• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(2980)

Sergeant
Apr 13, 2001
50
0
Visit site
After playing "conquer the world" with the French and the Russians in my first two GCs, I switched to England (Hard/Aggressive) to play a diplomatic game.
I decided to help my German brethren achieve political unity and accordingly lavished my hard-earned ducats on nine of the states with the result being that all had a +200 towards me and Klese, Hessen, Hanover, and Brandenburg had been vassalized and were in a military alliance (as an aside, with all due respect to Huszics, you can NOT get more than four countries in an alliance. Or at least the odds are so great that it makes no practical difference. As an experiment, after some earlier frustrations, I tried to get Saxony to join the aforementioned alliance. Her relationship was +200, and the only thing in her alliance field was her RM to me. Twenty times in a row I tried and reloaded - no dice.).
So along comes 1520 and Henry VIII gets elected Holy Roman Emperor! Oh, the irony. I guess I'll hold off on that Anglican church...
Anyway, my question: is there any tangible benefit to being the HRE besides running your troops up and down the member states?

Thanking you in advance...
 
Victory points. A lot.

And was there a small diplomatic bouns as well...?

Henry??? Wow, this game never stops amazing me :)
 
Originally posted by Paul Atreides
After playing "conquer the world" with the French and the Russians in my first two GCs, I switched to England (Hard/Aggressive) to play a diplomatic game.
I decided to help my German brethren achieve political unity and accordingly lavished my hard-earned ducats on nine of the states with the result being that all had a +200 towards me and Klese, Hessen, Hanover, and Brandenburg had been vassalized and were in a military alliance (as an aside, with all due respect to Huszics, you can NOT get more than four countries in an alliance. Or at least the odds are so great that it makes no practical difference. As an experiment, after some earlier frustrations, I tried to get Saxony to join the aforementioned alliance. Her relationship was +200, and the only thing in her alliance field was her RM to me. Twenty times in a row I tried and reloaded - no dice.).

I had more than four in an alliance - but there was this endless war between Bohemia (one of my allies)
and the Turkish alliance that kept my alliance from ever expiring.

(Bohemia had captured Wallasia (sp?) earlier - but had no contact with the Turks otherwise - Turkey
captured the province - and then nothing happened... for 100+ years. Why both countries didn't die
from war exhaustion I don't know.)
 
I've also seen Francois I as Emperor...guess Charles V had lost the plot...
I think it's 100 vp to be elected Emperor...not sure...(never look at vps anyway)
at least I've never seen Vladimir Harkonnen win the election...that must count for something :p
 
About the diplomatic bonus... I don't think it was ever implemented, but it always seemed to me the HRE should at the very least get an extra diplomat or two every year.
 
Err, our dear admin is right man, you do can get more then 4 nations into an alliance... Want me to send my recent game: I (Brandenburg) am into an alliance with Spain (2), Bavaria (3), Milan (4), Naples (5) and Austria (6).

In a previous game I had an alliance with, hang on: Morocco, Hafsid Empire, Mameluks, Hungary, Austria, Milan, Helvetia, Denmark & Russia. Hehe, needless to say I was powerful :)
 
Sometimes i have noticed that if the country you want to invite to alliance really hates some country already in your alliance, they just won't join. Don't know if that's a coincidence, but it might be your problem.
 
Hmmmm.

Well, the stars must have been alignment for you guys. I checked everything when attempting to get Saxony and the worst relationship was a +0. She had +100 with Brandenburg and a RM. While I doubt the AI takes strategic concerns into consideration, the alliance would have made a great deal of sense from a strategic standpoint. When my alliance expired, Saxony joined right up as the fifth member. My own vassal Klese (+200 again, had been in the alliance 20 years) then refused to join!
I certainly don't doubt that a number of you managed to pierce the barrier. I view it as not unlike driving behind a Brink's truck when a money bag falls off - does it happen, yes - it's just very, very unlikely. Clearly the rules change drastically once five members are reached.
Sorry for the whining, but I was irked that my clever little scheme was obviated by what seemed (and still seems) to be an arbitrary limitation.
I had feared my ducats had been squandered until the Germans rewarded my largesse by electing Henry VIII HRE. Definitely some solid amusement value there:D
 
Regarding alliances. You also run into a brick wall if you try to expand beyond three vassalisations. With all due to respect to the fortunate ones with larger alliances, I doubt if their experiences are common to many players.
 
In my experience, I have found that yes, usually I can't get more thatn four other nations to join my alliance. The exceptions to this are:

Playing as Prussia in the GC, I had an alliance with Prussia(me), Hanseatic League(2), Brandenburg(3), Hungary(4), Wallachia(5), Russia(6), and Bohemia(7). They were all nations bordering Poland-Lithuania, which must have had a very high bad boy value after annexing Teutonic Order, Courland, and Pskov. However, after we conquered most of Poland, leaving her with about 5 provinces, I could not get more than Prussia(me), Brandenburg(2), Hungary(3), Bohemia(4), Hanseatic League(5), or the usual four other nations.

Also, playing as Austria I was able to have an alliance with Austria(me), Hungary(2), Venice(3), Bavaria(4), Saxony(5), Brandenburg(6), Palatinate(7). I invited 6 and 7 in one month after my annexation of Bohemia, but then could not get them to renew the alliance.

I have also noticed that the French and Spanish seem to each have large (7 member) alliances at the beginning of the game which continually declare war on one another until one side is the clear loser, at which time the alliances go back to scale (5 member).

Other than that, 5 has always been the limit.
 
Vassals and Alliances

Reading this thread gave me an idea.

Vassals won't join anyone else's alliance - that is right isn't it?

So if you have four vassals and your alliance expires, and you start a new alliance with another country (which has fairly good relations with your vassals) can you then sign up your vassals to the alliance to create a six-country alliance? Or does the last vassal to be asked refuse?

Is this the answer to the big alliance issue? Huszics?
 
Originally posted by hjarg
Henry??? Wow, this game never stops amazing me :)

It really shouldn't, you know... :D

After all, why do you think that the monarchy in Britain still list "Defender of the Faith" amongst their titles? H.VIII was always a staunch supporter of the Church (and was awarded the title), prior to realizing how good a racket it was and went into business for himself :p

Cheers!
 
Regarding Henry VIII, he spent a fortune bribing electors trying to be elected HRE, and tried to push Wolsley for Pope, until that nasty business with divorce and seizing church property.

As for alliances. I have managed a 6 nation alliance once, and when it expired the last nation I asked back in refused. The AI manages to create mamoth alliances on a frequent basis, and I don't think it's a question of wanting to get 8 nations in the same bed, but just to try and do what the AI does.