Hello, this is my first more serious post. I am great fan of all Grand Strategy IPs from Paradox. I know that there is lot of people who want some sort of IP for their favorite time period yet not covered (ancient, cold war, modern etc.). Some even want all-encompassing IP (that was something I thought for some time too - Steppe Wolf/Extended Timeline that wouldn't be too generic and bloblike). Right now I got an idea for very unknow era of human civilization, the very beginings. Now I know I haven't found anything new, many people before me talked about "Tribal Universalis" - but I got in my head a few mechanics which could make it at least slightly interesting.
The game would be symetrical/asymetrical in the sense, that starting position would be same for every player (somewhere near Tanzania or any other location, which we could mark as a cradle of homo sapiens sapiens). But, player would migrate (a bit like native americans in EU IV). Every migration would have chance of triggering bad or good event. Bad events would be loss of populations, good would be on the other hand gaining population, tech points etc. You would have to settle eventually, because if you would lost all the pops, your tribe would die. So you could end in Africa (early start, but tropical condition could have some disadvantages), Europe (later start, high tech points, dangerously cold climate during Ice Ages), Asia (even later start, high economy advantages) or Americas (latest start, relative isolation from impatient tribes). This is just an approximate bonuses, the beauty of the game would be that "European miracle" doesn't have to always happen and dominant techs could emerge for example in Sahel. The longer you travel, the more potential bonuses you can gain, but you also risk damaging your starting position. It is sort of like settler in civ on first turn or later problem times many. That would be the first phase, migration.
Then it would be based on your migratory phase, what techs you gained, what goverment form you can have, what culture you will found, potential religions... the next phase would be early ancient civilization. There it could play more like traditional GS from Paradox Interactive. It would not go too deeply into ancient history, for that we have EU: Rome 2
Sorry for hectic and probably chaotic post, but I just had this idea and wondered if someone thinks this is interesting concept.
Migratory period:
The game would be symetrical/asymetrical in the sense, that starting position would be same for every player (somewhere near Tanzania or any other location, which we could mark as a cradle of homo sapiens sapiens). But, player would migrate (a bit like native americans in EU IV). Every migration would have chance of triggering bad or good event. Bad events would be loss of populations, good would be on the other hand gaining population, tech points etc. You would have to settle eventually, because if you would lost all the pops, your tribe would die. So you could end in Africa (early start, but tropical condition could have some disadvantages), Europe (later start, high tech points, dangerously cold climate during Ice Ages), Asia (even later start, high economy advantages) or Americas (latest start, relative isolation from impatient tribes). This is just an approximate bonuses, the beauty of the game would be that "European miracle" doesn't have to always happen and dominant techs could emerge for example in Sahel. The longer you travel, the more potential bonuses you can gain, but you also risk damaging your starting position. It is sort of like settler in civ on first turn or later problem times many. That would be the first phase, migration.
Then it would be based on your migratory phase, what techs you gained, what goverment form you can have, what culture you will found, potential religions... the next phase would be early ancient civilization. There it could play more like traditional GS from Paradox Interactive. It would not go too deeply into ancient history, for that we have EU: Rome 2
Sorry for hectic and probably chaotic post, but I just had this idea and wondered if someone thinks this is interesting concept.
Migratory period:

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