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OK, well someone ought to try to keep to your thread

Kevin. Especially since you were kind enough to clarify your original post.

The guess I would hazard is that DoomDark and others really responsible for implementing the IGC will likely be beta testing come September and there will be a corresponding drop in IGC activity because of anticipation of EU2 features and bc the people involved with mods/scens will probably be busy doing the betas.

But there will be some activity for the short term and then I would expect we would have reached a point by October that everyone will focus on EU2.

So, my guess is that IGC/IGC+ developments will go on for a few months but that it will ratchet down significantly in the next 60 days. As to the "end state" of the exercise? Well, I think there isn't ALOT more to do with what we have available to tweak. Certainly the IGC changes for nations etc can go on for a while to realize an optimum mix, but that too is reaching saturation. The IGC+ will change in resposne to the IGC proper, and the changes here too will be minor unless State, Errant, and Cunctator come up with significant insights to advance changes.

I think this is all good. I am very excited about EU2 and can't wait to play and tool around with it myself. I'll bet Doomie, perhaps more than anyone else who comes ot this forum is relieved as well as excited about EU2. There is just only so much that can be done with EU1 before it becomes too familiar.
 
Looking at the screens I fear for it seeing they basically just used the same map which as we all know by now is quite hardcoded. Those 120 new provinces I think will just be the PTI drawn back a bit to include territories discovered in the time period added on.
 
I sincerely hope that development on IGC continues. And I hope that Paradox takes some pointers from IGC.

For my part, I will continue working on my Later Roman Empire scenario, if only to perfect my scenario-making skills, and to see something to the finish. I hope You guys give it a test drive when it comes out.
 
Well, I sure hope EU2 becomes as popular as EU1 was for making mods. We've done quite a lot of work to make it really easy to make scenarios for the game.

Adding a complex historical event is as easy as making a leader was in EU1.
 
Johan.. here is a way to maintain and augment

enthusiasm for mods.

Don't disclose the things we need to do to modify the game. Instead, just make more of the features that are hard-coded available to editing and let us figure them out for ourselves. Half the fun is the process of discovery and that "Aha!" feeling you get when you feel you have caught onto the "lead programmer's" surreptitious ways of making things happen. ;)
 
Re: Johan.. here is a way to maintain and augment

Originally posted by Savant
enthusiasm for mods.

Don't disclose the things we need to do to modify the game. Instead, just make more of the features that are hard-coded available to editing and let us figure them out for ourselves. Half the fun is the process of discovery and that "Aha!" feeling you get when you feel you have caught onto the "lead programmer's" surreptitious ways of making things happen. ;)

ture=)
 
Imo, there will be an IGC2 and maybe and IGC2+.

and please, please.....

well document scenario creation abilities of the product. Personally, I would rather focus on making cool content then re-inventing the wheel by figuring out undocumented/poorly documented features of the game engine.

I would also add. the more control you can give to content creators the better the resulting content will be.

Very much looking forward to EU2,

ErrantOne
 
Originally posted by BiB
Looking at the screens I fear for it seeing they basically just used the same map which as we all know by now is quite hardcoded. Those 120 new provinces I think will just be the PTI drawn back a bit to include territories discovered in the time period added on.

Didn't someone found a way to change boundaries on the map? I'd swear someone mentionned in a thread that in his next scenarios, boundaries would change...