I questioned a lot of design choices before launch and now that I played it, I question them still.
- It's a boring slog. You press buttons and then things will eventually happen. Problems will occur and you won't have any idea how to fix them.
- It's opaque. There were commands I could use, the UI seemed to tell me I could do them. But the "okay" button was greyed out. When I hovered over to understand why? No information.
- too many provinces. When you have 200 of something, each individual piece becomes indistinct. It's like stellaris' ships: can you remember any of your ships in Stellaris? Probably not.
- why does the game need to simulate hours? It's not HOI4. It bogs down the game and what does it achieve? Well, like most things in the game, it might be important, but I don't know.
- Automation is a flaw, not a success. If you are saying your game is too complex to play, then that's a mistake. It's an amateurish mistake, because simple design is masterful. Complex design is someone who didn't understand how to make it simple. Beyond that, it's another button you can press and not understand if it does anything.
Paradox, you need to hear this because you've been making this mistake pretty consistently in your titles since Stellaris: PLAYERS NEED CLEAR, AND INSTANT FEEDBACK ON THEIR ACTIONS. If the result of their actions is only going to be apparent 30 minutes after they've taken the action, the players *will not* remember what they did to cause that. If you expect the player to make an informed decision, they need reliable information feedback. And you do want that, that's why you got into developing strategy games for a living.
I played this game for 2 hours, as a person who has spent decades playing Paradox game and other highly involved strategy games and I was just bored. Is this game going to be good in like 2-3 years? Hopefully. Because it's not good yet.