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Xedrian

Recruit
May 28, 2016
5
4
Is it possible to change a single ship parameter without override the the whole ship-definition?

In a testfile "gfx/models/ships/_ships_entities.asset" is saw a comment line:
#entity = { name = "extra_dimensional_01_empty_section_entity" clone = "empty_section_entity" }

can "clone" be integrated for ships too like:

corvette = {
clone = "corvette"
max_hitpoints = <new value>
}

this will massivly increase compatibility for mods.