Starnet AI also have a sub mod (Same author) that make the AI follow their ethics (Instead of going for powerplay and treat the game as a MP).
That way diplomacy do work better and outside of fanatic purifiers you will likely be fine as long you spend a envoy + Some influence keeping empire X happy.
In fact that option makes the game harder lategame because AI´s will not join together quickly to defeat a Crisis.
Also its fun to make them use Mixed fleet. (Again, same author). It does "nerf" them a little but i also avoid using power fleets with only battleships and/or corvettes.
Mixed fleet submod -> https://steamcommunity.com/sharedfiles/filedetails/?id=2473773085
"Friendship" submod patch that keeps the diplomacy like vanilla.
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Steam Workshop::~ StarNet Friendship Patch
steamcommunity.com
This is what I'm currently using, StarNet + Friendship and Mixed Fleets patches. Seems to be working pretty well. The AI knows how to efficiently expand, knows how to use different trade policies, how to build some economy and colony infrastructure, and will engage in diplomacy like one would expect. Honestly it plays more or less how I would expect vanilla to.
Haven't played enough to observe any repeatable anomalies, malfunctions, or "bugs" with the mod yet, but I'm kind of prepared for there to be some, just as long as they're not game-breaking.
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