1. If you happen to play on Machine world, there is no way to see specializations of "side" districts at sight. They are all blue, they are all "Nexus districts", and you need to click on it in order to see which one a particular district has. And despite the fact that these "nexus districts" look identical, only the "central" bunch gives housing. So you can place archives specialization in a "side" one and lose housing
2. There is no breakdown into pop growth. "8 pops are expected to grow next month". Okay, but can I see how it came to that number?
3. Previously, if you clicked on a district icon, you got menu where you could do anything with it: build new one, replace with different one, demolish. Now, "build new district" button is not in that menu, and is a tiny teensy button with somewhat confusing tooltip
4. Habitats just have size "6" despite their districts being limited by stellar bodies in the system
5. You can't choose which pop type you assemble
6. You can't move projects in the building queue (and apparently in the army recruitment queue too)
7. The aforementioned queue is not out on default, but hidden under another tiny teensy button
8. Inside the "Economy" tab there is no clear way to see, how much resources a job gives you. If you hower over a job, you'll see only upkeep (which not neccesserily match the upkeep shown on the right of the slider, it's likely "upkeep for 100 pops of this job", but it is not written in the tooltip). So you either go into building tab and look at "approx. job production" (and do all calculations in mind), or play with the job slider in order to get desired numbers. GUESS WHAT? You can do neither with civilian-class jobs, so each time you try to predict an impact of reducing the number of civilians, the game interface laughs at you
9. There is "approx. job production" note inside building tooltips, but it is absent inside district specialization tooltips
10. Countless constant scrolling. I don't need to see a background, if I'm in a planet interface. Can you please make it bigger so I wouldn't need to furiously scroll every time I need to review jobs or blockers?
2. There is no breakdown into pop growth. "8 pops are expected to grow next month". Okay, but can I see how it came to that number?
3. Previously, if you clicked on a district icon, you got menu where you could do anything with it: build new one, replace with different one, demolish. Now, "build new district" button is not in that menu, and is a tiny teensy button with somewhat confusing tooltip
4. Habitats just have size "6" despite their districts being limited by stellar bodies in the system
5. You can't choose which pop type you assemble
6. You can't move projects in the building queue (and apparently in the army recruitment queue too)
7. The aforementioned queue is not out on default, but hidden under another tiny teensy button
8. Inside the "Economy" tab there is no clear way to see, how much resources a job gives you. If you hower over a job, you'll see only upkeep (which not neccesserily match the upkeep shown on the right of the slider, it's likely "upkeep for 100 pops of this job", but it is not written in the tooltip). So you either go into building tab and look at "approx. job production" (and do all calculations in mind), or play with the job slider in order to get desired numbers. GUESS WHAT? You can do neither with civilian-class jobs, so each time you try to predict an impact of reducing the number of civilians, the game interface laughs at you
9. There is "approx. job production" note inside building tooltips, but it is absent inside district specialization tooltips
10. Countless constant scrolling. I don't need to see a background, if I'm in a planet interface. Can you please make it bigger so I wouldn't need to furiously scroll every time I need to review jobs or blockers?
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