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Falconhurst

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Feb 23, 2004
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I started a new game as Prussia and invaded Bavaria in the first year of GC (1836). Sure enough, about 2 months after invasion, an army of 890,000 appears in Munchen -- same as usual.

Trying to troubleshoot this, I find a couple of weird things. First, in the file bavaria.inc in the GC scenario directory, Bavaria is set to initial mobilization=3. Only a few other countries have mobilization set and for most of them it is set to 1. Exceptions include Prussia (mobilization=16) and USA (mobilization=3). What effect would deleting this line have on the game?

Second, in my save game I note that after Bavaria is mobilized with 890,000 men, mobilization for Bavaria is set to -103. This implies to me that Bavaria is "borrowing" massive mobilization that it doesn't have. Most other countries have mobilization set to 0, 1, or -1. Prussia has a mobilization of -24 (I am mobilized and at war) while France has a mobilization of 60 and Russia has a mobilization of -24. As you can see Bavaria's number is one that is grossly inappropriate for its size, and the Bavarian army is the one that seems to have bizarre numbers in the game also.

What I want to know is what represents the root of Bavaria's mobilization problem so I can fix it in the GC files. Do I delete the line mobilization=3, or is there something more complex to fixing this? Is the error here, or is it perhaps in a population or province file? Any help would be appreciated.

Thanx.

Falconhurst
 
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Falconhurst said:
I started a new game as Prussia and invaded Bavaria in the first year of GC (1836). Sure enough, about 2 months after invasion, an army of 890,000 appears in Munchen -- same as usual.

Trying to troubleshoot this, I find a couple of weird things. First, in the file bavaria.inc in the GC scenario directory, Bavaria is set to initial mobilization=3. Only a few other countries have mobilization set and for most of them it is set to 1. Exceptions include Prussia (mobilization=16) and USA (mobilization=3). What effect would deleting this line have on the game?

Second, in my save game I note that after Bavaria is mobilized with 890,000 men, mobilization for Bavaria is set to -103. This implies to me that Bavaria is "borrowing" massive mobilization that it doesn't have. Most other countries have mobilization set to 0, 1, or -1. Prussia has a mobilization of -24 (I am mobilized and at war) while France has a mobilization of 60 and Russia has a mobilization of -24. As you can see Bavaria's number is one that is grossly inappropriate for its size, and the Bavarian army is the one that seems to have bizarre numbers in the game also.

What I want to know is what represents the root of Bavaria's mobilization problem so I can fix it in the GC files. Do I delete the line mobilization=3, or is there something more complex to fixing this? Is the error here, or is it perhaps in a population or province file? Any help would be appreciated.

Thanx.

Falconhurst

I'm reasonably sure that the mobilisation number reflects the number of divisions in mobilisation pool so 3 = 3 divisions in pool and -103 = 103 divisions mobilised (gulp!). So this is a symptom rather than a cure.

What is odd is that there is a max mobilisation based on population which should have prevented Bavaria from mobilising that many troops. I don't know why it happens but its already logged as a bug plus the AI's ability to increase mobilisation without the six month delay is noted as WAD but under rview.
 
My question is why does it only seem to be Bavaria (that I know of)? Netherlands, the Italian states, Russia, Italy, Austria, France, Belgium, Denmark, etc. all seem to be OK. What is it that is allowing Bavaria to mobilize an additional 100 divisions beyond their initial 3 division mobilization pool?

Also someone mentioned that this is fixed in the VIP 0.2 scenario coming out May 1. I wonder how, as this suggests that there may be something in the scenario or country files that can fix this Bavaria bug. Maybe that claim wasn't true, but if it is I would be interested in knowing how to fix it.

Thanx.

Falconhurst
 
Falconhurst said:
My question is why does it only seem to be Bavaria (that I know of)? Netherlands, the Italian states, Russia, Italy, Austria, France, Belgium, Denmark, etc. all seem to be OK. What is it that is allowing Bavaria to mobilize an additional 100 divisions beyond their initial 3 division mobilization pool?

Also someone mentioned that this is fixed in the VIP 0.2 scenario coming out May 1. I wonder how, as this suggests that there may be something in the scenario or country files that can fix this Bavaria bug. Maybe that claim wasn't true, but if it is I would be interested in knowing how to fix it.

Thanx.

Falconhurst

The only thing I've seen is a fix to stop the spamming of messages that accompany an AI mobilisation (it seems to mobilise many times in a few months but doesn't really). This fix is to set the last mobilisation date in the scenario files to a real date rather than 0/0/0

Incidentally Bavaria is not the only country to do this. Switzerland is also a culprit sometimes as is Russia to a lesser extent.
 
Derek Pullem said:
The only thing I've seen is a fix to stop the spamming of messages that accompany an AI mobilisation (it seems to mobilise many times in a few months but doesn't really). This fix is to set the last mobilisation date in the scenario files to a real date rather than 0/0/0

Incidentally Bavaria is not the only country to do this. Switzerland is also a culprit sometimes as is Russia to a lesser extent.

Also France do this.
 
Switzerland (which I've never fought) and Bavaria are some of the only countries in the game that have their mobilization set in the scenario files, bavaria.inc and swiss.inc. For this reason, I wonder if the initial mobilization setting is not handled in a deranged way. Certainly there appears to be no risk to removing the initial mobilization reservoir numbers as the computer can ramp up mobilization anyway without waiting 6 months, working as designed but under review per one of the posters here.

I've fought France but have not had trouble with them having excessive numbers. There was at time I was still figuring out how to deploy my own mobilized troops; but once this was done France and Russia's troop numbers were perfectly reasonable. Bavaria is the only country I've consistently had this trouble with, so it seems to be a bug restricted to only a few countries to me.

I will try a game without the mobilization=3 in the Bavaria file and let you know if this changes anything.

Thanx.

Falconhurst
 
I just tried it, removed the mobilization=3 for bavaria from bavaria.inc, started a new GC as Prussia and went to war, and guess what? No more armies of 1,030,000 or 970,000 for Bavaria running around -- they mobilized, but the numbers were appropriate for what they should be.

This was just one game, but before this, I've ALWAYS encountered a massive Bavaria mobilization bug. Now that mobilization=3 was removed from their file for the first time, I did not encounter it -- the first time I've been able to fight Bavaria without facing million-man armies.

Also, the pesky "crash-to-desktop" bug I often face when fighting Bavaria did not occur this time. Hmmm, could be related.

While this is something that should be tested and verified by other forum players, it is possible that removing the initial mobilization numbers from the few country files that have them may solve this mobilization problem. My hypothesis is that these numbers are handled by the computer in a deranged way that results in an inadvertent and massive expansion of the mobilization pool for those countries. There may be other better explanations as well, but that's just a hypothesis developed from some direct cause-and-effect testing that seemed to immediately banish the cause of this problem.

Thanx,

Falconhurst
 
Falconhurst said:
I just tried it, removed the mobilization=3 for bavaria from bavaria.inc, started a new GC as Prussia and went to war, and guess what? No more armies of 1,030,000 or 970,000 for Bavaria running around -- they mobilized, but the numbers were appropriate for what they should be.

This was just one game, but before this, I've ALWAYS encountered a massive Bavaria mobilization bug. Now that mobilization=3 was removed from their file for the first time, I did not encounter it -- the first time I've been able to fight Bavaria without facing million-man armies.

Also, the pesky "crash-to-desktop" bug I often face when fighting Bavaria did not occur this time. Hmmm, could be related.

While this is something that should be tested and verified by other forum players, it is possible that removing the initial mobilization numbers from the few country files that have them may solve this mobilization problem. My hypothesis is that these numbers are handled by the computer in a deranged way that results in an inadvertent and massive expansion of the mobilization pool for those countries. There may be other better explanations as well, but that's just a hypothesis developed from some direct cause-and-effect testing that seemed to immediately banish the cause of this problem.

Thanx,

Falconhurst

logged
 
I've started another test game which appears to confirm again that it is in fact the mobilization settings in the country files that are responsible for the absurd overmobilization responses. I removed the mobilization = lines for Bavaria and Baden, and their numbers were normal, in contrast to every past game I've played. I didn't remove the number for Hesse-Darmstadt, which after my first war had only one province left---yet they were ranked as the #6 military in the world and mobilized 150,000 men with ONE province! ONLY the countries with mobilization values in the mobilization files appear to have any problems with this, and removing those values completely eliminates the massive overmobilization bug. As I've mentioned previously, this doesn't seem to be a problem for the computer since it is able to ramp up its reserves to the full allowed number without waiting six months. So removing mobilization = whatever lines in the scenario country files seems to be a permanent fix for everything.

BTW, I notice that mobilization values are set for many countries in post-GC scenarios compared to only a few in GC. I'll bet that these other scenarios have problems, but they may not be well recognized because the large majority of Victorians seem to be playing almost exclusively the GC.

For the individual who wrote that France and Russia have the mobilization bug too: I don't believe it and have never seen it. I was once amazed at the size of the French army, but that was when I had not figured out how to correctly deploy my reserves. Once that was solved, their figures looked far more reasonable. They have big armies, but that's the point--they are SUPPOSED to be big as continental Europe's two supreme powers. I have seen no evidence that the "bigness" of their armies is inappropriate in any way. 150,000 men for a once-province German minor or 1,030,000 for Bavaria would be like France running around with six million men at the beginning of the scenario. While they have hundreds of thousands of men, and properly so, I have never seen high multimillions of French troops in the 1840s and 50s.

A five-minute edit job deleting a few "mobilization =" lines from GC country files appears to provide a solid fix (just search in your scenarios/gc directory for any file with the world "mobilization" in it and delete that line). I hope this helps to solve a bug that was very frustrating to me. The underlying issue appears to be a problem with how those initial pre-set mobilization numbers are handled for AI players, but it appears that those preset values have little or no real value anyway so there is no reason to keep them.

Thanx,

Falconhurst
 
Ok, to recap, what steps need to be taken for the fix? Just go into the .inc files and change mobilization to =1 ? Do you know off the top of your head which countries have this problem? I would very much like to change this in my game...