Hello and welcome to this, this Forum game, this introduction will potentially be quite short and basic because I am hoping we will build this game as we go along.
Now what is this all about, well we(you) are hunter-gatherers at the very beginning of Civilisation and the aim of the game will be to progress as far into the future as possible by exploring, discovering, studying, researching, inventing, fighting and conquering the world around us.
The World:
Doesn’t have a name, it is up to you to give it one, in fact nothing in this world has a name [On Record]. It is from this point forward you will give names to yourselves, your kind and the things around you. But for ease and making things understandable, Rivers will be Rivers and Mountains will be Mountains, we will have Men and Women, Kingdoms will be Kingdoms and whatnot. You simple get to name the River not give a name to a body of running water. Other things we know about the world, well it’s this:
Map of the World.
the Red Square enlarged.
(Note I am not very good at making maps, feel free to create own replicas)That’s what it looks like, but take note of the little red box on the map, that is where the tribe of first men(You) are located and everything thing within that box is what the first men are aware of. Apart from that this world is very earth like, except for maybe the addition of a few mythical creatures and beasts, and a few special elements. As for size, I have a size in mind but that’s for me to know and for you to find out.
Time:
We start at year 0, there was no concept of time before this, and we will count forwards. It is very likely the first characters you create will have been born before year 0 but your character as no concept of age yet either, they are either a Child, Young/Teen, Adult or Old. Note old will mean nothing since the first men barely make it to 30 years. Time flow is earth like, a year equals 365 days, the seasons are Summer and Winter, and the works, but the First men concept of time is also limited. “What is an hour?” The caveman asks.
At the moment each turn will last for 5 year.
Technology:
As I’ve stated earlier this is up to you to discover and invent, I will however regulation this, so that you don’t have cars within the next 10 years or something. Ultimately fate and traits will decide how quickly your technology progresses. At the moment the first men technology includes stones, sticks and loincloths. Yes, you eat your meat raw. And additionally for ease and making things understandable, fire will be fire, cars will be cars and wheels are wheels.
Traits:
These too are for the most part left up to you to discover or create, I will add what value and effects they have on decisions and such. At the moment we have a very small pool of traits including Strong, Weak, Brave, Coward, Hunter, Gatherer, Warrior, Priest [1]. Note that the traits can be divided into Characteristics/Personalities and Ability/Job, you has a player get one of each. To receive your traits you will approach me, I will presebt the traits to you [2], and each trait will have a rating. To select a pair of traits the sum of both traits must equal to 0, you can have -1 or +1 but this will incur a penalty to the power of your traits.
[1] Religion as well is up to you, there is no true religion, but you don’t know that.
[2] As the pool of traits get bigger, I will only present to you a random small pool of the larger pool of traits, you can always reroll for another random pool of traits. I may limit this to 3 rerolls.
How to Play:
Create your character then approach me for your traits or the other way round, then submit your orders, before the deadline of each turn. You can submit any order you can think of and see what happens, you can also submit as many orders has you would like but be careful, too many orders will reduce the effect of each order or prevent them from passing. The difficulty of the orders will also reduce the effect of some of your other orders or prevent them from passing. Since a turn last a year, you can potentially have between 1-3 orders per season. Note that orders can last more than a single season.
Rules:
The hard part, well:
1. follow the rules of the Forum, it is expected.
2. These bad boys (()) indicate OOC chat, or they can be used to determine the readability of the following IC, for example ((Private)) or ((Private to *Name*)).
3. Most forum games [I’ve played] limit character per player to one, I however will be toying with the idea of three characters per player. You don’t have to create them all at once or use them all at once, but they can all know each other or be complete strangers to each other. Note I reserve the power to step in and prevent any game breaking behaviour.
4. Orders are made directly via your characters
5. There is no Magic, I am sorry, there may be illusions though
6. These rules are subject to change, we are after all building as we go.
And finally I am Karma, I am fate. If I determine whatever you’re doing may be staling the game I may just drop a bit of Chilli in the game to spice things up a little.
Now what is this all about, well we(you) are hunter-gatherers at the very beginning of Civilisation and the aim of the game will be to progress as far into the future as possible by exploring, discovering, studying, researching, inventing, fighting and conquering the world around us.
The World:
Doesn’t have a name, it is up to you to give it one, in fact nothing in this world has a name [On Record]. It is from this point forward you will give names to yourselves, your kind and the things around you. But for ease and making things understandable, Rivers will be Rivers and Mountains will be Mountains, we will have Men and Women, Kingdoms will be Kingdoms and whatnot. You simple get to name the River not give a name to a body of running water. Other things we know about the world, well it’s this:

Map of the World.

the Red Square enlarged.
(Note I am not very good at making maps, feel free to create own replicas)
Time:
We start at year 0, there was no concept of time before this, and we will count forwards. It is very likely the first characters you create will have been born before year 0 but your character as no concept of age yet either, they are either a Child, Young/Teen, Adult or Old. Note old will mean nothing since the first men barely make it to 30 years. Time flow is earth like, a year equals 365 days, the seasons are Summer and Winter, and the works, but the First men concept of time is also limited. “What is an hour?” The caveman asks.
At the moment each turn will last for 5 year.
Technology:
As I’ve stated earlier this is up to you to discover and invent, I will however regulation this, so that you don’t have cars within the next 10 years or something. Ultimately fate and traits will decide how quickly your technology progresses. At the moment the first men technology includes stones, sticks and loincloths. Yes, you eat your meat raw. And additionally for ease and making things understandable, fire will be fire, cars will be cars and wheels are wheels.
Traits:
These too are for the most part left up to you to discover or create, I will add what value and effects they have on decisions and such. At the moment we have a very small pool of traits including Strong, Weak, Brave, Coward, Hunter, Gatherer, Warrior, Priest [1]. Note that the traits can be divided into Characteristics/Personalities and Ability/Job, you has a player get one of each. To receive your traits you will approach me, I will presebt the traits to you [2], and each trait will have a rating. To select a pair of traits the sum of both traits must equal to 0, you can have -1 or +1 but this will incur a penalty to the power of your traits.
[1] Religion as well is up to you, there is no true religion, but you don’t know that.
[2] As the pool of traits get bigger, I will only present to you a random small pool of the larger pool of traits, you can always reroll for another random pool of traits. I may limit this to 3 rerolls.
How to Play:
Create your character then approach me for your traits or the other way round, then submit your orders, before the deadline of each turn. You can submit any order you can think of and see what happens, you can also submit as many orders has you would like but be careful, too many orders will reduce the effect of each order or prevent them from passing. The difficulty of the orders will also reduce the effect of some of your other orders or prevent them from passing. Since a turn last a year, you can potentially have between 1-3 orders per season. Note that orders can last more than a single season.
Rules:
The hard part, well:
1. follow the rules of the Forum, it is expected.
2. These bad boys (()) indicate OOC chat, or they can be used to determine the readability of the following IC, for example ((Private)) or ((Private to *Name*)).
3. Most forum games [I’ve played] limit character per player to one, I however will be toying with the idea of three characters per player. You don’t have to create them all at once or use them all at once, but they can all know each other or be complete strangers to each other. Note I reserve the power to step in and prevent any game breaking behaviour.
4. Orders are made directly via your characters
5. There is no Magic, I am sorry, there may be illusions though
6. These rules are subject to change, we are after all building as we go.
And finally I am Karma, I am fate. If I determine whatever you’re doing may be staling the game I may just drop a bit of Chilli in the game to spice things up a little.
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