For Paradox marketing, I have bought every Paradox title since EU except for Rome. Look at my forum join date. I did not like CK when it first came out. But it has grown on me and I tend to fire it up and play for a week or so every month even to today. I voted for Vicky2 when Johann requested feedback but now I wish I had voted for CK2. I have given a lot of thought about what I'd like in CK2 and here is my idea:
Expand provincial management. Each province will contain a certain number of fiefdoms (more for wealthy/large provinces) that will be assigned by the Count to a new level of nobility called "Knight." Knights are the count's vassals.
Each fief has have a value (mountain, plains, coastal, town) that will determine its productivity and population. The productivity and population (modified by taxation rate and etc) determines the quantity of troops raised from that fief. The military skill of the knight determines their quality.
The count has all of its knights as members of its court available for assignment.
Fiefs can be released (free cities) and will produce no troops but will produce more tax revenue. Fiefs can also be held by the count, a Duke or be the demense of the king.
Provincial improvements may benefit some fiefs and not others. A coastal fief will benefit from a dock/harbor but not a mountain area. Improvements such as bridges should now be available.
The fief controller can shift production among agriculture, aquaculture, mining, forestry or urban (only one at a time, change increases revolt risk). Type of production and suitability for that geography effects troop quantity/type and tax collection. For example, a wealthy agriculture fief in the plains of the French wine growing region will produce many excellent knights.
The province/fief/knight interface could be a ledger type GUI or it could bring up one of a set number of standard maps.
Thoughts?
- w