Please don't spam this thread, like you do the old one.
Difficulty: Normal - AI: Normal - Fog war
Game speed: normal at peace, below normal at war (with no lags)
Day/hour: on wednesdays since 19:00 CET last call at 19:15 playing not more than 4h/25y
GM/Editor: Elio Vasa
Dynamic missions managed by Balinus
Scenario: Elio GC (real adventure) with ElioGC.txt eventfile
Year save, version 1.09.
Host: Absolut IP: ?
Official sub (like perms): none
Roster\Countries:
Why must we trample on feet one another since the start?
Let’s pick according to single areas\cultures:
Novgorod: Fnuco 328460388
Denmark: The Arch Mede 306397613
England: Dr Bob 278543055
Burgundy: sir Sher 1835246
Castile: Nagel 321235753
Venice: Aladar 264661173
Austria: Da Nu 289449987
Hungary: Absolut 206522909
Lithuania: Daniel A 279304318
Mameluks: Elio Vasa 201262847
Timurids: Marcus de Vera 202132320
Gelre: Krantz 332185914
China: Norrefeldt 174373941
Game rules
Never (AI or human) and nowhere map trading
Humans can have not more than 1 (human or AI) vassal; no limits for AI
The following is forbidden (penalty is inflation +1 %) and edit back to before it happend.
- fake wars with sacking of a capital to go around the map trading rule
- fake wars to raise other human country’s stab
- lag bugs-loopholes, lag-merchants, lag colonists, lag fortresses, lag promotions, lag loans
- pirates
- TP burning by an army during the war both to AI and to humans
- Spain can't colonize during ToT's age free lands marked by portuguese shields
- not withdrawing armies suddenly from enemy nations after peace just to explore
- breaking a truce at negative stab, except to honour alliance call or to protect a vassal
- releasing vassals during a war
- not breaking a military access with human player before DoWing him
- one galley pirate-guard
- DoWing a human during his civil war
Do not ruin your country;
- at session’s end you aren't allowed to be above the BB threshold of your nation and not to have a higher inflation than 30%.
War rules
No human alliances
Human nations can't be attacked when ruled by AI
Human peace offers: 3 provs rule from enemy (5 from an alliance) always and everywhere (colonies count for ½, TPs count for 0, CoT for 2). No turbo-annexion. War claims can be declared in the game before DoWing and must be respected in the peace offer.
A NAP that is agreed in the game thread must be respected. As must a public agreement about fixed borders. The latter means an agreement that one or more specified border provinces belonging to one of the parts signing the agreement can not be taken from him in war by the other one signing the agreement."
Human player must accept next peace offer at stab -3 and -99 WS
With forced vassalization you can cancel it by DoWing human Lord after 10y (not needed if there will be a deal with him)
Human forceconversion implies the whole peace offer, so without gaining provs
Max 1 perm CB for a Country at the start, no core upon humans’ capitals
Events rules
No random event - No random religious event
Slept inheritages of Algiers, Bohemia, Burgundy, Hungary, Mameluks. No USA events.
Historical leaders stay (not all), historical monarchs (not all) stay, added fictional leaders/monarchs.
Special dynamic missions can be discussed with Balinus.
No restriction about explorations, colonizations, trade.
Human players:
1 (major) state culture at the start, but a minor culture can be added after annexing its every province.
A conquered prov become a core only in own continent after 50y possession (no nationalism) if its culture is own state culture, deleted core by edit on lost prov at the end of session. No change about culture in a conquered prov.
Moving own capital (and its manu or buildings) in same continent is allowed (cost = 50d) with land connection and positive stab. Ask the GM cosmetic edits (reasonable things).
Lost Manus during war will be edited back after session.
AI Nations
Minimal LT values for Nations of exotic tech group will be considered after every session.
Deflation for exotic tech Nations 1 % after every session (exceptional year event).
Same edits as above for state cultures and cores.
Rewards to humans:
- for an AAR reward You can choose among 1 deflation (-1%), 1 badboy reduction (-2), a conversion, money (250d), 1 fortress increasing, 1 DP slider change;
- to 1st player reaching LT = 5: improvement of fortress in capital (+1);
- to 1st player reaching NT = 11: 50 warships;
- to 1st player reaching Trade level = 4: a refinery;
- to 1st player to reach Infra level = 5: badboy reduction (-5);
- to 1st player having all medium fortresses: a step in a tech
- for weaker one in stats is 1000d tech investment + 1 DP slider change;
- for every vanished starting AI Nation 100d;
- for loser in a human war (lost provs, vassalization, …) war indemnities will be 100d/y (or 50d/y + 0.5/y deflation).
Penalties to humans:
- for not communicated absences or repeated delays: no compensation;
- for (human or AI) map trading is stab hit -3 and previous situation;
- for insisting in putting pirates: lost of colonies or TPs.
Edits to decrease badboy if it's above 50 by releasing vassals or losing provs. Eidts to decrease inflation above 35 % by losing money (or having loans) after the session.
Interesting dynamic missions (helped by friend Balinus) for humans: historical, unhistorical, usual missions with dates (wars, colonization, cores, crusades, religion, trade, vassals, tech, conversions) and their rewards.
********************************************************
I then suggest the following edits after last sessions caos.
Glere; minus 50% inflation, all loans remove, effect of bankcruptcy removed.
Burgundy; minus 50% inflation, all loans removed, all rebels deleted incl. provinses owned by rebels, provinse Bern is returned to Burgundy.
England; remove 4 loans, -2% inflation.
No provinses be exchange between ENG and BUR, truce for 5 years.
Since the rules weren't all clear about pirates, no penalty, but they are forbidden from now on.
I know i don't really have any power to get this done, but if you agree, please post so. This discussion has went far beyond resonable, and several of you should be ashamed of the languages you used to insult other players.
Difficulty: Normal - AI: Normal - Fog war
Game speed: normal at peace, below normal at war (with no lags)
Day/hour: on wednesdays since 19:00 CET last call at 19:15 playing not more than 4h/25y
GM/Editor: Elio Vasa
Dynamic missions managed by Balinus
Scenario: Elio GC (real adventure) with ElioGC.txt eventfile
Year save, version 1.09.
Host: Absolut IP: ?
Official sub (like perms): none
Roster\Countries:
Why must we trample on feet one another since the start?
Let’s pick according to single areas\cultures:
Novgorod: Fnuco 328460388
Denmark: The Arch Mede 306397613
England: Dr Bob 278543055
Burgundy: sir Sher 1835246
Castile: Nagel 321235753
Venice: Aladar 264661173
Austria: Da Nu 289449987
Hungary: Absolut 206522909
Lithuania: Daniel A 279304318
Mameluks: Elio Vasa 201262847
Timurids: Marcus de Vera 202132320
Gelre: Krantz 332185914
China: Norrefeldt 174373941
Game rules
Never (AI or human) and nowhere map trading
Humans can have not more than 1 (human or AI) vassal; no limits for AI
The following is forbidden (penalty is inflation +1 %) and edit back to before it happend.
- fake wars with sacking of a capital to go around the map trading rule
- fake wars to raise other human country’s stab
- lag bugs-loopholes, lag-merchants, lag colonists, lag fortresses, lag promotions, lag loans
- pirates
- TP burning by an army during the war both to AI and to humans
- Spain can't colonize during ToT's age free lands marked by portuguese shields
- not withdrawing armies suddenly from enemy nations after peace just to explore
- breaking a truce at negative stab, except to honour alliance call or to protect a vassal
- releasing vassals during a war
- not breaking a military access with human player before DoWing him
- one galley pirate-guard
- DoWing a human during his civil war
Do not ruin your country;
- at session’s end you aren't allowed to be above the BB threshold of your nation and not to have a higher inflation than 30%.
War rules
No human alliances
Human nations can't be attacked when ruled by AI
Human peace offers: 3 provs rule from enemy (5 from an alliance) always and everywhere (colonies count for ½, TPs count for 0, CoT for 2). No turbo-annexion. War claims can be declared in the game before DoWing and must be respected in the peace offer.
A NAP that is agreed in the game thread must be respected. As must a public agreement about fixed borders. The latter means an agreement that one or more specified border provinces belonging to one of the parts signing the agreement can not be taken from him in war by the other one signing the agreement."
Human player must accept next peace offer at stab -3 and -99 WS
With forced vassalization you can cancel it by DoWing human Lord after 10y (not needed if there will be a deal with him)
Human forceconversion implies the whole peace offer, so without gaining provs
Max 1 perm CB for a Country at the start, no core upon humans’ capitals
Events rules
No random event - No random religious event
Slept inheritages of Algiers, Bohemia, Burgundy, Hungary, Mameluks. No USA events.
Historical leaders stay (not all), historical monarchs (not all) stay, added fictional leaders/monarchs.
Special dynamic missions can be discussed with Balinus.
No restriction about explorations, colonizations, trade.
Human players:
1 (major) state culture at the start, but a minor culture can be added after annexing its every province.
A conquered prov become a core only in own continent after 50y possession (no nationalism) if its culture is own state culture, deleted core by edit on lost prov at the end of session. No change about culture in a conquered prov.
Moving own capital (and its manu or buildings) in same continent is allowed (cost = 50d) with land connection and positive stab. Ask the GM cosmetic edits (reasonable things).
Lost Manus during war will be edited back after session.
AI Nations
Minimal LT values for Nations of exotic tech group will be considered after every session.
Deflation for exotic tech Nations 1 % after every session (exceptional year event).
Same edits as above for state cultures and cores.
Rewards to humans:
- for an AAR reward You can choose among 1 deflation (-1%), 1 badboy reduction (-2), a conversion, money (250d), 1 fortress increasing, 1 DP slider change;
- to 1st player reaching LT = 5: improvement of fortress in capital (+1);
- to 1st player reaching NT = 11: 50 warships;
- to 1st player reaching Trade level = 4: a refinery;
- to 1st player to reach Infra level = 5: badboy reduction (-5);
- to 1st player having all medium fortresses: a step in a tech
- for weaker one in stats is 1000d tech investment + 1 DP slider change;
- for every vanished starting AI Nation 100d;
- for loser in a human war (lost provs, vassalization, …) war indemnities will be 100d/y (or 50d/y + 0.5/y deflation).
Penalties to humans:
- for not communicated absences or repeated delays: no compensation;
- for (human or AI) map trading is stab hit -3 and previous situation;
- for insisting in putting pirates: lost of colonies or TPs.
Edits to decrease badboy if it's above 50 by releasing vassals or losing provs. Eidts to decrease inflation above 35 % by losing money (or having loans) after the session.
Interesting dynamic missions (helped by friend Balinus) for humans: historical, unhistorical, usual missions with dates (wars, colonization, cores, crusades, religion, trade, vassals, tech, conversions) and their rewards.
********************************************************
I then suggest the following edits after last sessions caos.
Glere; minus 50% inflation, all loans remove, effect of bankcruptcy removed.
Burgundy; minus 50% inflation, all loans removed, all rebels deleted incl. provinses owned by rebels, provinse Bern is returned to Burgundy.
England; remove 4 loans, -2% inflation.
No provinses be exchange between ENG and BUR, truce for 5 years.
Since the rules weren't all clear about pirates, no penalty, but they are forbidden from now on.
I know i don't really have any power to get this done, but if you agree, please post so. This discussion has went far beyond resonable, and several of you should be ashamed of the languages you used to insult other players.
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