Announcing the Dedicated European Game of Hearts of Iron 2 Game 3 - DEG 3. If you want to join this game (either as a permanent player or a stand-in) please read this entire post carefully, at the end of the post you will find the criteria for joining us. Please check this thread for updates before every game session.
There is also an official DEG 3 AAR thread, please try to keep the AAR material on that thread and use this thread for discussing house rules, game times etc.
GENERAL GAME INFO
Game version: HoI2 1.1.
Scenario: modified 1939 campaign, made by Friedl and El Freako, please see the bottom of this post for full info and a link.
Difficulty: Normal/normal.
Players: 6 minimum.
Nations played: Germany, Italy, Japan, Soviets, UK, USA. If we get more than 6 players we will play some nations co-op (like Germany) and/or add minor nations like Canada, Australia, Finland, Romania etc. We will not have a human player as China. All nations played by human players must have participated in WWII in some larger respect, so no playing Brazil or Bhutan or similar nations
Known and proven players will have first pick on nations.
Game days and times: Thursdays between 18.00 and 24.00 CET. The times are flexible, if somebody has strong reasons for different times we can discuss this.
Host: Juv (running on his brand new 3000 MHz CPU with 1024 MB RAM, way to go Juv!)
Game speed: The speed will be adjusted to the situation, pausing is allowed but shouldn't be abused.
Game password: ******* (revealed via ICQ if you are registered for the game)
Meeting place: We will always try to meet on Valkyrienet, in the channel "HOI", 5 minutes before the game starts. If V-net is down we will join with IP-number instead, this will be distributed via ICQ.
CURRENT PLAYERS (10)
Juv (103632632)
Friedl (190375180)
MadViking (313230018)
Jäg Holmberg (105992130)
Jakerson (225439876)
Herodotos (299381691)
Redgoesfaster (344416727)
CURRENT NATIONS
Germany: Friedl/MadViking
Italy: Herodotos
Japan: Jakerson
Soviets: Jäg Holmberg
UK: Juv
USA: Redgoesfaster
If any of the above players withdraw or do not show we will restructure the nations so that all 6 major nations are filled first.
VICTORY CONDITIONS
As always in DEG we play to have fun and explore the balance of the game to contribute to the MP community. We like to play a reasonably historical game of WWII, basically Axis vs Allies (Allies in this respect includes the USSR). Victory will be awarded the side that makes the best effort by votation or if any side fullfills the requirements for a decisive victory. The game is NOT supposed to end once the Axis first wave of easy conquests ends and the Allies start to counter attack. The game is also NOT supposed to end if London or Moscow falls. Also don't surrender if you have an unbalanced "make or break" unit building strategy that fails (like building only subs and tanks or similar style strategy). Don't surrender even if things are going bad, playing a DEG game is all about fighting to the bitter end - or to the Bitter Peace if this comes first
Decisive Axis victory: All 3 major Axis nations surviving into 1945 or eliminating a major enemy nation (UK, US or USSR). In this respect eliminating = annex (or in case of USSR getting Bitter Peace).
Decisive Allied victory: Controlling Berlin, Rome and Tokyo (all at the same time, naturally).
HOUSE RULES (for the 1939 campaign)
Known bugs/exploits: If building province improvements (factories, infrastructure, land/sea forts etc) you may not use serial build, since all of these are sometimes completed simultaneously when rehosing. No use of 'ghost' units for capturing enemy provinces etc. No phoney wars (i.e. DOWing but not attacking). Annexation (or puppeting) must be done as soon as possible. Nations are required to keep a minimum of 10 days worth of supplies in stock. Axis are not allowed to DOW nations under attack from the USSR.
Alliances: China and any "Chinese minors" must remain unaligned (if they are still alive they may join the Allies once the USA is in the war). Allies may not invite the Benelux nations before they are attacked by the Axis. Italy and Japan may join the Axis whenever they choose to. Only historical alliances for the "Big 6" (USA can only join Allies, Italy and Japan can only join Axis, USSR can not join Allies or Axis etc).
Political actions: You may not influence or puppet a nation controlled by a human player. The UK may not DOW Japan (this leads to the USA being able to join, see below). Axis nations may not DOW USSR puppets or other Commintern countries, they must DOW the USSR itself.
Trade agreements: Allies and the USSR aren't allowed to break any starting trade agreements with Axis humans unless at war with this nation or through events (US oil embargo) or if the efficiency is lower than 100%.
USA joining the war: The US may not DOW any nation or join the Allies before 1 January 1942 unless the Monroe Doctrine is breached (Axis DOW in the Americas) or when Japan is at war with a Western power (USSR is NOT a western power) or if the Axis control either Leningrad, Stalingrad or Moscow.
USA supporting other nations: Before the USA is part of the Allies they may only support other nations via events (Lend Lease). After the USA joins Allies they may freely support any Allies nation and the USSR (if the USSR is at war with Germany).
Nuclear weapons: No nukes before 1945
Loading between sessions: Feel free to load up your own nation (and any puppets you control) and ponder your strategic situation between sessions. It is however not allowed to open up other player's nations. This is non-enforceable but we all belong to a gentleman's club and I expect every man to do his duty!
Please feel free to come with suggestions for more House rules. New house rules will be added during the session if there is a need for this. It is also appreciated if you write a short AAR (after action report) after each session to let the readers know what happened during the session. Feel free to post maps and pics, etc.
INFO ABOUT THE IMPROVED 1939 CAMPAIGN
The most current version is v1.031, download it here and extract the files into your Hearts of Iron 2 Scenarios directory. It is played as a seperate scenario, and it does NOT alter any of the files used by other scenarios, and it does not use the broken moddir command. For a full list of changes see the readme-file that comes with the scenario.
Resources: Increased starting stockpiles for all major nations, these will keep you going for 1 month so you have plenty of time to set up trades. Germany gets 30 free rares per day, Japan gets 10 and Italy gets 8. This is to prevent the Axis nations from running out of rares by mid-1940.
Modified events: US "Gearing up for war" (events 56-58) revamped to give 20% instead of 25% reduction to peactime IC penalty, as well as a slight increase in Belligerence required for 57 & 58 to trigger (56 triggers when Paris falls anyway....). The Vichy event now also makes them a German puppet (this won't trigger until 1940).
New events: 3 new Norsk Hydro events making Norway a more attractive target for Germany, if Germany controls Norway they get 10 free rares per day and 10k metal added to stockpile, as well as blueprints to the next nuclear tech and an option to get a lvl 1 reactor for the cost of 10k supplies.
Build ques: Lowered IC cost of the capital ships in the build que for Germany, USSR, Italy and the UK (gives an incentive to keep them instead of simply canceling them), shortened the build time for the German paratrooper (default time means it costs about 40% more than making a brand new one!)
Improved minor nations: Minor nations (including Axis and CW minors, Greece, Yugoslavia and Spain) have now been improved. They have increased starting stockpiles, enough free resources to run their industry at ~75%, improved research and production priorities (Hungary won't research ships, New Zeeland will build other things than naval bases, etc).
Various balancing issues: Strengthening of Soviet late 1940 situation (some free infantry arrives earlier), French mainland forces have been strengthened (average unit strength raised by 40) and some units moved to Strassbourg to prevent the Manstein Maginot Blitz. UK homeland forces have been greatly strengthened (all British Isle units are now 100% strength), Germany moved 2 steps towards proffesional army (the German army certainly was more proffesional than the French!). Strength of certain Luftwaffe units increased. Some French subs changed from model II to I. Increased strength (and max strength) of some Italian divisions and the Italian naval bombers. Soviet forts in the urban provinces (Moscow, Leningrad, Stalingrad) recuded to 1/2/1. Soviets get 10 IC more from game start, these are lost if they decide to move them to Siberia.
CRITERIA FOR JOINING OUR GAME
Basics: Dedicated, punctual, polite, mature, English speaking players only. Must have ICQ
Experience: Must have played the relevant nation in at least one single-player test run. No experience from multiplayer required, but if this is the case we will assign you to a minor nation for the first game.
Connection: Minimum internet connection of 512 kbps (sorry, no modems allowed)
Location: Must be located on the continent of Europe (sorry, no players based in America, Australia etc)
Everyone gets one chance to prove they are worthy to play in the DEG series of games. If you don't show up to a planned game without notice, show up late, break our rules etc then you can expect to be banned from playing with the DEG group. The first test to judge whether you are a compatible player would be to answer the following questions in your application:
1) Do you have ICQ? If not download it, it's free.
2) Have you read this post carefully? If not, do it or don't ask to play.
3) What is your experience?
4) What connection are you on?
5) What timezone are you on?
6) Can you play during our regular game times?
7) What nations do you want to play? Specify at least 3 nations.
There is also an official DEG 3 AAR thread, please try to keep the AAR material on that thread and use this thread for discussing house rules, game times etc.
GENERAL GAME INFO
Game version: HoI2 1.1.
Scenario: modified 1939 campaign, made by Friedl and El Freako, please see the bottom of this post for full info and a link.
Difficulty: Normal/normal.
Players: 6 minimum.
Nations played: Germany, Italy, Japan, Soviets, UK, USA. If we get more than 6 players we will play some nations co-op (like Germany) and/or add minor nations like Canada, Australia, Finland, Romania etc. We will not have a human player as China. All nations played by human players must have participated in WWII in some larger respect, so no playing Brazil or Bhutan or similar nations
Game days and times: Thursdays between 18.00 and 24.00 CET. The times are flexible, if somebody has strong reasons for different times we can discuss this.
Host: Juv (running on his brand new 3000 MHz CPU with 1024 MB RAM, way to go Juv!)
Game speed: The speed will be adjusted to the situation, pausing is allowed but shouldn't be abused.
Game password: ******* (revealed via ICQ if you are registered for the game)
Meeting place: We will always try to meet on Valkyrienet, in the channel "HOI", 5 minutes before the game starts. If V-net is down we will join with IP-number instead, this will be distributed via ICQ.
CURRENT PLAYERS (10)
Juv (103632632)
Friedl (190375180)
MadViking (313230018)
Jäg Holmberg (105992130)
Jakerson (225439876)
Herodotos (299381691)
Redgoesfaster (344416727)
CURRENT NATIONS
Germany: Friedl/MadViking
Italy: Herodotos
Japan: Jakerson
Soviets: Jäg Holmberg
UK: Juv
USA: Redgoesfaster
If any of the above players withdraw or do not show we will restructure the nations so that all 6 major nations are filled first.
VICTORY CONDITIONS
As always in DEG we play to have fun and explore the balance of the game to contribute to the MP community. We like to play a reasonably historical game of WWII, basically Axis vs Allies (Allies in this respect includes the USSR). Victory will be awarded the side that makes the best effort by votation or if any side fullfills the requirements for a decisive victory. The game is NOT supposed to end once the Axis first wave of easy conquests ends and the Allies start to counter attack. The game is also NOT supposed to end if London or Moscow falls. Also don't surrender if you have an unbalanced "make or break" unit building strategy that fails (like building only subs and tanks or similar style strategy). Don't surrender even if things are going bad, playing a DEG game is all about fighting to the bitter end - or to the Bitter Peace if this comes first
Decisive Axis victory: All 3 major Axis nations surviving into 1945 or eliminating a major enemy nation (UK, US or USSR). In this respect eliminating = annex (or in case of USSR getting Bitter Peace).
Decisive Allied victory: Controlling Berlin, Rome and Tokyo (all at the same time, naturally).
HOUSE RULES (for the 1939 campaign)
Known bugs/exploits: If building province improvements (factories, infrastructure, land/sea forts etc) you may not use serial build, since all of these are sometimes completed simultaneously when rehosing. No use of 'ghost' units for capturing enemy provinces etc. No phoney wars (i.e. DOWing but not attacking). Annexation (or puppeting) must be done as soon as possible. Nations are required to keep a minimum of 10 days worth of supplies in stock. Axis are not allowed to DOW nations under attack from the USSR.
Alliances: China and any "Chinese minors" must remain unaligned (if they are still alive they may join the Allies once the USA is in the war). Allies may not invite the Benelux nations before they are attacked by the Axis. Italy and Japan may join the Axis whenever they choose to. Only historical alliances for the "Big 6" (USA can only join Allies, Italy and Japan can only join Axis, USSR can not join Allies or Axis etc).
Political actions: You may not influence or puppet a nation controlled by a human player. The UK may not DOW Japan (this leads to the USA being able to join, see below). Axis nations may not DOW USSR puppets or other Commintern countries, they must DOW the USSR itself.
Trade agreements: Allies and the USSR aren't allowed to break any starting trade agreements with Axis humans unless at war with this nation or through events (US oil embargo) or if the efficiency is lower than 100%.
USA joining the war: The US may not DOW any nation or join the Allies before 1 January 1942 unless the Monroe Doctrine is breached (Axis DOW in the Americas) or when Japan is at war with a Western power (USSR is NOT a western power) or if the Axis control either Leningrad, Stalingrad or Moscow.
USA supporting other nations: Before the USA is part of the Allies they may only support other nations via events (Lend Lease). After the USA joins Allies they may freely support any Allies nation and the USSR (if the USSR is at war with Germany).
Nuclear weapons: No nukes before 1945
Loading between sessions: Feel free to load up your own nation (and any puppets you control) and ponder your strategic situation between sessions. It is however not allowed to open up other player's nations. This is non-enforceable but we all belong to a gentleman's club and I expect every man to do his duty!
Please feel free to come with suggestions for more House rules. New house rules will be added during the session if there is a need for this. It is also appreciated if you write a short AAR (after action report) after each session to let the readers know what happened during the session. Feel free to post maps and pics, etc.
INFO ABOUT THE IMPROVED 1939 CAMPAIGN
The most current version is v1.031, download it here and extract the files into your Hearts of Iron 2 Scenarios directory. It is played as a seperate scenario, and it does NOT alter any of the files used by other scenarios, and it does not use the broken moddir command. For a full list of changes see the readme-file that comes with the scenario.
Resources: Increased starting stockpiles for all major nations, these will keep you going for 1 month so you have plenty of time to set up trades. Germany gets 30 free rares per day, Japan gets 10 and Italy gets 8. This is to prevent the Axis nations from running out of rares by mid-1940.
Modified events: US "Gearing up for war" (events 56-58) revamped to give 20% instead of 25% reduction to peactime IC penalty, as well as a slight increase in Belligerence required for 57 & 58 to trigger (56 triggers when Paris falls anyway....). The Vichy event now also makes them a German puppet (this won't trigger until 1940).
New events: 3 new Norsk Hydro events making Norway a more attractive target for Germany, if Germany controls Norway they get 10 free rares per day and 10k metal added to stockpile, as well as blueprints to the next nuclear tech and an option to get a lvl 1 reactor for the cost of 10k supplies.
Build ques: Lowered IC cost of the capital ships in the build que for Germany, USSR, Italy and the UK (gives an incentive to keep them instead of simply canceling them), shortened the build time for the German paratrooper (default time means it costs about 40% more than making a brand new one!)
Improved minor nations: Minor nations (including Axis and CW minors, Greece, Yugoslavia and Spain) have now been improved. They have increased starting stockpiles, enough free resources to run their industry at ~75%, improved research and production priorities (Hungary won't research ships, New Zeeland will build other things than naval bases, etc).
Various balancing issues: Strengthening of Soviet late 1940 situation (some free infantry arrives earlier), French mainland forces have been strengthened (average unit strength raised by 40) and some units moved to Strassbourg to prevent the Manstein Maginot Blitz. UK homeland forces have been greatly strengthened (all British Isle units are now 100% strength), Germany moved 2 steps towards proffesional army (the German army certainly was more proffesional than the French!). Strength of certain Luftwaffe units increased. Some French subs changed from model II to I. Increased strength (and max strength) of some Italian divisions and the Italian naval bombers. Soviet forts in the urban provinces (Moscow, Leningrad, Stalingrad) recuded to 1/2/1. Soviets get 10 IC more from game start, these are lost if they decide to move them to Siberia.
CRITERIA FOR JOINING OUR GAME
Basics: Dedicated, punctual, polite, mature, English speaking players only. Must have ICQ
Experience: Must have played the relevant nation in at least one single-player test run. No experience from multiplayer required, but if this is the case we will assign you to a minor nation for the first game.
Connection: Minimum internet connection of 512 kbps (sorry, no modems allowed)
Location: Must be located on the continent of Europe (sorry, no players based in America, Australia etc)
Everyone gets one chance to prove they are worthy to play in the DEG series of games. If you don't show up to a planned game without notice, show up late, break our rules etc then you can expect to be banned from playing with the DEG group. The first test to judge whether you are a compatible player would be to answer the following questions in your application:
1) Do you have ICQ? If not download it, it's free.
2) Have you read this post carefully? If not, do it or don't ask to play.
3) What is your experience?
4) What connection are you on?
5) What timezone are you on?
6) Can you play during our regular game times?
7) What nations do you want to play? Specify at least 3 nations.
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