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The_13th_Ronin

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May 13, 2007
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4-5 random traits at game start.

Is there something somewhere that assigns random traits up to 4-5? I know that all the traits have a trigger which is <5 traits but the start of the game is paused so this should not be firing?
 
4-5 random traits at game start.

Is there something somewhere that assigns random traits up to 4-5? I know that all the traits have a trigger which is <5 traits but the start of the game is paused so this should not be firing?

All characters gett random traits at start if they have none or dont have enugh. How many random traits that are generated depends on how old you make them, a 10 year old wold mabe just gett 1 or 2 traits.


I myself have put myself in the game and given me the traits I feel I have(you can add as many as you whant). Tho I am not sure what file makes the game generate 4-5 random traits at game start. But I dont think it is hard coded.

EDIT: To slow, aparantly it is hardcoded :D
 
Ugh... Why the heck is so much stuff hard-coded?
 
It seems that if the game can't find a certain number of personality traits it crashes. The personality traits can however be not linked to any descriptions/graphics and will show up entirely blank in game though (but still occupy a slot).
 
Crashes?
:eek:
Oh, no! This is bad.

One of the main ideas behind the mod I'm working on right now would be to curb the number of traits gained - just so we would have more diversity (as I'm adding a great number of traits) and at the same time it wouldn't get to a point where you'd have something like this
numberoftraits.jpg which to me seems too much...
 
The game needs to find between 4-5 personality labelled traits from some rough testing. These can be entirely new traits... It doesn't matter as long as you have 4-5 tagged as personality.