When deciding on retinues, you should first decide what you want them to do. There are 4 main options, which lead to very different compositions.1. What is the best retinue for Norman culture? Currently have 15K retinue cap. But I read Knight retinue not only so expensive but also occupy so many retinue cap.
(A) Retinues are for role-play. I'm a Norman, I want my knights and cavalry charges! (IE: 100% Knights.) Who cares if they aren't particularly effective?!
(B) Retinues inflate my troop count, which dissuades factions, so I want the greatest quantity of soldiers possible. (IE: Pure "Light Skirmish".) I don't care if they're terrible in battle!
(C) I want retinues which will perform well in battle, and I don't want to think too hard: 100% "Defence" retinue.
(D) I want to find the absolute best-possible retinues for my situation: read on...
To create the most effective retinues, you need to make a mental list of all of the relevant bonuses:
- From your capital - notably from technology and from the cultural building in your capital. (Your retinue's bonuses are based on your capital.)
- From the retinues themselves.
- From your culture and/or religion, if applicable.
Since you're in Norman Sicily, your capital province's culture is probably Italian, meaning your capital's cultural building will give bonuses to pikes. So, if you build the pike building in your capital and keep your capital province's culture Italian, then "100% Defence" retinue is almost certainly the highest-quality retinue you can get.
I did try to find a decent composition including knights (in case you want to follow approach (A)), but there's nothing particularly good. Knights on their own are great in melee but kinda terrible in skirmish, but skirmish always happens first, so they'll be sitting ducks for a minimum of 10 days - skirmish specialists would be very dangerous to you. 1:1 or 2:1 GenericCavalry:Knight is mediocre in skirmish and still quite good in melee; that's probably the best you'll manage if you absolutely must have knights.
Almost certainly not.2. Have a dynasty member who became King of Croatia (a king and his sister) with Elective Monarchy. What happen if somehow the 'line' go extinct? Would my dynasty member from outside Croatia inherit the Kingdom of Croatia?
Elective Monarchy means the king and all of his dukes vote for the successor.
If a king votes for a landed ruler of his dynasty from outside the kingdom, his AI dukes will never support an external ruler as the new king. (A player king can work around this by using favors, but the AI doesn't know how to do this.) (The only way this can work in your situation is if the AI king of Croatia decides to vote for you - unlikely - and he only has 0 or 1 vassal dukes, ie. his vote is the only one that matters - also unlikely.)
If a king votes for an unlanded dynast from outside his kingdom (eg. your son), his dukes might support it in some cases (eg. if the candidate is amazing and is not heir to any titles). However, in your case, Croatian and Norman are different culture groups, which is an extremely difficult barrier to overcome. (Again, you need him to choose your guy, and you need him to have at most one duke, and both are unlikely.)
In practice, if you want to gain the kingdom of Croatia, it's better to engineer a situation where your heir has a claim on Croatia, die, and then press the claim. Eg: Marry your son to his daughter and press the claim as your grandson.
Or, you can engineer a situation where your heir is the king of Croatia. Eg: The king of Croatia is a valid candidate for your titles (close relative or claimant), switch your titles to elective succession, nominate the king of Croatia, and use favors to force the issue.
I agree that it's a bad idea to revoke his titles - this will destroy the MR (ie. no more palaces and trade posts), and it takes a long time for a new MR to become that profitable.3. Have Grand Mayor of Amalfi who became Waldensian. What I need to do with him? Left him alone? He would refuse title revocation, so need to fight him. Don't want to destroy the MR since he currently pay me 100 gold/year compared to another MR which only pay half of that.
If he likes you enough, he may accept "Demand Religious Conversion".
- Usually requires approx +30 opinion.
- However, before sending an expensive gift, check the "demand conversion" interaction to see if he is a "true believer" - they will never accept conversion.
- This is the ideal option, because it also converts every unlanded character of his religion in his court. IE: All of his potential heirs.
- Ignore him, and hope his heir is more reasonable.
- Murder him, and hope his heir is more reasonable.
- Imprison him (either by fabricating a justification, or tyrannically), and "demand conversion".
- Most people will convert to get out of prison. But "true believers" usually won't - check first!
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