After watching an anime called "Pumpkin Scissors" (pretty good btw), it gave me a better insight somewhat about the damage and scale of reconstruction needed to get a nation back on its feet. Especially for the large industrialized and populated nations. e.g. USA, West Europe, Japan.
In the KR forums I posted this code:
Code 0.31 (Working!)
Improvements can be made in the triggers for the Internationale I know (for those who play KR).
With this in mind, what would be the best way to ensure reconstruction events fire for the next couple of years? Set a trigger event with an offset of 365? I think I can get this sort of event going at first, but making sure reconstruction progression events keep happening with the goal of normalcy being restored is awkward.
Can anyone give me some tips for this method?
EDIT:
Would this method work?
Is it possible to make a repeated event fire a new event after its been fired for a nation x amount of times?
In the KR forums I posted this code:
Code 0.31 (Working!)
Code:
event = {
id = 850000
random = no
country = AST # Australasian Confederation
style = 1
picture = "AST_Surrender"
date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 31 month = december year = 1964 }
trigger = {
ispuppet = AST
}
name = "Australasian Economic Collapse"
desc = "Our nation is battered militarily and our economy is smashed due to the loss of reliable trade partners and foreign companies leaving the nation for greener pastures. We must do something very soon to get out of this mess. But for now, we must count our losses and create a recovery plan of action. It will take a week to prepare draft plans of recovery."
action = {
ai_chance = 100
name = "Crikey! Draft the Recovery Plans!"
command = { type = dissent value = 35 } #People are angry
command = { type = relative_manpower value = -10 } #A lot less people signing up for the military
command = { type = peacetime_ic_mod value = -50 } #Economy has collapsed
command = { type = construct which = ic where = -1 value = -1 } #Initial factory losses
command = { type = construct which = ic where = -1 value = -1 }
command = { type = construct which = ic where = -1 value = -1 }
command = { type = extra_tc value = -10 } #Rail and naval services are damaged and disorganized
command = { type = construct which = infrastructure where = -1 value = -10 }
command = { type = construct which = infrastructure where = -1 value = -10 }
command = { type = construct which = infrastructure where = -1 value = -10 }
command = { type = construct which = infrastructure where = -1 value = -10 }
command = { type = max_organization which = land value = -15 } #To simulate known doctrines being ineffective and military reorganization
command = { type = morale which = land value = -20 } #To simulate low confidence and pride
command = { type = event which = 850001 where = -1 when = 7 }
}
action = {
ai_chance = 0
name = "Go walkabout! (TESTER)"
command = { }
}
}
With this in mind, what would be the best way to ensure reconstruction events fire for the next couple of years? Set a trigger event with an offset of 365? I think I can get this sort of event going at first, but making sure reconstruction progression events keep happening with the goal of normalcy being restored is awkward.
Can anyone give me some tips for this method?
EDIT:
Would this method work?
- Nation liberated, trigger reconstruction decision event within 45 days
- Reconstruction event fires, player/ai chooses path
- Repair path event fires, triggers repeating event that fires for 5 years offset of 365
- Final Repairs event fires and reconstruction is completed.
Is it possible to make a repeated event fire a new event after its been fired for a nation x amount of times?
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