After a bit of searching and scrolling, I couldn't find anything on this, so here goes:
Why is it that some ships you get from events, like those from the repaired shipyard, can be merged into existing fleets without any problem, but others, like the gas giant cruiser, can't be?
It's been a constant niggle for me that you end up with occasional odds and ends of ships - sometimes quite good ones like the nanite interdictor - that you have to micromanage separately and get listed separately on the overviewer. I'm not a modder, but it looks like there's a flag that's set for some of them to prevent them being merged into fleets, and... could this be un-checked by a future patch, please?
Apologies if I've missed a whole discourse on this - as I said, I've tried looking and couldn't see anything about it recently. But it'd be lovely if it could be patched in future.
Why is it that some ships you get from events, like those from the repaired shipyard, can be merged into existing fleets without any problem, but others, like the gas giant cruiser, can't be?
It's been a constant niggle for me that you end up with occasional odds and ends of ships - sometimes quite good ones like the nanite interdictor - that you have to micromanage separately and get listed separately on the overviewer. I'm not a modder, but it looks like there's a flag that's set for some of them to prevent them being merged into fleets, and... could this be un-checked by a future patch, please?
Apologies if I've missed a whole discourse on this - as I said, I've tried looking and couldn't see anything about it recently. But it'd be lovely if it could be patched in future.
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