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Well I don't think we're bound by the people who actually lived there 2000 bc though.
 
Well I don't think we're bound by the people who actually lived there 2000 bc though.

Not specifically, but you should respect the historical basics.
 
The initial roster is set. My apologies to those who did not make it on. I picked out a few of the cultures that I really liked and assigned the rest randomly because it was hard to pick from many good suggestions. Unfortunately I know that if this game is to succeed I have to keep the number of players low since otherwise the workload will get out of hand and I will not be able to handle it. Here is who we start with:

Americas:

Squalish: Deaghaidh
Inupiat: firelordsky
Tiwanka: Frymonmon
Valdivia: MastahCheef117

Mediterranean and Near East:

Crithians: Shynka
Roameni: alexander23
Urk'eesh: Noco19
Kn'n: Riccardo93

Africa:

West African Cereal Gatherers: Dadarian

Europe:

Dulais: DensleyBlair

Asia:

Hong Bang: tyriet
Oxus: Tufto
 
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((Add me to the sub list too, please))
 
Urk's Lullaby or: Why the Mountains Sleep
A traditional Urk'eesh tale

Foreword: This particular legend held a special piece of relevance in the grand scheme of Urk'eesh mythology, explaining why the Yali wind spirits, though seen as less powerful, hold a premier position in Urk'eesh culture. It also brings about the explanation for their chosen title as the "Urk'eesh", literally translating into "Urk's People".

Long ago, long before today, before the Qazil, and the Qazil's Qazil rode the sands, the Mountains sang. Within the rocks, the Wuluul spirits roared their serenades to each other, breaking and shaking the world. Though the Mountains were content, the Yali were not, and instead were angered, the chief dissenter being the spirit known as Urk, renowned for his wisdom. When Urk had reached the point in which he had enough of the Mountains' song, he gathered the Yali together. From this gathering was born the first Ib'shosh [TR: Great Wind, specifically a massive whirlwind of air and sand]. Later Ib'shosh seen by the Urk'eesh were spirits imitating this grand meeting in honor of Urk.

As the Yali spirits quarreled over a solution, Urk offered his plan, silencing all with its cleverness. Together, the Yali spirits would channel themselves towards the Mountains, directing themselves with power before seen and a melody never before heard. The storm produced would forever alter the world, shaping the ground into what is seen today and filling the air with a calming sound, loud enough to rival the Mountains' song, not harsh, but as a sweet lullaby. This storm raged for ages, and when the spirits exhausted themselves, all was silent, a quiet peace hung around the world.

Thus, the Mountains' song was no more and the Wuluul spirits entered into a deep slumber. Urk was hailed among the spirits, but none could find him. The spirits mourned the loss of Urk, and retreated into their own spiritual realms. But from the ending of Urk came about the rise of his people, us, the Urk'eesh. Claiming to be lured by Urk's melody, we arose to populate the sands tossed by the great storm, honoring Urk as their father and adopting his name in reverence. The Yali were to return, made happy again by the devotion of the Urk'eesh, who they favored over all creatures, big or small.

And that is the tale of Urk's Lullaby.
 
The World in 2000 BCE

dLAYhqI.png


Map edited.

West African cereal gatherers
Overview: Semi-nomadic West African tribes.
People and society: Large family clans. Polytheistic beliefs.
Government: Heads of individual clans.
Economy: Subsistence gathering.
Military: Fighters to defend clans.
Player: Dadarian

Crithians
Overview: Sedentary tribes on the north shore of the Black Sea.
People and society: Small tribes, some small settlements. Nature worship, polytheism, and burial cults.
Government: Chiefs of different tribes.
Economy: Farming and fishing.
Military: Warriors to defend tribes.
Player: Shynka

Roameni
Overview: Complex agricultural society on the island of Sicily.
People and society: Large settlements organized around farming. Polytheism. Simple class system.
Government: Petty kings of different cities. Tradition of divine right to rule.
Economy: Farming and fishing. Trade along the coast.
Military: Kings employ armed guards.
Player: alexander23

Urk’eesh
Overview: Nomadic tribes of northwest Arabia.
People and society: Tribes built around family. Spirit and nature worship. Polygamy. Strong oral tradition.
Government: Elders of different tribes.
Economy: Pastorialism.
Military: Ad-hoc raiding parties.
Player: Noco19

Hong Bang
Overview: Vietnamese tribes engaged in rice farming.
People and society: Farming communities. Ancestor and nature worship, polytheism. Farming calendar.
Government: Kingdom ruled by a dynasty. Nearby settlements pay tribute.
Economy: Rice farming, hunting, and gathering. Silk farming.
Military: Warriors and guards employed by the King.
Player: tyriet

Oxus
Overview: Sophisticated bronze age society in Central Asia.
People and society: Farming communities. Primitive bitheism. Rigid caste system.
Government: Confederation of tribes.
Economy: Farming and animal herding. Trade.
Military: Warrior caste. Mounted archers.
Player: Tufto

Squalish
Overview: Sedentary tribes of the Pacific Northwest.
People and society: Large villages. Developed social classes. Slavery.
Government: Chiefs of independent villages.
Economy: Hunting, gathering, and fishing.
Military: Ad-hoc fighters.
Player: Deaghaidh

Inupiat
Overview: Semi-nomadic tribes of Alaska.
People and society: Large family groups. Spirit worship. Polygamy.
Government: Shamans of different villages.
Economy: Hunting, gathering, and fishing.
Military: None.
Player: firelordsky

Kn’n
Overview: Bronze age settlements along the Mediterranean coast.
People and society: Small settlements. Kemetic polytheism. Patriarchal clans.
Government: Chief of council of elders of different settlements.
Economy: Pastoral farming and fishing. Crafting and dye production. Overland and coastal trade.
Military: Village guards. Slingers.
Player: Riccardo93

Dulais
Overview: Bronze age tribes in Wales.
People and society: Small settlements. Monotheism.
Government: Hereditary chiefdom.
Economy: Farming and mining. Bronze tools and weapons. Pottery.
Military: None.
Player: DensleyBlair

Tiwanka
Overview: Agricultural society in the Andes.
People and society: Settlements organized around farming. Nature worship. Astronomy.
Government: Elders and religious leaders.
Economy: Farming, hunting, and gathering. Simple textiles and pottery.
Military: None.
Player: Frymonmon

Valdivia
Overview: Agricultural society in the Andes.
People and society: Farming villages. Sun and moon worship. Astronomy.
Government: Confederation of villages.
Economy: Farming and fishing. Cotton cultivation and basic textiles. Elaborate pottery. Trade.
Military: Ad-hoc warriors. Bows and spears.
Player: MastahCheef117
 
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((Add me to the sub list please, looks really interesting and I really enjoyed the previous map making games so this should be fun to watch as well.))
 
In the future I'd prefer my tribe name be spelled Tsqualeesh.

How batcrap insane can we be? Should I pursue my dream of training war orcas?
 
In the future I'd prefer my tribe name be spelled Tsqualeesh.

How batcrap insane can we be? Should I pursue my dream of training war orcas?

Sandbox realism >.>
 
An Excerpt of "A History of Early West African Civilisation"
By Professor Ayub Moughan; Professor of African Studies, University of Tehran.

It is at this early period that one sees the beginning of true social stratification within the area as defined by Weber in his book "Wirtschaft und Gesellschaft"1. For whatever reason, described by Ester and Kynes as due to economic success through consecutive years of good harvest2 or Patros et al as being due to the increased cross clan trade in metals such as copper and bronze3, the chiefs of the West African began to settle their tribes down in specific areas and grow them into towns. This shows the first real stratification of African society4.

The works of Jan Hansson give insight into these early towns. One of the towns which he worked on and helped discover is the earliest recorded settled area in West Africa5. There he points out the formation of smaller cottages, built with a stone base from nearby quarries, around a single large home and a small stele6. This unique figure eight style of village creation is followed or many years afterward, as seen by smaller archaeology sites located across Western Africa.

Given the messy distribution of individual archaeological homes around either the stele or the large home, it seems to be more natural in creation rather then a work of any sort of civil planning. It seems that this type of city layout was formed due to the dual importance of religion (the steles) and the government (the large house, presumably the chieftain) in the life of the the average West African tribesman7.

If one turns to look at ....




1. Weber, M. 1978. "Wirtschaft und Gesellschaft." University of California Press. Translated by Alex Miller.
2. Ester, J. & Kynes, L. 1980. "The Effect of Agriculture on the Creation of Civilisation." The Ancient World. 14 (2): 19
3. Patros, K. et al. 1993. "Copper, Iron, and Trade. Building Blocks to Civilisation in West Africa." The Ancient World. 27 (3): 21
4. See page 29 for an in-depth analysis of West African graves and their findings, or read "Knowledge and Death." by Andrew Stal in African History.
5. Hansson, J. 2000. "Findings in West Africa - December." Archaeology Monthly. 80 (12): 11
6. Pictures found in images 5 - 7.
7. Franklin, M. 1998. "The Expression of Cities: Pre-Civil Planning in Ancient Cities." Journal of Historic Architecture. 8 (1): 34