I'm trying to make terraforming costs and durations decrease with new techs, but I'm running into serious interface problems. First and foremost, the "potential" functionality does not appear implemented into the link entries, so every entry I make shows up in the list. This is a problem because I cannot figure out how to make cost or duration in a single link dynamic based upon available techs.
Because of this, I resorted to making a whole host of extra links, mostly duplicative, but with potential/condition combos to give the illusion of progression.
Unfortunately when I discovered that potential didn't do anything, I was left with a supremely ugly and uninformative terraforming window, which also has some interface problems of its own (a list that creates a scrollbar reveals that the scrollbar is attached to the wrong box and fails to scroll down all the way to the final entry.)
Any help would be much appreciated. The most elegant solution would be to have a single terraforming link with dynamic cost and duration, but I'm not sure that functionality is present either.
Because of this, I resorted to making a whole host of extra links, mostly duplicative, but with potential/condition combos to give the illusion of progression.
Unfortunately when I discovered that potential didn't do anything, I was left with a supremely ugly and uninformative terraforming window, which also has some interface problems of its own (a list that creates a scrollbar reveals that the scrollbar is attached to the wrong box and fails to scroll down all the way to the final entry.)
Any help would be much appreciated. The most elegant solution would be to have a single terraforming link with dynamic cost and duration, but I'm not sure that functionality is present either.