Hello, first and foremost many thanks to the creators for this very excellent mod for Darkest Hour (which remains most playable and convenient among all HoI variants). This mod deserves so much praise and is a masterpiece playable for many years even solely with its soundtrack. My suggestions and noting of the issues below are only for making this mod better if possible, and not at all any sort of criticism to this masterpiece.
Having played version 2.2 and 2.3 several times, I would like to indicate a few matters, which can probably be amended with next version, if there would ever be one. Mod is obviously mostly designed for Germany and there are less issues for Germany, but more issues for Allies.
- When you play with countries other than Germany, version 2.3 makes bugs (namely "5 bugs" relating to AI, etc.) each time you load a game.
- Again I do not know if it is ever possible in Darkest Hour, AI receives expeditionary units constantly; but the player does not - this gets to be important when you play as the Allies especially - you can never manage US/UK coordination when you play (you cannot assume control of US when you are UK, too - why would you anyway, if you would not like to deal with Pacific operations).
- Allied AI is quite horrible in terms of naval invasions; they never manage to make marine strikes and even when they do, a few transport units without any ship protection attempt to do it and the ships get sunk by Italian/Japanese/German naval bombers or navy. A typical game ends up with only UK making an invasion attempt in Patra/Greece, Sardinia and maybe Norway (usually when they are empty). It is a rare thing to see Allies land in France or mainland Italy (maybe only in very late war once Soviets juggernauted whole Germany or if those provinces happen to be empty). Usually US divisions stack up in some irrelevant location, generally never join a single war, loses most of the divisions underway in unprotected transport ships getting sunk. Similar issue with invasion of France, no AI could save UK units from destruction in France, making some sort of Dunkirk evacuation.
- This "Unknown" warning error appears when you click the pause button for some reason.This is more a version 2.3 thing
- I do not know if it is a normal thing, but in early Barbarossa stages, 3 German tank divisions can shatter an entire 30-division upgraded Soviet army group. But maybe this is required for German AI to achieve what they did in France or USSR.
- Generals..Whenever I play, the AI has some 4-5 level field marshals even in early stages of war, whereas a player would need to fight several years to make 4-5 level field marshals. Some auto-upgrades of notable commanders can be given in events firing up (exists in Germany, but not the others).
- Fate of South Africa event..Namibia always ends up with S.Africa even when you assign it to Mittelafrika (probably designed as a national province for S.Africa and a claim for Mittelafrika only)
- Fate of Africa events need some rework; if Egypt switched to Axis side, it only ends up in Sinai. France ends up getting former German West African colonies (Cameroon, etc.). There should be some formulation to keep Nigeria, parts of French West Africa and German colonies in German sphere of influence. Also, even when Italy gets Sudan, since ITA or Italian East Africa do not have any claims, they want to offload immediately to some party who does have claims there (if you claim Sudan as Germany, they will be given to you).
- The "immovable 273 American divisions in Lexington" issue is persistent. 273 citizen units are stuck there immovably and this seems to have no logical point. If they move, this would render an invasion of the US impossible - so this needs some sort of balanced rework.
- Fate of Middle East needs some rework, as it does not generally create a meaningful difference.
- German AI tendencies in Soviet war is quite interesting that things turn into a north-south war after a while. Advancing through north and south
- I never came by any post-war event threads for Allies. That could be a grand addition to this mod. There are no events pushing Soviets for invasion for Manchuria. And there are no events for post-war liberation of annexed countries with the exception of Poland. You could only do that yourself. Same for Allies, no events for liberation if you do not do yourself.
- When Italian state collapses, if Yugoslav/Greek provinces are in Italian possession, these also pass to the power invading Italy, creating a post-war liberation trouble
- I have never got to understand how post-war Occupation zones have any impacts to the game. It should bring some sort of difference if you would grant independence to the occupation zone rather than GDR/FRG or Austria.
- Naval bombers' extreme effect, if possible, could be restricted (I think though this is HoI-related and they are effective in Vanilla HoI2 too). It gets to be a bit absurd when a few Italian naval bombers squadrons can bring down whole British Mediterranean fleet. Naval bombers were effective in the war, but brought down several ships throughout the war, not an entire fleet.
- And also there happens to be 1-2 pockets after those liberation which stay in Allied or Soviet possession (e.g. if Allies invaded Hungary and Soviets Romania, then Transylvania remains in Allied possession -- or exclusively it happens to be in some Polish or Czech border province, like Karlovy Vary, etc.) All these issues may be fixed with a single grand series of post-war liberation events (e.g. some sort of "Fate of Europe" event series, both for Soviets and Allies). Or some sort of conference events (Yalta, Tehran, Potsdam) whereby claims are laid and national provinces are determined. No liberation should not be a possibility and if you keep them as puppets in case of Western Allies, there should be a high dissent hit. This influence area partition issue was so critical back then that it may have lead to a a new "hot war" instead of cold war.
- Some post-war early stage events could be included, some even from Vanilla HoI/Darkest Hour. Such as decolonisation events or independence of Pakistan, India, Jordan, Israel, Indonesia, etc. Others could be easily made. Also an event reversion of colonial possessions to France could be made.
- If Dutch East Indies are annexed by Japan before the US nukes - once the US nukes, an independent Indonesia or Dutch East Indies is not established - the provinces remain with Japan.
- After the war, there is no event making pre-war Eastern Poland area (Tarnopol, Lwow, etc.) Soviets' national province. I am not sure Poland partition event gives this sort of effect, I believe Molotov-Ribbentrop does not make them national province, but rather gives claim; in contrast with Baltic provinces. In sum, I end up with them being "non-national" provinces.
- In Fall Attila, it is normally the US who struck into French North Africa, but it is given to the UK in this mod.
- US needs to assume Allied leadership with an event rather than UK upon its entry into war. A similar event was available in Kaiserreich (once you liberate the UK with Canada, then UK assumes the leadership rather than Canada).
- Italian portraits are gone in version 2.3.
- French Indochina administration may be made "non-French" once it falls in Japanese sphere.
- Some late war events can be added to at least certain neutral nations for declaration of war to Germany and Japan (most of them did at a point; e.g. Turkey did at a very late stage and this could be added)
- I do not know if there is a way to avoid this, but in all events with long explanations (mostly these are German "Fate of" events), the screen is dark in the bottom; I have to make the selections without seeing what the selection is (I know the options by now, but for a first-time player this is an issue and there happens to be no solution but to check the file from its original .txt file).