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Cool. Not sure what you mean about COURT_SIZE_CHILD_PENALTY_THRESHOLD only affecting unlanded characters. Indeed, to have a court, you must be landed, so it must only affect playable rulers. Since 2.0, we've got all sorts of [unlanded] characters being added to courts, more than before... *glares at the Jews* ;) I know that you already raised this from what you initially reduced it to (30->20->25), but maybe leaving that mechanic alone is best. Toss on the sickly children and dying mothers and secondary spouse/concubine nerfs, and the situation starts to get relatively sorry when mods' preexisting nerfs are stacked upon top. In other words, vanilla has finally reached our intended level of fertility, I posit.
I mean I believe it only affects your courtiers. So they're limited to one kid max once the court goes beyond the minimum size.
I'm far from certain on that point though.
 
I'm pretty sure the issue for Mac users is that OS X only gives you the option to "merge folder" (i.e., only replace the same-named files in the folder, not the whole folder) /sometimes/, as opposed to in every folder you install, for whatever reason. (It might be as simple and dumb that, in many cases, the spot the "merge" button occupies on the decision pop-up is taken up by the by the "keep newer" button. I suppose that make sense for a lot of things, but it is really bugging out the copy-paste install instructions, I think)

I'm going to copy-paste file-by-file, instead, which I am sure will work. Sadly, in order for things to get simpler, someone will either have to code an installer, or, I fear, Meneth will have to save each file to time-stamps that fit the install order. (i. e., Every file in PB_Viet_Events will have to have a later save-timestamp than every file in Viet_Events, etc., and every file in VIET_Events will have to have a later timestamp than every file in VIET_traits, etc.)
You could install Python 2.7 (or later should also work) and run the source code for the installer directly.
 
I'm using PB-SWMH-NBRT-VIET Events-ARKO Armoiries & Interface. I experience regular CTDs when I switch between different start dates in the menu.
Also, is HIP multiplayer stable? I love all the mods and would like to play a round with my friends using them, should this cause any problems? I could imagine the duel engine being a problem since in MP there is usually no break at events, so this could lead to some strange behaviour where a battle is already over and you're still trying to decide which move to make in the duel events ;)
I wouldn't recommend switching wildly between start dates in SWMH. The later you start with SWMH, the more off things are. So I'd recommend only starting before year 1100 or so.
It is likely those issues at later dates in SWMH causing your crashes.

It should work in multiplayer as long as you use the same modules.
 
Trying to play as the new Republic of Iceland, but the game instantly crashes whenever I try and open the family tradezones map mode and seemingly randomly at times when I press oother buttons. Very annoying.
Which modules are you using?
 
I suspect it's related somehow to the VIET Immersion mod. I added it atop a game in progress (Which had so far been using PB, ARKO Interface, Better Textures, and VIET Events). Upon adding Immersion to the mix, my DeJure Kingdoms mapmode crashes the game every time.
Adding Immersion to an ongoing game is a recipe for disaster.
 
I'm not actually sure which mod covers this, but Ireland keeps forming rather quickly in 867 starts with all mods except immersion, are they not setup to be Tanist?
Ireland exists in all starts in SWMH.
I've told them they should probably replace the high kingship with a titular title.
 
Whoa awesome, does this mean that Project balance and SWMH are now compatible with eachother? (and ARKOpack)
They've been compatible for something like a year now.
But now the install process is much simpler for Windows users as they simply use the installer and answer which modules they want.
 
I am playing a republic.

How to increase crown authority to allow revocation?
Like in vanilla, republics cannot access most crown authority laws, as those are based on the feudal system and therefore make little sense for republics.
 
Would it be too much to ask if that mod (I'm not sure which exactly it is, perhaps it was just part of the base CKII + mod) in which there is a relationship affect for when an alliance is honored, dishonored, or called to war.
I'm pretty sure there's opinion modifiers for that even in vanilla.
 
I'm using all the HIP modules except SWMH. Is it ok to update to the PB beta or will that overwrite necessary changes from the PB_VIET_Events and PB_VIET_Immersion modules?
That's overwrite things.
Instead, extract the HIP install as usual. Then replace the PB and PB+SWMH folders in the modules folder with the ones from the beta branch.
The Mod Compatibility Table shows Millennium as being compatible with PB. I don't think that's the case for the current version of PB, as Millennium requires a manual overwrite of the PB files, which in this case would be the HIP files, I supposed. Anyway, when I tried to use it it didn't work and crashed the game. Someone please correct me if I'm wrong and it does work (and explain how to get it to work).
I'll mark it as incompatible.
so apparently it has installed correctly (VIET instead pf SWMH, all others included) but there is no effect in-game. The mod is activated.
So it shows in the launcher, and you've got a Historical Immersion Project folder in your mod folder, filled with readmes and various folders?
 
The next version of HIP is planned for release tomorrow at 2000 CET (22 hours from now).

As a teaser, here's the current PB changelog:

  • Shattered Balance, No Ahistorical Empires, and Gender Equality can now be enabled in-game before first unpausing the game
  • (PB+SWMH) Fixed three provinces in Ethiopia having no holdings
  • Reduced PB's across the board fertility penalty to 5% (from 10%)
  • (PB+SWMH+NBRT+) Fixed an issue where movement involving a few specific provinces would take months rather than days
  • Fixed mismatched localisation for autonomy faction military vs. economic cooperation (they were doing the opposite of what they informed you) [zijistark]
  • Autonomy faction military and economic cooperation now effect the entire subrealm of each faction member, providing a small but significant realm-level boost to the military or economic might of faction members relative to their liege. A bit more danger for the liege and yet also good for his/her realm if the faction votes for it [zijistark]
  • The autonomy faction factor from legalism tech now ranges from 0 to 8 instead of -2 to 6
  • Improved the localisation for some CB requirement localisation
  • Fixed Muslim city vassal request event so it works properly when city obligations are set to maximum [AnaxXiphos]
  • Members of the Autonomy faction that have been coerced by their liege's spymaster will now always vote in their liege's favor when it comes to negative actions. They will never vote for the angry faction mood
  • (PB+SWMH) Fixed Imperial Reconquest not working in the French tier
  • Crown law revocation via faction ultimatums or _any kind_ of revolt now induce a cooldown period of 15 years before a crown law may again be revoked via such a mechanism. NOTES: If a claimant of any kind usurps the throne, all CA sliders are reduced regardless of any cooldown, and if present, it's removed. If the liege is deposed, overthrown, or replaced due to a succession war and all CA sliders are reduced due to lack of cooldown protection, a new cooldown period starts for the new liege. Finally, the cooldown is removed from a title if the liege grants it to a new ruler [zijistark]
  • Fixed double-abdication bug with the autonomy faction's abdication ultimatum (child pretenders on the throne, anyone?) [zijistark]
  • Various minor bugfixes for the autonomy faction [zijistark]
  • Successful faction revolts that revoke crown laws no longer "use-up" the liege's once-in-a-lifetime right to change a crown law, if he/she hadn't already changed one beforehand. This was already the case for some faction revolts and is now consistent [zijistark]
 
changelog?
http://forum.paradoxplaza.com/forum/showthread.php?751030-HIP-patch-released-2014-01-24
I followed the install instructions, but the HIP mod doesn't appear on the launcher. What am I doing wrong?
Where did you install it to? Make sure the HIP folder and the HIP.mod file both end up in your mod folder.
My maps are filled with blotches of wasteland everywhere. Does not matter which starting date, is it because of a mod conflict seeing as I have the more Flavourful Titular Titles mod installed? (version is 2.0.4)
That might be it, yes.
 
Could we get a version number in the HIP 7z file? Or a date?

I like to keep older versions of mods around in case I want to revert. Having unique names would make that easier.
The issue is that doing so would prevent hotswapping the file. Meaning that every time we update the mod we have to update all links pointing to it.
Edit: Nevermind, found a way to do it.
 
I'd like to welcome zijistark to the Project Balance team, and thus the HIP team.
As many have likely noticed, he's helped out with PB quite a bit over the last couple of updates.
This arrangement has now been made permanent, and he is now a junior member of the PB team.

I will still maintain the final say on any discussions and such, but now there are two people officially working on the mod rather than just me.
 
I unzipped everything into a folder on my desktop. I have the Game of Thrones mod installed, and I was worried that if I started out by putting everything straight into the main CK2 files, than I would end up with a conflict between the two mods. What action would you recommend that I take? (Note: the GOT files are actually located in the "My Documents" section, the CK2 mod folder in the Steam common apps is currently empty except for the two small text files that are in it by default.
With HIP it shouldn't matter if you put it in the mod folder in My Documents or the game, though for safety's sake My Documents is recommended.
It has to be in one of the two to work at all.