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donoteat

Recruit
Mar 18, 2015
3
0
I made some assets for CryEngine a while back, and was able to manipulate normal maps and environment maps to create a decently-realistic curtain wall material (buildings closest to camera):

2aaaaz5.jpg


I'd like to be able to replicate this in Skylines, but so far I've been forced to use the default environment map and default building shader, which ignores the underlying normal map and gives me a flat, planar reflection:

2cbvj8.jpg


which isn't nearly as good.

Is there a way to do a custom material? Furthermore, is there a way to use multiple materials on one building? It'd be much more useful to have a tilable curtain wall texture and then a separate sheet for the details rather than... well I don't even know how I'd do it differently.
 
That's... ugh.

I guess I could export each submesh as a prop and then place them really carefully? Can you key in x, y, z coordinates in the asset editor?

Not at the moment... They said the asset editor was to be getting much better in the future, right now it's pretty basic. Maybe someone will come with a super asset editor before they finish theirs (they are quite busy fixing the launch bugs now.).