IIRC, they are going to change change the way supremacy is calculated, however, you will actually need some more of it to launch an invasion. So if it hovers around 50%, neither side will be able to launch their invasion.
i saw that part. what isn't clear is exactly what goes into accrual when contested. it said that convoy raiding decreases enemy, while escort increases yours etc.
what i don't want is the junk we have right now, where a fleet on "strike force" can hold up "supremacy" for weeks or even months no matter what a smaller fleet does in the water. always engage patrol, convoy raiding to sink hundreds of convoys, naval bombing the zone like crazy...none of that matters, their fleet just hides and retains "supremacy" against a fleet actively looking to fight it. if you can reach and it doesn't give the enemy a ridiculous # of fighters against your nav, you can port strike the enemy fleet, assuming you can find it. this is not always practical, nor should it be required.
players who try to tell me that's "historical" are objectively incorrect. there is 0 instance of this fact pattern in history. the germans did not, in fact, actively seek a fight against the royal navy in a massive fleet combat. if they did that, and uk didn't meet them, what would they think of the "fleet in being"?
the worst of both worlds is if we can no longer launch naval invasions because the ai drops superiority for a split second, but it is *also* still possible to hold up superiority without fighting, not fighting oneself.
If you put out naval bombers to strike the sea zone you would fine a stack of ships on the position to block the straight.
i did. with 400 torpedo bombers (i'm iraq, only started making them recently). they eventually took out the enemy fleet. that took a long time. i was able to push from crimea to istanbul before this got rid of them, but it did eventually get rid of them.
at best, that's a workaround for a bug. if ships are blocking straits, they should a) be *very* visible both on map and to nav and b) struggle to do it for straits they can't pass. being blocked by hidden ships in ostensibly friendly waters is wild. how do my troops even know those ships are there?
another reason this is per se' inconsistent/bugged: in the second pair of pictures, the game would allow me to naval invade, despite that i can't cross the strait lol.
I have a low-level fear that someday they will close the Field Marshall frontline workaround and truly force players to use the battleplanner or suffer.
on the one hand, players could just put the units they want to use orders on general plan and control h right before attacking, still doing micro while accruing planning. that would allow right click micro with some planning bonus, or if you just remake spearheads a lot, micro w/o even suffering faster decay.
on the other hand, the original penalty for right click micro could be (and still can be) circumvented similarly, yet the devs didn't care that the de facto consequence of their change was to just make the ui worse. hence your fear is warranted, unfortunately.