? There's a manual to mod the game? I don't know nothing :wacko:

Thanks for all folks!:)
 
Hi everybody, I don't know if what I'm going to ask it's a stupid question or it's solved or something like this. But, I need to ask this to all modders of the great DH.

These are my questions: How I can create a nation that didn't appear in DH? What things I've to do? There's a manual to mod the game? I don't know nothing :wacko:

Thanks for all folks!:)

Check http://www.paradoxian.org/hoi2wiki/index.php/Main_Page

Short:
*Pick a tag that exists and is not used
*Create a flag/shield icon
*Create a string for the country
*Add the country to revolt.txt or mod it into a starting scenario.
*Add techteams/leaders/ministers and add them to the list of ministers/leaders/techteams loaded on start.
 
Forgive me for disturbing you another time, but I didn't found the relation between the province name and the province number. :wacko: Where I can found it?

Thanks!!:D
 
Forgive me for disturbing you another time, but I didn't found the relation between the province name and the province number. :wacko: Where I can found it?

Thanks!!:D

Some better ways:

go in game
type F12
type showid
hover over province

go in game
type \
type province id
press enter

go to Modding Documentation\
Find a pdf of provinces
Ctrl+f the province you want
 
Thanks another time!

Now, I've finished all except the ministers and the tech teams.

Thank you very much for your help!:)
 
What ID I have to use for the new tech teams? I use the same that it's used in the mod "Revolución 1934" but when I start a gameplay I didn't have the teams. Some ideas? :rolleyes:

Thanks another time!:D
 
Did you set the correct TAG in the tech team file? It's in the first line, for example Afghanistan has:
Code:
AFG;Name;Pic Name;Skill;Start Year;End Year;Speciality1;Speciality2;Speciality3;Speciality4;Speciality5;Speciality6;Speciality7;Speciality8;Speciality9;Speciality10;Speciality11;Speciality12;Speciality13;Speciality14;Speciality15;Speciality16;Speciality17;Speciality18;Speciality19;Speciality20;Speciality21;Speciality22;Speciality23;Speciality24;Speciality25;Speciality26;Speciality27;Speciality28;Speciality29;Speciality30;Speciality31;Speciality32;x
 
All the start year are 1914 (except for three techs that are 1930). The archive is only here DH\Mods\Darkest Hour Full\db\tech\teams.. Well, I have a lot of days to fix the mistakes of my first "mod".

Thanks for all sir!
 
I revised all the start/end years, but it still equal. It's possible that the error should be the ID number that I assigned to the tech teams?

Thanks for your help!
 
Do you mean to ad the number 200 to the number of the ID that I assigned to the country?
 
Yes. If you have id 123456, make it 123456 + 200 = 123656. That should solve any problem with conflicting ids (there are no nations with 200 TTs and each nations has 5000 ids reserved, so a +200 jump would not make you conflict with another nations).
 
I have done this, but it happens the same... I don't know mistake I'm doing...
 
Start year? Also, add it to DH\Mods\DHFull\db\teams.txt if it's not already there.
I'm sorry, if I repeat myself, but what is the name of the file that you modified?
Is it included in the list DH\Mods\DHFull\db\teams.txt ?
Are you playing DHFull?