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The Albatross said:
Yes - you are right, there was no save game folder in the Scenarios Folder. I put one in and the game saves manually now -- will have to try the auto save feature later today -- have to go to work now.
Tell us, if it works then.
The Albatross said:
The only other thing I have noticed is that I cannot build factories in my core provinces as GER, when I right click on the province, the drop down menu has the build function greyed out. Is this WAD (working as designed) or can I only build with certain events???
WAD, there are economic growth events, that raise IC.
The Albatross said:
Love the start-up battle maps....where did you get them??? I would like to see more...
http://www.military.com/Resources/H...file=history_worldwarii_europe_maps.htm#early
 
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Save Game

Good news - the save game function also works in auto mode.

I noticed that some of the ministers in the Diplomacy screen have their various attributes blank while others don't -- this doesn't look like it is WAD.

I like the NATO mil symbols you have used for the correct BDE attachments too -- no ambiguity!!!

Am checking out the changelog for the next version --- I like the look of this mod so far and the Army II tech tree is great with the expansion into comms -- the foundation of 'command and control' and '3CI'.

Good work.
 
The Albatross said:
I noticed that some of the ministers in the Diplomacy screen have their various attributes blank while others don't -- this doesn't look like it is WAD.
It is WAD though. Just some attributes have survived, the rest has "none" traits.
Panther II said:
v0.19_1
-All navy, air force, army, armament and intelligence ministers set to "None" trait
-for all countries "Crooked Kleptocrat" trait replaced by "None"
-all chief of Staff traits removed
-all head of state traits removed, except "Pig-Headed Isolationist", "Barking Buffoon", "Power-hungry demagogue"
-all minister of security traits removed, except "COMPASSIONATE_GENTLEMAN", "PRINCE_OF_TERROR", "MAN_OF_THE_PEOPLE", "EFFICIENT_SOCIOPATH"
 
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Treaty Battleships

Just downlowed 1.3b and 371V notice you put Vanguard, and Iowa's, in but the KGV's and North Carolina's missed.
UK
KGV 1-1-37 11-12-40
PoW 1-1-37 31-3-41
DoY 5-5-37 4-11-41
Anson 22-6-37 22-6-42
Howe 1-6-37 28-9-42

US
N.C.27-10-37 9-4-41
Wash. 14-6-38 15-5-41
S.D. 5-7-39 20-3-42
Ind. 20-11-39 30-4-42
Mass. 20-7-39 12-5-42
Al. 1-2-40 16-8-42
 
1.3b\371V as US in Oct 1939

I was doing some checking on numbers an I got a few questions. In the AI building schems is each nation different. If so Germany, Japan, UK, and US naval should increase. Germany with subs there were something like 1317 U-boats built. I remenber you said something around 20 U-Boats maintained at war time. Should that number increase closes to 40 U-Boats. The Germans tried to kept 300 boats, 100 on patrol, 100 going out to patrol, an 100 in refit. Japan, carriers they had a lot of light carriers 10,00 ton class there is nothing in the game for that at this point. The RN, and USN were large. Can the AI be told when a ship is damage go to port get yourself fixed. In your 37V that was the best I ever saw the US before the war with that modifer changed. For the Capital ships for the UK an US has been good for some time now as far as getting the BB's and CV's out that were commisioned by 1942 out with the combo of pricing an time was great. But for screens, subs, and planes built for UK, by Sept 1939; an US Dec. 1941 its bad. Exsample of US Navy 1936: 3 36' class destroyers divisions, 1 36' class sub division, 1937:5 36' class destroyers divisions, 1 36' class sub division, N.C. laid down, 1938:2 38' class destroyer divisions, Wash. laided down, 1939:3 38' class destroyer divisions, 2 38' sub divisions, S.D., Ind. Mass. laid down, 1940:3 38' class destroyer divisions, 2 38' class sub divisions, 4 Atlanta AACL's laid down, Al. laid down, 4 Ftr. Grps. 3 Bomber Grps. I don't know how much instructions the AI can be given to different nations to build. Possibly lower prices accross the board look at your modifer again or IC. Allso at US start at 1936 4th and 29th Destroyer Divisions should be 1930 class DD's not 1918. And When the US gives those 50 DD at lease 7 of the 1918 Destroyer Divisions should be disbanded. Great job Panther II.
 
jackson63ii said:
I was doing some checking on numbers an I got a few questions. In the AI building schems is each nation different.
Yes, because of the unique forces structure.
jackson63ii said:
If so Germany, Japan, UK, and US naval should increase. Germany with subs there were something like 1317 U-boats built. I remenber you said something around 20 U-Boats maintained at war time. Should that number increase closes to 40 U-Boats. The Germans tried to kept 300 boats, 100 on patrol, 100 going out to patrol, an 100 in refit. Japan, carriers they had a lot of light carriers 10,00 ton class there is nothing in the game for that at this point. The RN, and USN were large.
Germany builds a lot subs, you just won't notice for the AI, because they won't survive long.
jackson63ii said:
Can the AI be told when a ship is damage go to port get yourself fixed.
There are commands for that, but I am sceptical, that they really work.

admiral = {
min_org = 100
min_dmg = 98
return_org = 60
return_dmg = 80

they are not stored in save game. And with my test, I saw no reaction to changed numbers.
jackson63ii said:
But for screens, subs, and planes built for UK, by Sept 1939; an US Dec. 1941 its bad. Exsample of US Navy 1936: 3 36' class destroyers divisions, 1 36' class sub division, 1937:5 36' class destroyers divisions, 1 36' class sub division, N.C. laid down, 1938:2 38' class destroyer divisions, Wash. laided down, 1939:3 38' class destroyer divisions, 2 38' sub divisions, S.D., Ind. Mass. laid down, 1940:3 38' class destroyer divisions, 2 38' class sub divisions, 4 Atlanta AACL's laid down, Al. laid down, 4 Ftr. Grps. 3 Bomber Grps. I don't know how much instructions the AI can be given to different nations to build. Possibly lower prices accross the board look at your modifer again or IC.
Yes, a lot of work remains. You mean too low for v0.371?
jackson63ii said:
Allso at US start at 1936 4th and 29th Destroyer Divisions should be 1930 class DD's not 1918.
They are model_1 = 1930 ones.
jackson63ii said:
And When the US gives those 50 DD at lease 7 of the 1918 Destroyer Divisions should be disbanded.
Changed.
 
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Thanks Panther II, in v0.371 to me personaly apears to go backward a little cost vs IC. I think with the modifier you had in v0.37 for the US it was possible to build a little better with the screens. If I understand right the RM is your base line on money and all other are + or - with their economy. Money = IC = economy, all military hardware has a price tag. It's looking at military speanding at a given year making the adjustments needed; exsample German panzer cost 8.0 IC it migth need to be lowered to 7.7 IC an all other items lowered the same or over all, or IC might need to be raised. What I saw playing US in 1.3v\0.37vHIP that was the best I ever seen. Playing 1.3bv\0.371vHIP as US it appears to be going HIGH in cost again.
 
jackson63ii said:
in v0.371 to me personaly apears to go backward a little cost vs IC. I think with the modifier you had in v0.37 for the US it was possible to build a little better with the screens.
There was only this one adjustment up.
jackson63ii said:
If I understand right the RM is your base line on money and all other are + or - with their economy. Money = IC = economy, all military hardware has a price tag.
Yes,

1 IC = 2 supplies = 50 money

without boni.

jackson63ii said:
It's looking at military speanding at a given year making the adjustments needed; exsample German panzer cost 8.0 IC it migth need to be lowered to 7.7 IC an all other items lowered the same or over all, or IC might need to be raised.
Germany is tight, but you can build the historic forces. In 1942 it gets even generous. A bit problematic in pre war production are only USA,UK and Italy, the rest is fine. Lowering prices, would mean the Soviets will produce even more.
The next version will see significant changes to national discounts for build_cost and supply consumption. I have to see first how they play out.
jackson63ii said:
What I saw playing US in 1.3v\0.37vHIP that was the best I ever seen. Playing 1.3bv\0.371vHIP as US it appears to be going HIGH in cost again.
The US destroyers got cheaper, but that's all.
 
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They are already working. The magnitude will be increased, e.g. JAP and SOV will get an even bigger discount, so those two will see the biggest change. The highest priority right now has Barbarossa. That does not mean, that I forget about the US and UK situation. ;) Also should the supply consumption increase at war get bigger. All that will require several adjustments.
 
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Axes Pack

When Germany, got Italy, than Japan, to join forces. Than Japan attacked the US within a week Germany, declared war on the US and Italy followed.I was wondering if a trigger schould be put in I don't think I've ever seen that happand. Barbarossa is very important; and I think your doing a great job :cool:
 
Japan has its own alliance in HIP, the JAP AI requires the oil embargo as key factor to dow the US. After that the US enters the Allies and this way is at war with Germany and the Axis. IRL it was a bit different, but in game it makes a lot of sense this way.

Your main idea was, that the US and Germany should be longer at peace?
 
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Panther II said:
Japan has its own alliance in HIP, the JAP AI requires the oil embargo as key factor to dow the US. After that the US enters the Allies and this way is at war with Germany and the Axis. IRL it was a bit different, but in game it makes a lot of sense this way.

Your main idea was, that the US and Germany should be longer at peace?


If the Pack signed by Germany and Japan yes. In the game I'm in now at May 1st 1942, been at war with Japan since mid Dec. 1941, UK hasn't asked me to join an Germany hasn't declared war. But as you wrote Japan has it own alliance.