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SonofWinter

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Jun 28, 2004
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I am trying to load my game and it CTDs without any message. I tried to load the auto-save and the same thing happens. There is no error message, I just think that once the save game file, gets too big, it crashes. What can I do? Should I send my save file to anyone?
 
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Oh I see. That's interesting, because all of my corrupt files are from when I had 128 MB. (I just upgraded to 640 MB.) Of course, I haven't played the game much since I upgraded, so I can't say whether I'll keep getting corrupt saves. Let the research continue... :cool:
 
UeberMensch said:
Oh I see. That's interesting, because all of my corrupt files are from when I had 128 MB. (I just upgraded to 640 MB.) Of course, I haven't played the game much since I upgraded, so I can't say whether I'll keep getting corrupt saves. Let the research continue... :cool:

I hadn't read this topic the past few days. The steps how to fix the corrupted save files were from Subterranean, he took a look at the files I sent him (a few days game time apart, one clean the other corrupted) and fixed the second one. By that time I had already started a new game and never actually continued play with that file.

Anyhow, I have had a similarly corrupted save game recently (technically my ongoing game) but that one does not have any immediatelly apparent problems with a user defined country (or anything like it).

I think it may indeed be a memory issue, or a general systems capacity issue. But I am no good in that area so I can't tell (though I do plan to expand my memory as well). The more recent corrupted save occured after the game had CTDed twice in a row doing an auto save (the corruption occured smetime between the second auto save and my last save of that night). Somehow as someone else suggested, the game must carry over unresolved issues and when called to save either write garbage (the U019 country) or crash. But again, this is beyond my own capacities to determine (I can write script or modify game text files, but all the code behind that is well beyond me).

Marc aka Caran...
 
Caranorn said:
Anyhow, I have had a similarly corrupted save game recently (technically my ongoing game) but that one does not have any immediatelly apparent problems with a user defined country (or anything like it).

I think it may indeed be a memory issue, or a general systems capacity issue. But I am no good in that area so I can't tell (though I do plan to expand my memory as well).

Marc aka Caran...

Hey, that's great and stubborn work on the save game corrections!

Ya know...those errors probably tell us which subroutines are lagging or doing something less than efficiently or otherwise anomalously... You notice they appear to be the same in all cases regardless of sys type? I will look at that next, but a word on ram. I don't have these weird corrupted savegame files.


Folks,
Shame on Paradox putting 128 mgs of ram as sufficient, on the other hand, 128 hasn't been sufficient for most modern programs for years if you are also trying to run windows!!! Further, there are a host of other processes that usually run in the background of your system like net and anti virus and other types of services, all of which suck up your sys resources.

Unless you are running Win3.1 (scary!), or 95 (almost as scary), modern Windows Opsys' want 128 ram or more to operate smoothly unless you are doing some specific things to limit them ( which; 1) Windows doesn't like, and 2) if you started with 128, means you STILL probably only have 64 megs to work on anything else with!).

If your number crunching cap is limited, the faster and/or longer you run the game, the more anomalies will be unresolved earlier in the game as you try to save your game. The lowest ram cap I have is 384sdr and that is a test machine for emulating slow systems at work!

If you can, increase your ram and upgrade your cpu. If you can't, try to shut down as many of these background processes (often related to those little icons on your task bar to the right), and run the game slowly.
 
Rio said:
Folks,
Shame on Paradox putting 128 mgs of ram as sufficient, on the other hand, 128 hasn't been sufficient for most modern programs for years if you are also trying to run windows!!! Further, there are a host of other processes that usually run in the background of your system like net and anti virus and other types of services, all of which suck up your sys resources.

Yep, that's my main problem with RAM. I cannot shut down all those programs in the background (just the system ones). So I'm saddled with all that memory being allocated elsewhere while I run a game, worse, sometimes programs start up in the background without my knowledge (all legit programs, including obviously my virus checker, firewall, spyware checker etc.).

Maybe it would be easier if I had been a PC person from the start. But I've been running apple Macintosh computers for 15 years now and a PC with Windows XP only a year and a half (though I was emulating Wing 3.0 (or was that 4.0?), Win 95 and Win98 on the Mac for years (to run EU and EU II among others;-).

Marc aka Caran...

P.S.: I wonder where I got the number of 128MB for my RAM from, I'm pretty sure my set up is 256MB. This system ain't all that bad, just not quite as good as it should be (next computer in another year and a half I will know a PC needs lots more memory then a Mac).
 
Things like firewalls, anti virus and so forth can be turned off so long as you are not hooked up to the internet... the problem being of course, if you want to play MP, you may want to leave those things (at least some of them) on.

I now must sadly report that at speeds above "below normal" I was able to develop instability in 104a in late-middle games on one fast machine. While this did not happen in all games, I had thought I would not develop it in _any_ game. I have run three games to completion with no trouble, and run three more slightly more than 2/3 of the way, and one of the current ones is incapable of being continued without saving (manually only) and reloaded somewhere between 18 and 24 months before the next ctd. There is little consistency that I can see as to why the ctd occurs at a specific time or for a specific reason that the human's actions can explain.

I will be working on this in conjunction with how the beta 11/18 works out.
There is some relationship to lagging in the 104a ctds, but it is frustrating to see there is some variable I cannot explain.
 
It seems that nobody was able to find if this U019 bug could be a memory issue or not. However it is still in 3rd feb. patch, (as a reminder, it causes a phantom-country U019 to take the one povince of a county XXX). Here is the easiest way to fix the corrupted savefile, until the bug is really taken care of:

1) delete U019 header and country entries
2) put every U019 character back to CXXX (do not delete them since one of them is CXXX's ruler)
3) give CXXX its province back in its country entry

the game should load normally.
 
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