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When we were planning our first big expansion to the game, we knew we wanted to return to that initial sandbox concept, and see where it would take us. Enter Career Mode. In Career Mode, you can go wherever you’d like; there are no restrictions on your travel. You can take any mission from any faction, assuming they like you well enough to be willing to offer it to you. Difficulty slowly scales up as you become a more widely-recognized mercenary commander, rather than scaling up by story milestones. Without the Restoration missions and their huge payouts, you’re scrambling for the C-Bills to pay salaries and upkeep; you’re also not receiving any ‘free’ ‘Mechs from the plotline.
Career mode isn’t necessarily more difficult, though. There’s no pressure to complete story objectives, or get powerful enough to take on some of the nastier Restoration missions. You can wander around in the less-dangerous parts of the region, taking on routine challenges to build up your bank account balance.
Although this might be answered in the livestream, I am curious. If we start a new game in career mode, will the Aurigan Reach be under Arano control, or the Directorate?
I think @Prussian Havoc would be ecstatic if it was the Directorate so he could finally work for them