Hammer of Fate
IRC Chat: coldfront.net /join #HammerOfFate
"Entire nations cried as the sun left the surface of the world,
Great and common people alike fainted with fear,
The justice of God provailed throughout the land,
Punishing the wicked, and raising the good to heaven."
Book of Jeramiah, passage 1
How To Play
Welcome to Hammer of Fate my attempt at a society simulation set in a post-apocalyptic world. I'm not sure where this game will go but with the combination of our ideas we can make this one an epic like Agorath. The year is twenty thirty four, twenty years after an asteroid strike led to the end of post-industrial human civilization. Since the strike the remnant of humankind have manage to survive the year long rainstorms and Long Winter to reach the precipice of survival or death. Two years before the game start date a vast pocket of sunlight broke through the debris clouds in the sky illuminating the Panhandle for two months.
It was that year that Anthony Carnac leader of a group of shelter refugees joined with other wastelander groups to establish a permanent settlement around an unused emergency shelter built by the old federal government. Here fifty two people built a scrap metal compound around the entrance of the subterranean shelter calling it Carnac in respect toward their great leader. With his impending death he has called a meeting of the Carnac's inhabitants to hold a vote for his successor.
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I need for the following information to be submitted.
Characters start off with three stats, Influence, Health, and Ability.
Influence allows you to attempt orders like overthrowing the leader, introduce a new idea, and in general guide the course of events. Influence is earned by being successful at influence based orders.
Health represents your character's health and will tell you if your character is sick or has been harmed in combat, etc. Your characters can die so be careful.
Ability represents your character's skill, experience, and talent. Ability gives you a bonus to success rolls with non-influence based orders like leading war parties or building a structure.
Orders are divided into two kinds, Influence and Ability orders. Influence deals with guiding the community as a whole toward some end. Ability orders deal with fixing things, fighting in combat, or building stuff.
The number of orders you can make is dependent only on how much influence and ability you have. Your health can also affect the chances of orders like for example if you lost an arm you will get a penalty for combat based orders.
Overseer
Elected by a majority vote of the council the Overseer is the official leader of Carnac. He/she heads the Council for life or until a vote of no confidence deposes him/her. They are responsible for calling meetings of the Council and enforcing order in the settlement. Overseers gain an additional stat representing their popularity among the people.
The Council
All player characters are part of the Council as the most influential members of Carnacian society. They can propose policies and actions for the Council and Overseer to consider. Currently they do not represent any traditional economic and social class but have gained their position in society through merit and charisma.
IRC Chat: coldfront.net /join #HammerOfFate

"Entire nations cried as the sun left the surface of the world,
Great and common people alike fainted with fear,
The justice of God provailed throughout the land,
Punishing the wicked, and raising the good to heaven."
Book of Jeramiah, passage 1
How To Play
Welcome to Hammer of Fate my attempt at a society simulation set in a post-apocalyptic world. I'm not sure where this game will go but with the combination of our ideas we can make this one an epic like Agorath. The year is twenty thirty four, twenty years after an asteroid strike led to the end of post-industrial human civilization. Since the strike the remnant of humankind have manage to survive the year long rainstorms and Long Winter to reach the precipice of survival or death. Two years before the game start date a vast pocket of sunlight broke through the debris clouds in the sky illuminating the Panhandle for two months.
It was that year that Anthony Carnac leader of a group of shelter refugees joined with other wastelander groups to establish a permanent settlement around an unused emergency shelter built by the old federal government. Here fifty two people built a scrap metal compound around the entrance of the subterranean shelter calling it Carnac in respect toward their great leader. With his impending death he has called a meeting of the Carnac's inhabitants to hold a vote for his successor.
Sign Up
I need for the following information to be submitted.
Game MechanicsCharacter Name:
Age:
Background:
Characters start off with three stats, Influence, Health, and Ability.
Influence allows you to attempt orders like overthrowing the leader, introduce a new idea, and in general guide the course of events. Influence is earned by being successful at influence based orders.
Health represents your character's health and will tell you if your character is sick or has been harmed in combat, etc. Your characters can die so be careful.
Ability represents your character's skill, experience, and talent. Ability gives you a bonus to success rolls with non-influence based orders like leading war parties or building a structure.
Orders are divided into two kinds, Influence and Ability orders. Influence deals with guiding the community as a whole toward some end. Ability orders deal with fixing things, fighting in combat, or building stuff.
The number of orders you can make is dependent only on how much influence and ability you have. Your health can also affect the chances of orders like for example if you lost an arm you will get a penalty for combat based orders.
Overseer
Elected by a majority vote of the council the Overseer is the official leader of Carnac. He/she heads the Council for life or until a vote of no confidence deposes him/her. They are responsible for calling meetings of the Council and enforcing order in the settlement. Overseers gain an additional stat representing their popularity among the people.
The Council
All player characters are part of the Council as the most influential members of Carnacian society. They can propose policies and actions for the Council and Overseer to consider. Currently they do not represent any traditional economic and social class but have gained their position in society through merit and charisma.
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