After 6 months of intense Hoi 2 beta testing, I started a fresh CK game today. It goes reasonably well, until I got an event to hire mercenaries. Seeing that I had the cash for it, I decided to the bold move of hiring them.
Well, they are parked on my capital of Nassau for about a year, when my ally, France, declares war on one of the minors on the channel coast, and pulls me into a war with the King of England.
Well, a couple of months into the game, I get a visit from a couple of english armies. I use the mercenary armyand sure enough, the first opponent is eradicated. The second army is more troublesome. My mercenary army (1600 men, of which 400 are knights) are defeated by a peasant army half the size. What the f*ck, I think, and mobilize my regular army. Those beat the english into submission (as it should
), and I demob afterwards, keeping only the mercenary army, now reduced to 1468 in strength.
Or so it seemed. The game nicely reports 1468 men in the army, but when I click on the army to view it's regiment, all components (knights, archers, peasants, cavalry, etc) are zero. Yup, you read that correct. 1468 men had instantly turned into ghosts.
So I save the game to use wordpad to figure out what's going on. I find the mercenary army as a unit with one division (I like the HoI keywords in a medieval game
), and sure enough, the numbers are there in the save game, and add up nicely to 1468.
So, info is correct in the save game but not in the running game itself. Well, I surrender to reload from this save game. Sure enough, the mercenary unit is now back to the strength it should have, but now the capital is in another place. I go bonkers here. Back to wordpad to checkup on it. And sure enough, the save game still lists province 121 (Nassau) as capital. So why does the game loader interpret 121 as 253, which is where my capital appears after reloading is complete?
I thought computers were good with numbers until now, but this game sure as hell makes me doubt the accuracy of both my processor and my brain.
Jan Peter
PS, playing with the april 8 beta.
Well, they are parked on my capital of Nassau for about a year, when my ally, France, declares war on one of the minors on the channel coast, and pulls me into a war with the King of England.
Well, a couple of months into the game, I get a visit from a couple of english armies. I use the mercenary armyand sure enough, the first opponent is eradicated. The second army is more troublesome. My mercenary army (1600 men, of which 400 are knights) are defeated by a peasant army half the size. What the f*ck, I think, and mobilize my regular army. Those beat the english into submission (as it should
Or so it seemed. The game nicely reports 1468 men in the army, but when I click on the army to view it's regiment, all components (knights, archers, peasants, cavalry, etc) are zero. Yup, you read that correct. 1468 men had instantly turned into ghosts.
So I save the game to use wordpad to figure out what's going on. I find the mercenary army as a unit with one division (I like the HoI keywords in a medieval game
So, info is correct in the save game but not in the running game itself. Well, I surrender to reload from this save game. Sure enough, the mercenary unit is now back to the strength it should have, but now the capital is in another place. I go bonkers here. Back to wordpad to checkup on it. And sure enough, the save game still lists province 121 (Nassau) as capital. So why does the game loader interpret 121 as 253, which is where my capital appears after reloading is complete?
I thought computers were good with numbers until now, but this game sure as hell makes me doubt the accuracy of both my processor and my brain.
Jan Peter
PS, playing with the april 8 beta.
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