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Fubar iow

Corporal
Jun 24, 2020
25
7
As soon as I get battleships, I phase out all other ship classes. I use variations of BS designs in my fleets to cover all roles, versatile enough for all threats.
My question is does anyone have any viable variations? I'm particularly interested to hear if anyone has any affective cruiser builds. I don't care for corvette spam builds, otherwise I'm open to ideas.
 
I try and keep a mix of all ship sizes, and use my combat chips to set ranges at effective levels for the weapons they have, so an example is I like to have my corvettes with point defence and picket line tactics, destroyers with missiles and rail guns, and my cruisers and battle ships are both usually artillery or carriers, with a mix of haul, armour and shield damage type's, I know it's probably not the most competitive build but I even like to keep a ratio of some thing like 4-2-1-1 or 4-2-1-2 (if I'm rocking two types of battle ships)
 
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I try and keep a mix of all ship sizes, and use my combat chips to set ranges at effective levels for the weapons they have, so an example is I like to have my corvettes with point defence and picket line tactics, destroyers with missiles and rail guns, and my cruisers and battle ships are both usually artillery or carriers, with a mix of haul, armour and shield damage type's, I know it's probably not the most competitive build but I even like to keep a ratio of some thing like 4-2-1-1 or 4-2-1-2 (if I'm rocking two types of battle ships)
Do you not find in any serious engagement, you have to replace lots of non-bs ship classes?
 
It depends on where I'm fighting, if you got a starbase or some defence platforms to distract the enemy fleet you can do quite well, it's about picking your fights, I don't play online though so I tend to dominate the ai by the mid game so fleet power is usually in my favour as well, until the end game crisis then things might get a little trickier
 
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I try and keep a mix of all ship sizes, and use my combat chips to set ranges at effective levels for the weapons they have, so an example is I like to have my corvettes with point defence and picket line tactics, destroyers with missiles and rail guns, and my cruisers and battle ships are both usually artillery or carriers, with a mix of haul, armour and shield damage type's, I know it's probably not the most competitive build but I even like to keep a ratio of some thing like 4-2-1-1 or 4-2-1-2 (if I'm rocking two types of battle ships)

I do something similar, apart from my corvettes are the torpedo boats and the destroyers the point defence. When I get a high fleet line limit, I'll go for two types of cruisers and battleships; one carrier variant of each, and then support torpedo boat cruisers and spinal mount battleships. 8-4-2-1 is my normal ratio.

Do you not find in any serious engagement, you have to replace lots of non-bs ship classes?

Not from my experience. It tends to be cruisers that take the most hits annoyingly.
 
I tried with ratio like that, I found it too corvette heavy though, but I like the even jumps something pleasing about it halving as the ships get bigger, but sometimes I'll flip the corvettes and destroyers it kinda depends how many loses I'm taking and what I think will work better at the time
 
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I do something similar, apart from my corvettes are the torpedo boats and the destroyers the point defence. When I get a high fleet line limit, I'll go for two types of cruisers and battleships; one carrier variant of each, and then support torpedo boat cruisers and spinal mount battleships. 8-4-2-1 is my normal ratio.



Not from my experience. It tends to be cruisers that take the most hits annoyingly.
I assume you are pushing evasion on the corvettes and destroyers. That's why specifically mention cruisers, as from mid game onwards they pretty much drop like flies in engagements, unless I'm already dominating.
 
I assume you are pushing evasion on the corvettes and destroyers. That's why specifically mention cruisers, as from mid game onwards they pretty much drop like flies in engagements, unless I'm already dominating.

I push evasion on everything except the spinal mount battleships. I've always been of the move like a butterfly approach. The spinal mount BS is the bee xD
 
I push evasion on everything except the spinal mount battleships. I've always been of the move like a butterfly approach. The spinal mount BS is the bee xD
Does high evasion work on the cruisers? Have you monitored the action reports to check the results? I might give that a try, I like the idea of using them like heavily armed corvettes, could even use them as torp boats.
 
Does high evasion work on the cruisers? Have you monitored the action reports to check the results? I might give that a try, I like the idea of using them like heavily armed corvettes, could even use them as torp boats.

I will take a look at a battle report next time I play and let you know. As regard Corvette torpedo boats, literally the first thing I do as soon as available is retrofit them for that purpose. I eventually do it to the fed fleet (if I've gone that route), just to make it more useful than just pirate patrol.
 
I will take a look at a battle report next time I play and let you know. As regard Corvette torpedo boats, literally the first thing I do as soon as available is retrofit them for that purpose. I eventually do it to the fed fleet (if I've gone that route), just to make it more useful than just pirate patrol.
I was suggesting making cruisers as fast as possible and using them as torp boats. As at the moment I only use Battleships for everything, don't know if it would work well.
 
I was suggesting making cruisers as fast as possible and using them as torp boats. As at the moment I only use Battleships for everything, don't know if it would work well.

Ah sorry, misread. Although I do use torpedo cruisers as one of my two variants. I'll check and see their stats when I play next (vs my carrier cruisers, and general survivability and damage output).
 
Pre 2.00 I used to skip every ship class if possible to battleships. Almost never built more than a few corvettes, and those only to handle pirates and other early game threats. Was very rare I had to worry about an ai attacking me before I had cruisers or battleships. If I did, cruisers worked as a stop gap. Within 10 or so I had sufficient fleet power to kill any attacking corvette/destroyer swarm. By midgame all I would have is battleships. Nothing else was worth building in numbers.

Post 2.00 is very different. Corvettes are almost required spamming early game to prevent ai's from attacking you (at least on harder difficulties). There's some RNG there, if a neighbour ai is a wuss or has to deal with someone else or you make friends or varied other possibilities, then you can probably skip corvettes still to a degree. But they are generally much more necessary early and even late game. At end game now I tend to have 1-5 fleets of corvettes backing up my massive fleets of battleships. Lean towards more if I'm trading, less if trade is irrelevant.

However, battleships really blow everything away. Once you can build them in numbers, with decent techs, it is not practical to build anything else with the sole exception of anti-pirate corvette patrols and a cleanup fleet or two of corvettes to clear out outposts and stragglers while your fleet kills their fleet and bases.

I've found destroyers to be absolutely useless. Early game before evasion bonuses they are just weapon magnets. After that they are still weapon magnets, they just dodge sometimes. So far, every time I've tried them, in different roles, I'd have been better off just building more corvettes. I won't say they have no use at all, but that's how I feel right now. No matter how I spec them, no matter how many of them I have, no matter what other ships I have and what numbers they are at, destroyers always take all the shots and die every time. I could have one destroyer in a fleet of 200 corvettes, and the destroyer dies while every corvette walks away. Doesn't just happen with corvettes either. Throw a destroyer in with cruisers or battleships, the same result. Have a max fleet of each ship type go into a fight, the destroyers get wiped and everything else is peachy. At this point I don't build them any more for any reason. It's just a waste of alloys.

Cruisers are like mini battleships. They can take the place of battleships before you have them, but battleships are far superior so best to move past them asap. Still, they pack a punch and they have survivability well beyond destroyers and corvettes, and they are slightly faster than battleships are, so they can be quite useful under the right circumstances. Those circumstances don't last very long into the game, but they exist.
 
Pre 2.00 I used to skip every ship class if possible to battleships. Almost never built more than a few corvettes, and those only to handle pirates and other early game threats. Was very rare I had to worry about an ai attacking me before I had cruisers or battleships. If I did, cruisers worked as a stop gap. Within 10 or so I had sufficient fleet power to kill any attacking corvette/destroyer swarm. By midgame all I would have is battleships. Nothing else was worth building in numbers.

Post 2.00 is very different. Corvettes are almost required spamming early game to prevent ai's from attacking you (at least on harder difficulties). There's some RNG there, if a neighbour ai is a wuss or has to deal with someone else or you make friends or varied other possibilities, then you can probably skip corvettes still to a degree. But they are generally much more necessary early and even late game. At end game now I tend to have 1-5 fleets of corvettes backing up my massive fleets of battleships. Lean towards more if I'm trading, less if trade is irrelevant.

However, battleships really blow everything away. Once you can build them in numbers, with decent techs, it is not practical to build anything else with the sole exception of anti-pirate corvette patrols and a cleanup fleet or two of corvettes to clear out outposts and stragglers while your fleet kills their fleet and bases.

I've found destroyers to be absolutely useless. Early game before evasion bonuses they are just weapon magnets. After that they are still weapon magnets, they just dodge sometimes. So far, every time I've tried them, in different roles, I'd have been better off just building more corvettes. I won't say they have no use at all, but that's how I feel right now. No matter how I spec them, no matter how many of them I have, no matter what other ships I have and what numbers they are at, destroyers always take all the shots and die every time. I could have one destroyer in a fleet of 200 corvettes, and the destroyer dies while every corvette walks away. Doesn't just happen with corvettes either. Throw a destroyer in with cruisers or battleships, the same result. Have a max fleet of each ship type go into a fight, the destroyers get wiped and everything else is peachy. At this point I don't build them any more for any reason. It's just a waste of alloys.

Cruisers are like mini battleships. They can take the place of battleships before you have them, but battleships are far superior so best to move past them asap. Still, they pack a punch and they have survivability well beyond destroyers and corvettes, and they are slightly faster than battleships are, so they can be quite useful under the right circumstances. Those circumstances don't last very long into the game, but they exist.
That's all encouraging by my current approach, that is almost an exact description of my thinking and methods, excepting the odd curve ball just for fun. The only exception is I also ditch corvettes late game, because that means I can make even more battleships. I tend to deal with pirates with just starbases and static defences throughout the network, and a bit of BS fleet 'whack a mole.'
That is however disheartening in terms of using other ship classes. I still have a lot of enjoyment in designing lots of different ships, just all types of battleships.
I will watch this thread in the hope someone pops up and says "I have a great late game destroyer role"
I should say, I don't disagree with your corvette use, I think I have a personal weird dislike of corvette fleets on an aesthetics level.
 
Much of the reason I keep corvettes late game now is for the speed. They are so fast that if you send them and a fleet of battleships (with equal drive techs and speed boost from admirals and equipment) in a race, by the time the battleships get their 3rd jump the corvettes are hitting 4. That can make a really big difference.
But also, if you have massive trade late game, stations aren't enough to keep the pirates back unless you have a station in every system. Having gates can help with that, but I've had issues a few games before I could get gates or if gates weren't in the game or I just didn't have the influence or for whatever reason. I have had it where I had to actually station a fleet of ships in a system just so when the pirates showed up there was a fleet waiting for them. Sometimes I have patrols going through 2-3 systems and pirates appear just as the patrol is about to jump out, while still in the system. I generally don't want to tie up expensive battleships on guard duty when a squadron or two of corvettes will do the job flawlessly and react faster.
 
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Much of the reason I keep corvettes late game now is for the speed. They are so fast that if you send them and a fleet of battleships (with equal drive techs and speed boost from admirals and equipment) in a race, by the time the battleships get their 3rd jump the corvettes are hitting 4. That can make a really big difference.
But also, if you have massive trade late game, stations aren't enough to keep the pirates back unless you have a station in every system. Having gates can help with that, but I've had issues a few games before I could get gates or if gates weren't in the game or I just didn't have the influence or for whatever reason. I have had it where I had to actually station a fleet of ships in a system just so when the pirates showed up there was a fleet waiting for them. Sometimes I have patrols going through 2-3 systems and pirates appear just as the patrol is about to jump out, while still in the system. I generally don't want to tie up expensive battleships on guard duty when a squadron or two of corvettes will do the job flawlessly and react faster.
I think the logic is sound, as I said. I have a weird personal prejudice against corvette fleets, so I naturally try to find work arounds. I might try a small cruiser fleet, make it as fast as possible, see if that is quick enough to be worthwhile.
 
if anyone is interested this is how i usually build up my fleets. build up and keep a Corvette fleet till destroyers where i start with a 1 corvette to 2 destroyers. then when i get to the cruisers i then go to 1:1 with destroyers and cruisers and do 1/2 for corvettes. then when i get battleships my overall fleet makeup is 1:1/2:3:2 with it going battleships,cruisers,destroyers,corvettes. i basically use corvettes as pure cannon fodder after cruisers because of their evasion and if they get taken out they are cheap to replace. i use destroyers or cruisers for either mid range damage or point defense. and battleships for the obvious artillery.
Also (Corvettes =1 fleet unit with 300 hull) (Destroyers = 2 fleet unit with 800 hull) (Cruisers = 4 fleet units with 1800 hull) (Battleships = 8 fleet uints with 3000 hull)
 
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if anyone is interested this is how i usually build up my fleets. build up and keep a Corvette fleet till destroyers where i start with a 1 corvette to 2 destroyers. then when i get to the cruisers i then go to 1:1 with destroyers and cruisers and do 1/2 for corvettes. then when i get battleships my overall fleet makeup is 1:1/2:3:2 with it going battleships,cruisers,destroyers,corvettes. i basically use corvettes as pure cannon fodder after cruisers because of their evasion and if they get taken out they are cheap to replace. i use destroyers or cruisers for either mid range damage or point defense. and battleships for the obvious artillery.
Also (Corvettes =1 fleet unit with 300 hull) (Destroyers = 2 fleet unit with 800 hull) (Cruisers = 4 fleet units with 1800 hull) (Battleships = 8 fleet uints with 3000 hull)
Does this cost you lots in replacements? Are you quite rigid to this system? Have you tested this in multiplayer games? Do you have any interesting roles between your corvettes, destroyers and cruisers? Ideally that's what I'm really looking for, a useful and viable ship design in the aforementioned classes, to carry into late game. Sorry lots of questions.
 
Does this cost you lots in replacements? Are you quite rigid to this system? Have you tested this in multiplayer games? Do you have any interesting roles between your corvettes, destroyers and cruisers? Ideally that's what I'm really looking for, a useful and viable ship design in the aforementioned classes, to carry into late game. Sorry lots of questions.
First for replacements. yes it can get expensive IF you start loosing over half your fleet per battle as at that point you start losing the larger ships, but for small losses it is actually pretty cheap to keep up since a lot of shots are either misses or overkill on the corvettes or destroyers. No i am not completely rigid on this structure i will change it up depending on if i need more overall firepower or just numbers. example at the endgame crisis i will mix in full battleship fleets for the pure firepower and range advantage. no i have not tested this on multiplayer games but i have on up to admiral and it still holds up overall. for roles it would be corvettes early to mid pure damage, late either shield stripping or torpedo boats depending on crisis and repeatable's, destroyers depend on what i see on the other empires if i see missiles or strike craft i add point defense on the back till cruisers otherwise is goes damage. cruisers i generally keep as a point defense ship through out the game and use the medium slots.
And as for why i haven't tested on grand admiral the game spawns me in the worst possible positions each time i try and get boxed in unable to expand at all. last time was between a xenophobe fallen empire, a devouring swarm and fanatic purifiers.
 
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First for replacements. yes it can get expensive IF you start loosing over half your fleet per battle as at that point you start losing the larger ships, but for small losses it is actually pretty cheap to keep up since a lot of shots are either misses or overkill on the corvettes or destroyers. No i am not completely rigid on this structure i will change it up depending on if i need more overall firepower or just numbers. example at the endgame crisis i will mix in full battleship fleets for the pure firepower and range advantage. no i have not tested this on multiplayer games but i have on up to admiral and it still holds up overall. for roles it would be corvettes early to mid pure damage, late either shield stripping or torpedo boats depending on crisis and repeatable's, destroyers depend on what i see on the other empires if i see missiles or strike craft i add point defense on the back till cruisers otherwise is goes damage. cruisers i generally keep as a point defense ship through out the game and use the medium slots.
And as for why i haven't tested on grand admiral the game spawns me in the worst possible positions each time i try and get boxed in unable to expand at all. last time was between a xenophobe fallen empire, a devouring swarm and fanatic purifiers.
Cheers for that, and that is a great spawn for grand admiral, good luck with it.