• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Chlodio

Field Marshal
On Probation
56 Badges
Aug 26, 2011
2.876
5.032
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • March of the Eagles
  • Impire
  • Hearts of Iron III Collection
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rights of Man
  • Crusader Kings Complete
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
Terrain_map.png

In CK2 there is not a single forest in Ireland. This is rather strange because during the medieval period Ireland was covered in forest and the main tactic of the Irish was forest ambush. While it's true that during our day Ireland has only 11% of forest coverage, deforestation didn't occur until the 16th century when industrialization and Plantations of Ireland kickstarted it.
 
This is actually a common problem in most CK2 regions, where the environment is based on mid-late medieval or post medieval climate, and doesn't vary over the time line AT ALL

e.g. Farmlands are magic, cannot be created and cannot be destroyed
 
In western and central Europe large scale deforestation happened during the high and late middle ages already with a large increase in population. They were cut down for farmland, fire wood and building material. It was largely the Black Death that stopped this trend for a while.
But even then there should probably be more forests on the map
 
This is actually a common problem in most CK2 regions, where the environment is based on mid-late medieval or post medieval climate, and doesn't vary over the time line AT ALL

e.g. Farmlands are magic, cannot be created and cannot be destroyed
Yeah the decision to not include dynamic terrain (tied to development for example) is a real shame.
 
It is true that no dynamic terrain is sad, however deforestation or reforestation were gradual processes that often took several generations.
I think that the lack of wetlands is problematic because it was kinda a big deal. A large part of "modernization" is actually draining swamps. There were a lot of wetlands during the middle ages and it should probably cover more space on maps than mountains, and in a game where battles are so important it's a bit weird to not have proper wetlands and swamps.

Maybe with the new map there will be more room for diverse terrain within each country. This could help representing forests as well. Specifically in Scandinavia and the British Isles.
If you look at Norwege in CK2 you get the impression that they made their ships out of rocks.
 
This is actually a common problem in most CK2 regions, where the environment is based on mid-late medieval or post medieval climate, and doesn't vary over the time line AT ALL

e.g. Farmlands are magic, cannot be created and cannot be destroyed

In my opinion, there shouldn't be any kind of permanent "farmlands" terrain. A highly developed countryside with orchards, crop fields and maybe even irrigation systems could be represented as some kind of "developement" mechanic or modifier.
 
Areas like north Iran/Anatolia as well as Lebanon could also do with having forest terrain added to them.
 
@Denkt

Yes, but the devs have already confirmed that terrain types cannot be changed in-game.
 
Terrain_map.png

In CK2 there is not a single forest in Ireland. This is rather strange because during the medieval period Ireland was covered in forest and the main tactic of the Irish was forest ambush. While it's true that during our day Ireland has only 11% of forest coverage, deforestation didn't occur until the 16th century when industrialization and Plantations of Ireland kickstarted it.

I agree about the feel of the map being very unforested. I don’t mind the terrain type being defined as whatever they want for a balanced game. But I do think the map visually needs more forest. I don’t like the look of the map much.
 
I agree about the feel of the map being very unforested. I don’t mind the terrain type being defined as whatever they want for a balanced game.
Well in the case of balance I'd say it would help the Irish. Every start I have played from Charlemagne result in Scottish takeover before Ireland could unify, the thing with the Irish is that as tribals they have plenty of light infantry and forest defense would give light infantry +30% attack and defense.
 
I agree about the feel of the map being very unforested. I don’t mind the terrain type being defined as whatever they want for a balanced game. But I do think the map visually needs more forest. I don’t like the look of the map much.
Trees are terrible on engine performance in CK2, that could be a reason why.
 
Trees are terrible on engine performance in CK2, that could be a reason why.

There are many ways to do trees in 3D which render quickly and look great.

prerendered chunks of forest displayed on cards based on facing ratio... you could fill the map with forest that looked great and it would be very cheap to render.
 
Middle Ages forests were mysterious places that should remind of folk tales and mythical creatures.

The ck3 map forests have zero atmosphere and don’t look mysterious at all. All they remind me of is civ5.
 
The lack of being able to change the terrain type is one of the things that make me the saddest about CK3.
It wouldn't have to be major, even just a couple of events sprinkled around.

Please please please make it at least possible with mods, Devs!
 
Yes, but the devs have already confirmed that terrain types cannot be changed in-game.
However we don't know what they mean with special development actions, like it could give boost without changing terrain type.

Terrain affect what buildings you can build so its is more impactful than in CK2:
Based on the terrain of the province, each Holding has access to a number of buildings. Regular buildings primarily focus on increasing taxes and levies, with some secondary effects such as increasing fortifications or increasing supply. These are usually straight upgrades, and are long-term investments that you should always consider, much like in our other games.

FAQ said:
Will there be unique cultural buildings?
  • No. The main factor for which building you are able to build in a barony will depend on the terrain. For example, the difference between Farmland and Desert is quite significant. Farmland will have a higher economy output, while Desert allow for more hardy warriors.
 
However we don't know what they mean with special development actions, like it could give boost without changing terrain type.

Terrain affect what buildings you can build so its is more impactful than in CK2:
Drying marshes and razing forests would allow more buildings or different ones.