Just purchased Dungeons and Daemons and played it for the last two hours. I didn't finish it, having gotten to what (I assume) is the scenerio's final boss and losing interest about twenty minutes into it. Here are my thoughts:
1) Mob strength is consistent throughout, and reasonably fair for singleplayer. You'll mostly be fighting goblins, orcs, goblin wizards, and trolls. Only one new enemy type, near as I can tell, and it's nothing overly special. There's a giant mob rush toward the end where you're meant to endure against trolls, beholders, wizards, and waves and waves of orcs and goblins. That bit's no fun, though I imagine it'll be much more enjoyable for multiplayer. It's also the only part I died at, and I did so about four times.
2) No new magicks, and the only one I found was haste. Unfortunate on both counts; there are a few old magicks that would have been really good additions. I'm wondering why devs keep excluding them?
3) There's a fair bit of weapon and staff pick-ups. You won't be hurting for them like in The Other Side of the Coin.
4) For singleplayer, ERARA, ERASA, and EDF will be your friends.
5) The last boss is interesting. I went up against him for twenty or thirty minutes before giving up, and I really can't see any practical way to beat him singleplayer. He's not nearly as dangerous as Vlad was, but he's a helluva lot more durable. You're supposed to make use of environmental traps, but they're in limited supply, mobs tend to get in the way, and his giant, regenerating lifebar means they'll only go so far. I think he's immune to wet and frosting him is hard. Tried to put some arcane earth walls in front of his charge attack, but that doesn't do much. Mines might be a good strategy, but otherwise I think you'll have to rely on spamming DDDDD/RQRQRQRQD. Better if you have two or three other wizards doing it with you. He likes to fill the screen with fire, so expect lag.
6) There's surprisingly little in the way of humor. There's not much dialogue; most of the humor comes from book titles. The ending might be a stitch for all I know, though.
Overall: Enjoyable mob encounters, for the most part. Boss is only going to be fun in multiplayer. Two to three hours of playtime.
1) Mob strength is consistent throughout, and reasonably fair for singleplayer. You'll mostly be fighting goblins, orcs, goblin wizards, and trolls. Only one new enemy type, near as I can tell, and it's nothing overly special. There's a giant mob rush toward the end where you're meant to endure against trolls, beholders, wizards, and waves and waves of orcs and goblins. That bit's no fun, though I imagine it'll be much more enjoyable for multiplayer. It's also the only part I died at, and I did so about four times.
2) No new magicks, and the only one I found was haste. Unfortunate on both counts; there are a few old magicks that would have been really good additions. I'm wondering why devs keep excluding them?
3) There's a fair bit of weapon and staff pick-ups. You won't be hurting for them like in The Other Side of the Coin.
4) For singleplayer, ERARA, ERASA, and EDF will be your friends.
5) The last boss is interesting. I went up against him for twenty or thirty minutes before giving up, and I really can't see any practical way to beat him singleplayer. He's not nearly as dangerous as Vlad was, but he's a helluva lot more durable. You're supposed to make use of environmental traps, but they're in limited supply, mobs tend to get in the way, and his giant, regenerating lifebar means they'll only go so far. I think he's immune to wet and frosting him is hard. Tried to put some arcane earth walls in front of his charge attack, but that doesn't do much. Mines might be a good strategy, but otherwise I think you'll have to rely on spamming DDDDD/RQRQRQRQD. Better if you have two or three other wizards doing it with you. He likes to fill the screen with fire, so expect lag.
6) There's surprisingly little in the way of humor. There's not much dialogue; most of the humor comes from book titles. The ending might be a stitch for all I know, though.
Overall: Enjoyable mob encounters, for the most part. Boss is only going to be fun in multiplayer. Two to three hours of playtime.