Got no mech chassis parts for the destroyed mechs. Forgot to check to see if undamaged equipment goes back. 1 of my pilots died, the other 3 got 110 recovery time
Got no mech chassis parts for the destroyed mechs. Forgot to check to see if undamaged equipment goes back. 1 of my pilots died, the other 3 got 110 recovery time
The one thing that might be happening is that in my situation I lost the battle, so I got no salvage. If you win and get cored it might be different. There is coding in the files for chance to get salvage if you withdraw or lose a mission.
i didn't bother changing the tooltip, but the armor values are definitely changed.
It might be better to simply override the default files rather than trying to use VersionManifest.csv, editing this file breaks the multiplayer.
EDIT: I changed the mod so it simply overrides the default files rather trying to do the half assed mods folder solution using versionmanifest(which breaks the multiplayer).
EDIT #2: Ugh changing ANY of these files except contracts prevents multiplayer. So you'll have to manually restore the default files when you want to play MP.
On one of the campaign mission , all the 50% mechs were now 75%. Also I have never seen 25% with the mod installed, which suggests it is working. In the early game I am getting mostly 75% mechs which does make it more challenging.How can I tell if the armor mod works ... for example Im fighting a 'shoddy' mech and it stats 50% less armor in the tooltip and it has 50% less armor. Is this working or? ... what I did was just copy that whole directory with the missions over my own is this all that needs to be done to change this?
thanks
How can I tell if the armor mod works ... for example Im fighting a 'shoddy' mech and it stats 50% less armor in the tooltip and it has 50% less armor. Is this working or? ... what I did was just copy that whole directory with the missions over my own is this all that needs to be done to change this?
thanks
If you don't see any ramshackle mechs with like 1-2 bars of armor then the mod works. The easiest way to test this is to load into a mission, look at a enemy mech with the debuff and write down how much center torso armor it has(numerical value). Then save, quit out, restore the default files, load back in and look at the enemy mech again and compare the two values.
Keep in mind the AI uses stock mechs that don't have much armor to being with. Even with full armor they will likely have less armor than your customized mechs.
Also something I found is that the AI seems to be a lot less reckless and a lot more deliberate with liberal usage of brace with the higher armor values. I took a look at the AI behavior files and they definitely behave differently depending on their armor state.
Thinking of halving the starting cbills. What do yall think?
i don't think that would do much except make you more fragile for the first few meetings. Upping the loan cost or argo cost is a different story. The extra thing I did was downgrade my starting lance.
Copy paste and overwrite yes. You need to do this for the entire folder.thanks for getting back to me ... question
So the only thing to do to get the increased in pirate armor is to copy and paste all the contract files over the original (save copy)? ... Im not sure if its working for me because I put the original back and the armor is the same. hmmm?
I think tightening the beginning funds complements the starting lights well since it makes the decision to go for salvage to upgrade your lance over cash more difficult. What's the point of starting with panther, commando etc if you just outgrow them asap?
Loan interest being about 20-30% of your monthly outlay seems about right, what did you have in mind?
Got no mech chassis parts for the destroyed mechs. Forgot to check to see if undamaged equipment goes back.