Johan did post saying that they were dealing with requests into the thousands.
Well, sorry, but here are requests 5001 and 5002:
1) Expand the role of kidnapping and hostage-holding in the game, as this was a huge feature of medieval politics.
For example, create an event that if you pass through the territory of a rival, he might try and hold you hostage. Richard the Lion Heart, for instance, on his way back from a crusade, was captured by his rival the Duke of Austria and held for ransom.
2) Make it possible to owe money after a peace. Typically, the loser in a peace settlement would promise to pay a big indemnity even if they didn't have the money yet. It doesn't seem fair that you crush the Duke of Venice and get no money out of it just because he happens to be broke at the moment. You should be able to tell him that you want 5000 shinies as soon as he can raise them.
Historically, if a lord owed a big indemnity, maybe he would try and raise the money by taxing his people. And WHOOPS! Stability in the toilet and revolts all over the place. Or maybe he would try to take money from the church. WHOOPS! Excommunicated. Or maybe he would borrow the money from the Jews or the Italian bankers. WHOOPS! Can't seem to get out from under those interest rates.
Or maybe he would just seize the money from a vassal (another option I'd like to see).
This feature means more than just events, it would change the mechanics of the game.
2A) Make it possible to send or receive hostages as a condition of a peace treaty. People often promised to pay money and then sent hostages as a guarantee. If you sent your son and heir to an enemy court as a hostage to guarantee payment of an indemnity, well, you would pay the indemnity wouldn't you, rather than see your son's head get cut off? Or maybe not . . . Would be fun to role play. Or maybe the hostage would be a major vassal or your marshal, etc. etc.
This might require creating "hostage" as a new character trait.
3) Create mercenaries run amuck. This was a huge problem in the 14th century (and earlier) but is missing from the game. What happens is the following:
(i) You raise a regiment to fight in some war. The regiment has an anonymous commander.
(ii) After the war, the regiment refuses to disband and then starts wandering around the country looting and pillaging.
(iii) The anonymous leader of the regiment morphs into a character, a mercenary captain acting on his own behalf, who is probably angling for a title somewhere.
(iv) You have to raise a force to crush this "free company," or else buy off the leader to go away, or else win over the leader by giving him a title and making him a vassal, or else call a crusade and get him to march off to the Holy Land . . . If you don't, every last province of your realm will end up looted
Sound like fun?
But having said that, I would just like to see CKII, no matter what features actually make it in . . .
