Hi,
I originally posted this i the Quick Questions thread, but given that it's now fractured over several posts I wanted to consolidate my question.
I am planning on creating some mods around altered starting systems, and cannot for the life of me figure out why my specified planet modifiers/strategic resources never show up (not in game or in the planetary data in a save game). For some, I can get the survey event (such as alien pets giving the 'life encountered' event), but the resource still does not appear.
Both the modifier and resource point to entries in Stellaris' planet modifiers/strategic resources files. Anomalies work fine, and show up without any issues.
Has anyone here created some custom, static systems and overcome this problem?
Additionally, has anyone figured out how to (if it's even possible) specify resources to be found on barren objects (for collection by mining/research station, like 4 minerals, 3 energy, 2 physics, etc)?
I originally posted this i the Quick Questions thread, but given that it's now fractured over several posts I wanted to consolidate my question.
I am planning on creating some mods around altered starting systems, and cannot for the life of me figure out why my specified planet modifiers/strategic resources never show up (not in game or in the planetary data in a save game). For some, I can get the survey event (such as alien pets giving the 'life encountered' event), but the resource still does not appear.
Following the example.txt in Stellaris\common\solar_system_initializers, this should work:
planet = {
name = "Example Planet"
class = "pc_molten"
orbit_distance = 30
orbit_angle = 15
size = 6
has_ring = no
home_planet = no
modifier = "pm_chthonian_planet" #<------------- Not in game
resource = "sr_betharian" #<------------- Not in game
}
planet = {
name = "Example2"
class = "pc_continental"
orbit_distance = 20
orbit_angle = 120
size = 22
has_ring = no
home_planet = no
tile_blockers = none
modifier = "pm_ultra_rich" #<------------- Not in game
modifier = "pm_carbon_world" #<------------- Not in game
resource = "sr_alien_pets" #<------------- Not in game, gives event when surveyed!
anomaly = "UPLIFT_SNAKEOID_CAT" #<------------- Works fine!
}
planet = {
name = "Example Planet"
class = "pc_molten"
orbit_distance = 30
orbit_angle = 15
size = 6
has_ring = no
home_planet = no
modifier = "pm_chthonian_planet" #<------------- Not in game
resource = "sr_betharian" #<------------- Not in game
}
planet = {
name = "Example2"
class = "pc_continental"
orbit_distance = 20
orbit_angle = 120
size = 22
has_ring = no
home_planet = no
tile_blockers = none
modifier = "pm_ultra_rich" #<------------- Not in game
modifier = "pm_carbon_world" #<------------- Not in game
resource = "sr_alien_pets" #<------------- Not in game, gives event when surveyed!
anomaly = "UPLIFT_SNAKEOID_CAT" #<------------- Works fine!
}
Both the modifier and resource point to entries in Stellaris' planet modifiers/strategic resources files. Anomalies work fine, and show up without any issues.
Has anyone here created some custom, static systems and overcome this problem?
Additionally, has anyone figured out how to (if it's even possible) specify resources to be found on barren objects (for collection by mining/research station, like 4 minerals, 3 energy, 2 physics, etc)?
- 4