That would work, or making it more necessary to cover the weaknesses of other ship types.If I felt strongly that monofleets were a problem, I would probably want to fix them by rewarding players for mixing ship types, rather than penalizing or forbidding the use of a single ship type.
One approach would be a stacking buff to the fleet produced by each type of ship, up to some limit (say, 64 command points worth of ships, so you'd cap it at 8 battleships, or 16 cruisers, etc.). The buffs might be something like this:
I don't think these buffs or these numbers are necessarily the right one, but they're the kind of things that would give you a significant incentive to build some of each type of ship.
- Swarm Optimization: +0.15% evasion per corvette in the fleet (max of +9.6%)
- Advanced Reconnaissance: +0.3% tracking per destroyer (max of 9.6%)
- Combat Support Algorithms: +0.03% hull and armor repair per day (max of 0.48%)
- Destruction Protocols: +2.5% ship damage (multiplicative with other modifiers, max 20%) and +10% orbital bombardment damage (max 80%) per battleship.
One of the bigger ship design problems we currently have is that you have to use smaller weapons to combat smaller ships because larger weapons have worse tracking (strikecraft being a notable exception, which is one of the reasons I think they need adjustment), but you DON'T need to use larger weapons to combat larger ships. This is part of the reason that the problem is so often corvette spam - corvettes use small weapons, so their weapons are equally effective against everything. Something like artillery battleships is NOT equally effective against all targets - it has bad tracking, and therefore isn't as effective against corvettes. Except when artillery is very overtuned, corvettes counter all larger ships and each other.
There are multiple options for fixes. Personally, I'd make quite a few balance changes to ships if I had the opportunity, but one of the first would be copying the Weaver support ability chaining and making a weapon that chains to many targets with decreased damage against large targets - this would introduce a specific counter to small ships that wouldn't work just as well against large ones like every other weapon that can hit corvettes does.
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