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I assure you we care and spend a lot of time looking and fixing oos issues. Please try 2.6.3 if you can, it should fix many sources of desyncs (including one that just missed 2.6.2, which was a desync when repairing a building)
 
What is it that we can do to help you guys figure out these desync issues? And would a "resync" feature like HOI4 help solve the problem?

I was a bit disappointed that we still had desyncs with 2.6.3. I uploaded OOS files and save file yesterday in the bug report section. I know OOS are hard to fix but I really hope you guys prioritize them. Because the game in terms of content is great already. I have no complaints in that regard. But it needs stabilization improvements, especially in MP.
The best way to help is to submit those report, add as much info as you can, provide a save file that is either just before the OOS, or that reproduces it consistently. Adding the "oos" directory of both the host and the client(s) that went OOS also helps a lot
 
Can you clarify what you mean by the "oos" directory? Is that just the specific error message or the directory that all players have the game installed.
in your Documents folder, by default in "Documents/Paradox Interactive/Stellaris" there is a folder "oos" that contains a folder for each OOS that you've experienced. it has a save of the game, various relevant logs, etc. It is one of the main ways we can debug them.
 
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