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Your Council Would Like a Word With You
New Crusader Kings II Expansion “Conclave” Coming Soon

The new year will bring new goodies from Paradox Development Studio and the team behind Crusader Kings II, Paradox’s best-selling and critically beloved medieval grand strategy game.

Conclave, the newest expansion for the game, will give your vassals some bite to go along with your bark, as the council that governs your realm will now demand some say in how you rule. Powerful dukes, regardless of competence, will require a seat at the table, and those left on the outside will be more likely to plot against you.

Keep your council happy, and the mighty vassals will resist the pull of faction and civil war. Dismiss their interests, though, and you may find yourself trying to hold together a council at war with itself.

Balance councillor skill and power to keep your dynasty safe and strong. Ignore powerful underlings at your peril, or simply buy their loyalty with favors. Conclave makes the royal council a force unto itself.

Other features of Conclave will include:
- Councils can now vote on changes to realm laws – or you can try to limit their power and influence
- Revised education system for royal children, with new traits and events designed for childhood
- New diplomatic system that prioritizes marital alliances and non-aggression pacts, as well as the possibility of coalitions
- Improved military combat model with a greater emphasis on morale, as well as new rules for mercenary companies
- And many more smaller changes including the usual tweaks to how the AI prioritizes its decisions.
So the choice will be yours; do you dare to challenge your vassals on their council at the risk of challenging them on the battlefield? Can you move your nation towards greater centralization and power without your advisors realizing how much they are losing in the deal?

Crusader Kings II appreciates the subtlety of court intrigue. Conclave will give you new avenues to test that skill.

Conclave will be available in early 2016.

More...
 
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Will it be compatible with existing ironman games? Or not like Horse Lords.

I'll understand if it isn't. It would just be useful to know that more ahead a time so I don't get invested in anything.

I think it should be, but probably not perfectly. There will pop up a warning if you try to launch with the wrong version, and we will of course provide a Steam Beta branch you can use to finish your ironman game.
 
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This looks amazing, I can't wait to look at all of these new mechanics and their applications. Hope all of this will be moddable as always!
 
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Thure I am looking at it, but there isn´t anything really new aside from UI overlay overhaul (which is grand and looks terrific)
Well I missed childhood focus that was badly needed for the period that you get to play a child... (but with the new regency that period was such a pain, I usually just skip trough that period on pace 5)

I ain´t seeing really new mechanics. so lets example my custom government when I have to go to war, I already had to gather a council that voted me to go to war or not. (agot mechanic probaly)
And was a fun event seeing me agree or disagree or persuade people.

So I ain´t seeing anything new :( sowwy.
Sorry really no new mechanic that makes it worthwhile to upgrade. well maybe the child focus part make sense. cause was a pain educating my realm childeren who didn´t had anybody left in there court .
Nothing new at all?
So the new education, new regency, new laws, new way the entire council works so it functions like an actual council would as opposed to appoint best random person, new things to do with armies and new infamy systems slipped your mind then?
There is plenty of content here.
 
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So I understand your are cheering for Paradox and I would be too, if I didn't mod so much.
Yeahhhh..... that isn't how that works, plenty of modders including myself have said they are very excited for this DLC for the many things it adds.
As for your other point about how these features are already in they really are not, councils that actually really matter who you appoint and who vote on matters of the realm just isn't something that the game does at the moment.

Army and infamy are reasons not to update ! cause they would require a lot of rebalancing and taking away fun slow down game speed in already bussy world for me.
So those are the cons in my mod. understand. now example like Charlemagne we had to rework a lot to make it playable.
If it wasn't for WOL most people wouldn't have bothered. WOL forced a lot of modders to upgrade. cause it was that big RP feature and fun. even unbalanced and sometimes broken seduction.

Now I only see minus reason to upgrade instead of plus reason. so a lot of work for very little new mechanics.
Updating and rebalancing is a part of modding, reworking things as the game changes is a natural progression of modding otherwise you would end up with a mod that only works on an old version and is likely to loose its users as the base game updates with better features. Also most mods that are decently sized regularly update each version be it just to allow compatibility or to take advantage of new features open to them.
 
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The Feudal system as presented by the game is based on a model of medieval society that likely did not exist. Even the closest things to it were much more complex. To the point that the game is built on such a massive (inaccurate) abstraction of reality that calling it a simulator is quite simply laughable.
Then just don't play it if you think it is laughable, it is a game at heart not a 100% historically accurate simulation. It has to simplify many things so it works easily and is enjoyable still.
 
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Oh I do love it, I just use it to mock historical purists, because the the game is based on information discredited forty years ago. So they may as well get off their historicity high horse.
To be fair we really do not know what happened in the middle ages in terms of most things, every source is invariably biased or very specific so to now exactly how everyone ruled back then isn't gonna happen
 
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Wait, the Mongols did not make a pyramid of skulls 5 miles high and 6 miles wide?
OF COURSE THEY DID! Don't bother with the lies of the people whose only destiny is to bow before the Greatest of Khans! The Sky is Tengris Domain and it is his children destiny to rule all that is beneath it.
 
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