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And I'm still against republic and muslim as playable but I will not complain as long as the rules for christian rulers would not change from CKDV, that is if playing muslim or pagan would be separate part of the game, meaning you can play eather as christian or as muslim, no switching after start.

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Oh but I would welcome the opportunity to change religions if the narration of my dynasty, and the character, so happened. What if the Muslims pour into France and spread out, more then likely local dynasties would have to convert or face destruction. It would be nice to continue to play my dynasty in Wales even if the Muslims conquered Britain.

Also, I would love to have pagans playable. I've always like the idea of a Welsh pagan!
 
I think that 1066 is a very Anglo centric start date and does not correspond with what the game is about. It is called Crusader Kings. Each start date you should have should begin on the date calling each Crusade. Other than your save games there should be no other start dates.

I really enjoyed the whole familly tree ideas within game from the showing the basic character sheets, very role play. Any problems with research that PI gets should not be a problem as there are many peerage books thoughout Europe and most information is published as geneologies online. The islamic rulers may be a bit more difficult but I am sure there would be the info available.

It would be great to see more laws and decisions implemented in the game like a cross between the EU III HTTT HRE style nation decisions for Kingdoms forcing their vassals and improved provincial decisions, greater character development would also be cool.

I think that the end time should run until the last Crusade however this may overrun into EUIII time frame by most of the game however I like the Feudal system in CK so it would be good fun. Perhaps a compromise ending with the discovery of America as the map is very Europe, Africa and Middle East orientated as well as parts of Russia.

I think the map had it as close as you are likely to see in a game so not much development needed there for Provinces.

Time frame 1096-1493 (First Crusade-Discovery of America) works for me.
 
What use would those games/mods have ? Since those things only give the historical conditions on about 4 years (1066, 1187, 1204 and 1335).

While Juggernaut is talking about being able to start at any date between 1066 and 1453 (just like EUIII and EU:Rome). Neither CK DV, TASS or DVIP would be of much use there since they haven't researched all those years.

Ah, I misunderstood him then. To start at any one date like EU3 would be impractical unfortunately, that I agree with.

WanderingKnight said:
I do not see any reason to continue after 1453, really.

It's okay if many don't, but it takes more effort to actually hard code an end date then to have no end-date at all, and it's entirely up to the user when he wants to end. I'd rather they follow the total war formula and have the game stop keeping track of a "score", but you can really keep playing until forever.

To be fair, part of the reason I want to play beyond 1453 is the fascination I have with the period and how short it is in CK. The dynasty system could continue to work well until the 18th century begins.
 
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On revision, to start at any date does seem impractical given the amount of work required, but it would still be optimal; why aim for less when you can have more. :D

Anyway, I would only really care about the main and powerful dynasties being accurate. Half the current CK province rulers are either inaccurate or made up so its really not such a big deal.
 
I would like to see a family tree page(s) added to the ledger with some sort of ranking for succession. I would also like to see some sort of heraldry for the characters as well.
 
I could really care less what the start date is, the maechanics of the game are far more importent. The date can be modded anyway.
 
I agree with the Emperor Walter, the mechanics are what need to be polished more then anything else, as well as added male preference cognatic primogeniture and absolute/equal cognatic primogeniture.

It would be nice if somehow the game was more easily modeable from a virgin player. What I mean is, many players simply want to make up their own dynasty and start, say, as Earl of Hereford.

it would be nice if there was an option to start as the historical Earl of Hereford, or for you to "create" a new dynasty name, but not have to go into files to do this. Does this make sense?

Also, and I know this has been suggested before, some what to change the name of children born in your court or to you dynasty. So that the AI may suggest a name but that you can override that name if you wish.

OR

When that character becomes ruler he you can change his name to a regnal name. I know too that many want ordinals, that would be nice as well.

Also, some kind of sobriquet could be added to a character based on his traits and the actions he takes through events.
 
On revision, to start at any date does seem impractical given the amount of work required, but it would still be optimal; why aim for less when you can have more. :D.

The problem in EU3 is that most players don't need exact start dates. Most are happy if they start in the right century. Unless you are a historian (oh right there are quite a few on these boards :p), you most likely simply will not need it.

There are a few cases where the major effort of starting at any date can be justified when history was changed radically over the course of a few years. But in general, I feel frankly it's more work than it's worth, also from a testing perspective; it's easier to test a few fixed scenarios.

A cool side effect of the EU3 system though was you could watch border changes in the scenario screen as if watching a movie. :)
 
Anyway, I would only really care about the main and powerful dynasties being accurate. Half the current CK province rulers are either inaccurate or made up so its really not such a big deal.

I am pretty sure that most of the playable rulers in CK are real and correct historical characters. Not all of them (Oldenburg, Viterbo f.e.) but most of them are.
 
It is only a matter of time before PI announces the sequel to the world-conquering hit Crusader Kings (lets hope that it is announced after V2 ;) )

But my question here is: what timeline do you think teh sequel should have? Do you think that 1066 is a fine start?

I personally would like to start around year 900 (like TDY mod for EU3). The Europe there is a bit more interesting to me then the 1066 start.

1066-1453 (or even 1399) works for me. Perhaps if the end date is 1399 the start date could be earlier. 900s would be too early though.
 
For Paradox marketing, I have bought every Paradox title since EU except for Rome. Look at my forum join date. I did not like CK when it first came out. But it has grown on me and I tend to fire it up and play for a week or so every month even to today. I voted for Vicky2 when Johann requested feedback but now I wish I had voted for CK2. I have given a lot of thought about what I'd like in CK2 and here is my idea:

Expand provincial management. Each province will contain a certain number of fiefdoms (more for wealthy/large provinces) that will be assigned by the Count to a new level of nobility called "Knight." Knights are the count's vassals.

Each fief has have a value (mountain, plains, coastal, town) that will determine its productivity and population. The productivity and population (modified by taxation rate and etc) determines the quantity of troops raised from that fief. The military skill of the knight determines their quality.

The count has all of its knights as members of its court available for assignment.

Fiefs can be released (free cities) and will produce no troops but will produce more tax revenue. Fiefs can also be held by the count, a Duke or be the demense of the king.

Provincial improvements may benefit some fiefs and not others. A coastal fief will benefit from a dock/harbor but not a mountain area. Improvements such as bridges should now be available.

The fief controller can shift production among agriculture, aquaculture, mining, forestry or urban (only one at a time, change increases revolt risk). Type of production and suitability for that geography effects troop quantity/type and tax collection. For example, a wealthy agriculture fief in the plains of the French wine growing region will produce many excellent knights.

The province/fief/knight interface could be a ledger type GUI or it could bring up one of a set number of standard maps.

Thoughts?

- w
 
For Paradox marketing, I have bought every Paradox title since EU except for Rome. Look at my forum join date. I did not like CK when it first came out. But it has grown on me and I tend to fire it up and play for a week or so every month even to today. I voted for Vicky2 when Johann requested feedback but now I wish I had voted for CK2. I have given a lot of thought about what I'd like in CK2 and here is my idea:

Expand provincial management. Each province will contain a certain number of fiefdoms (more for wealthy/large provinces) that will be assigned by the Count to a new level of nobility called "Knight." Knights are the count's vassals.

Each fief has have a value (mountain, plains, coastal, town) that will determine its productivity and population. The productivity and population (modified by taxation rate and etc) determines the quantity of troops raised from that fief. The military skill of the knight determines their quality.

The count has all of its knights as members of its court available for assignment.

Fiefs can be released (free cities) and will produce no troops but will produce more tax revenue. Fiefs can also be held by the count, a Duke or be the demense of the king.

Provincial improvements may benefit some fiefs and not others. A coastal fief will benefit from a dock/harbor but not a mountain area. Improvements such as bridges should now be available.

The fief controller can shift production among agriculture, aquaculture, mining, forestry or urban (only one at a time, change increases revolt risk). Type of production and suitability for that geography effects troop quantity/type and tax collection. For example, a wealthy agriculture fief in the plains of the French wine growing region will produce many excellent knights.

The province/fief/knight interface could be a ledger type GUI or it could bring up one of a set number of standard maps.

Thoughts?

- w

I like these ideas, but rather then knight prehaps 'baron' would be more appropriate?
 
I agree with the idea of dividing the provinces into regional demesnes. I like the idea of naming your vassals in your own demsne, with more in depth control of the provincial make up of control.

I also think that the idea of vassals forcing recognition for parliaments and the King having to fight it or work with it. That would be very cool.

More provincial decisions are needed. More titles that are nation orientated (England use Earl instead of Count, Jarl in Norway). The oportunity to recruit your vassals direct to court possitions. For example Archbishops have served as Chancellors for various rulers.

Mostly the game is already perfect it just needs minor interface changes. I am glad I found this as I did not know about it until recently and I was looking for a game like CK for ages.
 
More of the world should be available. I realize that the series is called Crusader Kings and as a result it's obviously very Euro-centric, but I'd like to play other areas too.

Maybe the game world could be partitioned off into sections and you pick one of those sections to play the game in (with the others being completely closed off). Like one section would be Europe, North Africa, and the Islamic states of the middle-East. Another section would be east Asia (China, Japan, Korea, etc), and another one could be the Indian minors and their neighbours.

With each of the sections unavailable to the others you'd avoid ridiculously ahistorical outcomes like an English invasion of China, along with likely slowdown problems caused by having that many active individuals in the game at once. If the game covers enough time, we'd also be able to have fun with things that have been absent from Paradox titles like the Yuan Empire or even attempting to stop the legendary Mongol hordes in their tracks.
 
I've posted some of this stuff before, but I've let all my ideas simmer for quite some time now. The stuff that sticks out in my mind are..

Add Jousting Tournaments and Festivals. Jousting Tournaments allow you to choose a character in your court to represent you there. You may gain prestige as the lord, as well as the character earning the title of "Tournament Champion" which could add +'s to their Martial and other stats. Of course, participating could yield bad stuff too, such as being maimed or outright killed. The Festivals could earn you a bonus to the city growth, but also can trigger events like "Drunken Riot" and "You have a Bastard!" and such.

Front view of faces would be a nice touch. Although not necessarily important, at least for me, I think it would add a bit more to the game in terms of character detail.

Add a "College of Cardinals", I guess an example would like MTW, but on the same token it really makes sense during this time frame. Your Bishops could have the chance to become Cardinals. Your Cardinal can potentially become a Pope if things go well. If your Cardinal becomes the Pope and is on good terms with you, you can ask the Pope to create some Papal Edicts that can benefit you and hinder your enemies.

Give the ability as the lord to "knight" some of your court members. Doing so makes them more loyal to you, and could potentially bump some stats up a little bit. Making people knights could cost Prestige and some gold (armor, horse, etc).

Chance to create your own dynasty, which basically is just picking your name, gender, and such of your starting character. I would personally like this option, so I won't have to 'mod' the game in order to do this every time. If people don't like it and want it more historical, then they can just choose not to do it.
 
I mentioned it in a couple of places, but I would like to see Syriac Christianity added into the Eastern Realms. Edessa etc were thriving centers of Christianity long before the Catholic Church had begun to evangelize in England.
 
I was just thinking about something I think could be cool:

Ambitions

I think EU:Rome did have an ambition for each character, something they strived for. It was a little buggy as many of the males wanted to be ruler and often assasinated each other, so first sons rarely lived very long.

But maybe it could be refined with "Short-term ambitions" and "Long-term abitions" ... basically a bit like is found in the Sims game.

Short-term ambition:

This could be something the character want to do now ... like getting married or make friends at court or become fosterling, gain prestige or anything really. This would be something to strive for now, and could be mostly smaller ambitions, but could also coinside with long-term ambitions.

Long-term ambition:

This would be what he wants for the future, like "Become ruler", "Inherit kingdom", "Become saint", "Conquer Jerusalem" etc.

Ofcourse as he grows older, these issues become more pressing, and they could end up as short-term ambitions. Having a son that has a long-term goal of "Become Ruler", who suddenly also has it as a short-term goal might become more vocal in his demands for his own lands. Depending on traits this could lead to some whining events, or might become a "Dagger in the dark" event if he is ambitious and cruel enough.

Then I thought that if I as the player knew that my son had "Inherit kingdom" as both short-term and long term ambitions, I might take actions against him.

So to have some unknowns and secrets that I can't possibly know about, I would add a third ambition ... Hidden ambitions.

Hidden ambitions:

This would be something that the character hides from others and wonders (and schemes) about in private. This could be "Depose dear old senile dad" or "Marry daugher of King of England, at any cost" or "Assasinate rival at court" etc.

This would leave some uncertainty to the game, and could spring some pleasant (or nasty) surprises sometimes.

Maybe Hidden ambition of favorite son isn't to rule, but to become a monk and live in peace with god. But he can't really say that openly as dad would have a fit.

These things I think could make court life a bit more dynamic which is one of the (only) things I miss from CK in its current version.
 
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