i bet he wants to sink back the netherlandsVan Engel said:I was wondering, would it be possible to make a sea province where a old land province was?
i bet he wants to sink back the netherlandsVan Engel said:I was wondering, would it be possible to make a sea province where a old land province was?
Muhahaha.von Loch Ness said:i bet he wants to sink back the netherlands![]()
![]()
![]()
Who doesn't?von Loch Ness said:i bet he wants to sink back the netherlands![]()
![]()
![]()
Actually, when I tested it earlier, I sank AngliaUnderhand said:Who doesn't?![]()
(Just kidding! Spare me from your vengeance O mighty Nether People)
Aaargh! You monster!WiSK said:Actually, when I tested it earlier, I sank Anglia![]()
![]()
isnt that possible now?Van Engel said:Muhahaha.Nah I was actually thinking about a medival Suez Canal, I'm way to lazy to sail my portuguess fleet to India.
![]()
von Loch Ness said:isnt that possible now?
Cool, tell me how it works.Hive said:It is indeed, by using a tool that modified the adjacent file.
Also, the info in id.tbl is "duplicated" in the lightmaps... Where as the province descriptors of each block define to what province each pixel belongs, you get the same info using id.tbl. I would just take much longer.WiSK said:Update; nothing special.
I spent the evening discovering the joys of the id.tbl file. I am using it for its intended purpose, hit-testing. In other words: you click the mouse on the map, id.tbl tells you instantly which province you clicked on. This will be useful for the connections editor.
So how do you do hittesting?Johan said:id.tbl is not used ingame really but is an artifact from map-creation process.
Does that explain why it has several 'empty' scanlines?Johan said:id.tbl is not used ingame really but is an artifact from map-creation process.
Excellent. But now I guess Hedjaz needs a navy to get its 2k from Sinai to Egypt?Van Engel said:Muhaha:
![]()
Chas said:Excellent. But now I guess Hedjaz needs a navy to get its 2k from Sinai to Egypt?
Hive said:Nope, it doesn't work like a strait or anything. They can still move their troops around as usual.
Chas said:OK, so there is no sea there? It's just that the program thinks that the 2 seas are connected? So we could connect any 2 provinces we wanted e.g. the English Channel directly to the coast of Australia, in a single move?