Information
When reporting a crash, stability or performance problems, please ensure that you have the files ready for submission
[CLICK] I understandRequired
Summary
Critical system update error during Serialize->SerializerSystemSteps to reproduce
During normal gameplay, if I attempt to save via the main menu or if an autosave initiates, this [CRITICAL] error occurs, prompting me to choose between continuing, saving and quitting, or quitting. If I attempt to save, it will just run endlessly, and if I press continue, I can still play, but I am unable to attempt a save again.Expected Result
I should be able to save or have an autosave initiate without a crash.Actual Result
Crash with this error:[CRITICAL] System update error during Serialize->SerializerSystem:
NullReferenceException: Object reference not set to an instance of an object
at Unity.Entities.EntityManager.HighestEntityIndex () [0x00053] in <e125b05a4c73402481185d1a135059f5>:0
at Colossal.Serialization.Entities.EntitySerializer`1[TWriteBuffer].CreateEntityTable (Colossal.Serialization.Entities.Context context, Unity.Collections.Allocator allocator) [0x0017c] in <f539b356a552460880371c76b71887be>:0
at Colossal.Serialization.Entities.EntitySerializer`1[TWriteBuffer].Serialize[TWriter,TFormatTags] (Colossal.Serialization.Entities.Context context, Unity.Entities.EntityQuery query, Colossal.Serialization.Entities.BufferFormat bufferFormat, Unity.Entities.ComponentType[] requireEnabled) [0x0004d] in <f539b356a552460880371c76b71887be>:0
at Game.Serialization.SerializerSystem.OnUpdate () [0x000c4] in <cc2da3314a404c70a203f382286b5d52>:0
at Unity.Entities.SystemBase.Update () [0x0004e] in <e125b05a4c73402481185d1a135059f5>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase) [0x0004e] in <cc2da3314a404c70a203f382286b5d52>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:CriticalFormat(Exception, String, Object, Object)
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.Serialization.SaveGameSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:UpdateWorld()
Game.SceneFlow.GameManager:Update()
Game Version
1.3.3f1Affected Feature
- Save
Platform
- Steam
Save Game
View attachment Sealtown Beach 4 - pp.cokCrash Dump and Logs
View attachment [CRITICAL] System update error dur.txtAdditional Information
Additional Information
I don't get a proper crash - it just rolls endlessly - ergo I don't have a crash dump. I've included the error log.Screenshot or Video
- 6
- 4