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In the Open Beta as it is, I've gotten use to that Civlians now no longer really show up as a icon in relation to job shortages and I think is a positive change. However what I've lost is an indication of where Civilians may be migrating. Could there be a tool tip or note in at a planetary level to indicate this either in the Economy tab in their strata? Or an overall thing for all stratas (as it stands, I don't think they behave differently?).
I think there should be more information about migrations exposed in the UI in general. Having a detailed breakdown on a tooltip on the planet is something (helpful for looking at why a specific planet has a lot of - or lack of - pops), but it'd be kind of annoying to click on every planet to figure out what's going on at the empire level.

Victoria 3 has a mapmode specifically for migration, so you can see where pops are migrating from and migrating to. I think something similar would be beneficial here, so you can have an overview of internal migration in your empire plus the external empire migration from migration pacts. That would help answer the question "is this migration treaty helping me?"

Now that we have increased the population scale to handle what would formerly be fragments of a pop, we need the UI to be able to manage them at the new size.
 
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I think there should be more information about migrations exposed in the UI in general. Having a detailed breakdown on a tooltip on the planet is something (helpful for looking at why a specific planet has a lot of - or lack of - pops), but it'd be kind of annoying to click on every planet to figure out what's going on at the empire level.

Victoria 3 has a mapmode specifically for migration, so you can see where pops are migrating from and migrating to. I think something similar would be beneficial here, so you can have an overview of internal migration in your empire plus the external empire migration from migration pacts. That would help answer the question "is this migration treaty helping me?"

Now that we have increased the population scale to handle what would formerly be fragments of a pop, we need the UI to be able to manage them at the new size.

I do agree that there might be a better way, I guess I was just going for something easy in a quick post to highlight something that's now gone.

Something global would be nice, particularly if migration was regionalised - e.g. if your empire spanned the entire galaxy, a pop should maybe move to more local planets that have a vacancy rather than the one with the most available - or at least considers locality as a weighted preference. And that would could be fun to interact with combined with the map mode you're talking about.

As it stands a the whole empire picks the most needy planet to move pops too (think habitability plays a factor but maybe only that?)

Do you have a picture of that map mode by the way? I never did buy V3 though did end up buying Skylines 2.
 
Bug report: It's impossible to upgrade into the optimization building (building_automation_2) because the game doesn't give you an option to upgrade the automation building, even after researching all tech prerequisites. Can confirm it works in the non-beta
 
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Do you have a picture of that map mode by the way? I never did buy V3 though did end up buying Skylines 2.
It looks like this:

20250717225317_1.jpg

The Stellaris map is a little different with hyperlanes and multiple colonies potentially within the same system, but some kind of visualization overview would be nice.
 
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It looks like this:


The Stellaris map is a little different with hyperlanes and multiple colonies potentially within the same system, but some kind of visualization overview would be nice.

Interesting... Does the green coloured states indicate they are a good candidate to receive pops via immigration and red are likely to lose pops to emigration? I like that.

It would make sense to have both the map mode and improve the diplomatic proposal window to include a general idea if it is worth it as Calvax suggested - as well as an actual display of general migration to go with the map mode.

Good ideas I think Troyen.
 
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I do agree that there might be a better way, I guess I was just going for something easy in a quick post to highlight something that's now gone.

Something global would be nice, particularly if migration was regionalised - e.g. if your empire spanned the entire galaxy, a pop should maybe move to more local planets that have a vacancy rather than the one with the most available - or at least considers locality as a weighted preference. And that would could be fun to interact with combined with the map mode you're talking about.

As it stands a the whole empire picks the most needy planet to move pops too (think habitability plays a factor but maybe only that?)

Do you have a picture of that map mode by the way? I never did buy V3 though did end up buying Skylines 2.

In general I think stellaris should make better use of maps modes. Like for arc furnaces and dyson swarms. The data is already there but hovering the mouse one-by-one over every system is a lot slower than if we could click a button and see systems light up red-green based on how good they were.

Migration would be another good one to have.
 
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Interesting... Does the green coloured states indicate they are a good candidate to receive pops via immigration and red are likely to lose pops to emigration? I like that.

It would make sense to have both the map mode and improve the diplomatic proposal window to include a general idea if it is worth it as Calvax suggested - as well as an actual display of general migration to go with the map mode.
There's actually two map modes. One for Migration Attraction which shows what you were thinking and the actual Migration mapmode which I posted. Red represents emigration (with darker shades indicating higher numbers) and green immigration. Two might be excessive for Stellaris, but at least one would be nice.
 
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In general I think stellaris should make better use of maps modes. Like for arc furnaces and dyson swarms. The data is already there but hovering the mouse one-by-one over every system is a lot slower than if we could click a button and see systems light up red-green based on how good they were.

Migration would be another good one to have.

I don't really know to use multi quote otherwise I'd reply to you and Troyen together lol, so apologies, isn't easy on a phone for me.

You make a very good point about arc furnaces and Dyson swarms, when they were first introduced they seemed something I remembered to build and sometimes find them and are in that middle ground of maybe not needing to be visible in a galaxy unlike the presence of gateways and megastructures.

Now though, they have slipped into a bit of an abyss and something I incompletely neglect. You can hold Control I think to display galactic resources per system and that I guess might
clue you in to where they are - but you are right, there just isn't a thing to spell it out to you.

A map mode would be perfect to filter out other information and display them and maybe even display eligible systems too ( I don't remember what is the definition of eligible is for these ).

It might help slow me down to put in the effort again to build them with such a thing. A great idea I think.

Troyen : Nice, you are spoiled in V3 then I think lol. Maybe I need to try Victoria 3 again, I missed the recent free weekend.

Personally I think displaying of migration of pops would be awesome like you describe when I already vye for growth of pops and trying to be strategic about resettlement, pretty much through the entire campaign... It would hmmm to use a phrase, be a 'great sister system' alongside pops themselves and maybe I could try to control domestic migration less manually and more in a general sense ^^
 
Now though, they have slipped into a bit of an abyss and something I incompletely neglect. You can hold Control I think to display galactic resources per system and that I guess might
clue you in to where they are - but you are right, there just isn't a thing to spell it out to you.

There was a feature added a few patches after furnaces were introduced to the game to helps. Once you can build them if you select a construction ship then hover your mouse over a star system from the galaxy map you’ll be told if a furnace can be built and how many mining sites it would generate. The number is even colour coded red to green based on how many.

Problem is you have to manually hover over every system and remember your good ones, rather than clicking a button and having those same colours appear at a glance.
 
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if you select a construction ship then hover your mouse over a star system

I don't think you need to select a Construction ship first, just pause for a moment while hovering over a star system.
 
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