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So long as this is better than regents just veto'ing everything, I'm very excited.
 
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Going purely based off of the feature list, this will be a day 1 buy from me. The only CK2 DLC since The Old Gods that I bought for full price.

What I'm seeing here is that councilors now work sort of like factions from the CK2+ Mod or "Estates" from EU4. You need to appease them or else they may become unruly. On the flip side, winning their favor will grant rewards of its own. Dealing with councilors almost sounds like dealing with a regent - they will be able to limit the power of the king and use their influence for their own ends.

Definitely a much needed DLC that improves realm management and reinforces CK2's core gameplay - your relationship with your vassals.


EDIT: My gosh! Those screenshots! This also comes with a law rework! New administration type called "Late" and a new category of laws devoted to women's rights! I can't wait for the dev diaries!
 
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People wanted more internal politics to EU4, so we got Cossacks; fittingly, this DLC will focus on improved realm politics and empowering vassals.

Oh and the GoT mod will probably get more interesting :p

So my point is, will Conclave be to CK2 what the Cossacks were to EU4?

What were Cossacks to EU4 and how did they impact internal politics?
 
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As long as game performance improves, I'm happy. I haven't been able to play long games since Horse Lords, which is a shame since I've already got well over 1,200 hours in this game and it's easily my favorite game on the market. Framerate just dips too low, even on two-three speeds.
 
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Looks like the best DLC yet but AE ARRRGGGHHHHH!
My thoughts exactly when I read the feature list. Did you notice one of the screenshots included what seemed to be new traits? "Affectionate" and "Timid." Makes me wonder if Paradox revamped traits. That would be HUGE.

So... that's the answer to the coalitions complains? The people were wrong about less internal conflicts ;)
Good point.
 
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My thoughts exactly when I read the feature list. Did you notice one of the screenshots included what seemed to be new traits? "Affectionate" and "Timid." Makes me wonder if Paradox revamped traits. That would be HUGE.
I wondered that too. I can't imagine how timid and shy would sufficiently different to require two different traits.

Unless timid means less likely to rebel against a tyrannical ruler? Could infamy be more than a badboy trait then, but allow a ruler to control his populace through fear?
 
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I wondered that too. I can't imagine how timid and shy would sufficiently different to require two different traits.

Unless timid means less likely to rebel against a tyrannical ruler? Could infamy be more than a badboy trait then, but allow a ruler to control his populace through fear?
They probably redid the entire trait pool, adjusted the bonuses traits gave, cut out ones they didn't like, added new ones, and changed some of their names and gave them new icons.

Yes, timid means the same thing as shy. But if they REVAMPED traits then it probably isn't 100% identical.
 
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Really hope there is more to the law system and this is just a very limited beta version, because I had fun going popular law in the first CK.
 
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Great to have an announcement but... It worried me that hald the spotlight of the expanaion (combat tweaks, new diplomacy with NAPs and coalitions) are actually patch material, and not properly DLC stuff. It seema like it would have too little material (specially when "new events and traits" will be something that will be distributed in the free patch with a "has_dlc = Conclave" trigver, but otherwise totally functional without the DLC...
 
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Sorry about the post spam.

Didnt CK++ have something similar like a faction system? That was a cool mechanic.
Yeah. It essentially worked identical to "Estates" in EU4 Cossacks. Giving one faction member a boon improves the mood of the entire faction. If you p*ss the faction off enough they will rebel. Each faction also has their own special demands."Prosperity" wants peace time & low taxes, "Glory" wants to win wars, etc.

Hopefully this DLC will actually be tested before release.
Easy to solve. Just open it up to a wide number of players earlier in the development process. Hopefully Paradox does this so we don't have to wait for the inevitable patch 4 weeks later to play it.
 
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I wonder what exactly these icons mean. I see likes and dislikes, but I also see religious icons and... something that looks as an apple?
Maybe they are factions? Loyalists, Disloyalists, Religious, Neutrals...?

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I think they are classifications of council members. e.g. what that council members wants based on their personality traits. Obviously, the fist must represents council members who are rebellious.
 
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I think they are classifications of council members. e.g. what that council members wants based on their personality traits. Obviously, the fist must represents council members who are rebellious.
Fist means strongest council members according to Groogy.
 
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I am not thrilled about the prospect of AE being introduced. And Dukes being able to change your laws sounds like everything i hate about regencies... Oh well, as long as seduction is addressed and late game performance has been improved my multiplayer friends and i shall be happy. But i wont hold my breathe.
 
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