
Previously I have been making single threads for all the ongoing EIR II games. But since most of the organizing for these games goes on at Lord Ederon's forum, in future I will compress all information for all the ongoing EIR games here into one thread, and the individual game threads will be handled at Lord Ederons:
Here is the list of ongoing EIR II games linked to their respective threads at Lord Ederons. Anyone who has questions or is interested in participating, please post here or go to the respective thread:
EIR Mondays (EU 19:00CET)
This game is played on the HOI II Doomsday/Armagedon 1.2 version, patched with EIR II -- Goerings Delay -- QPAR -- Full version for Armageddon 1.2
USSR: OPEN
FRA/USA: ISD
UK: Waffen (silver)
Possible minor Canada
Germany: Gunny
Italy: Cueball
Japan: John
Possible Minors Hungary:
EIR Mondays (NA 00:00CET)
This game is played on the HOI II Doomsday/Armagedon 1.2 version, patched with EIR II -- Goerings Delay -- QPAR -- Full version for Armageddon 1.2
USSR: GeoFactor
FRA/USA: Cyprian
UK: Cueball
Possible minor Canada
Germany: Waffen
Italy: Hiensen
Japan: Nostra
Possible Minors Hungary:
EIR Wednesdays (EU 1900CET)
This game is played on the HOI II Doomsday/Armagedon 1.2 version, patched with EIR II -- Goerings Delay -- QPAR -- Full version for Armageddon 1.2
USSR: Waffen/MIA needs sub
FRA/USA: Hiensen
UK: Mighty G.
Possible minor Canada
Germany: Edzako
Italy: Cueball
Japan: OPEN
Possible Minors Hungary:
EIR Wednesdays (NA 00:00CET)
This game is played on the HOI II Doomsday/Armagedon 1.2 version, patched with EIR II -- Goerings Delay -- QPAR -- Full version for Armageddon 1.2
USSR: Waffen(silver)/MIA needs sub
FRA/USA: Wretched Mass
UK: Nostra
Germany: Cueball
Italy: Geofactor
Japan: Hiensen
Possible Minors Hungary and canada:
EIR Sunday (General) 19:00 CET
This game is played on the HOI II Doomsday/Armagedon 1.2 version, patched with EIR II -- Goerings Delay -- QPAR -- Full version for Armageddon 1.2
USSR: Edzako
FRA/USA: Wretched Mass
UK: Gunny
Possible minor Canada
Germany: Nostra
Italy: ISD
Japan: Cueball
Possible Minors Hungary:
General Rules for EIR II -- Goerings Delay -- QPAR:
The following rules are based on creating a balanced game with a historical flavour, and exceptions or exploits not covered by these rules will be decided by the players in game, based on historical precedent, obvious "gaminess" is prohibited.
In game rules changes in blue:
IMPROVEMENTS AND DOCTRINES
0.1: Coastal/land forts level max is 5
0.2: It's forbidden to abandon doctrine
SPECIAL RULES
0.3: no nuclear weapons till 44
0.4: no rockets or flying bombs till 43
TRADES
1.1: The 2nd day of the game the Axis are the first to make trades, later come the Allies
1.2: The first trades already in place before the game starts must be respected until the war within the context of the allowances made in the other rules.
1.3: The trades between GER/SU and USA/JAP must be free and fair till the war or embargo event (for USA)
1.4: The Allies/Comintern is able to cancel some trades when their new factories put their resource growth in the red
1.5: Free trades only between allied countries at war.
1.6 : The Allies may not trade for rares with AI countries that they are not allied to with the exception of deals suggested by the AI itself.
1.7 : Trading and selling units is forbidden, except between allied nations, and then only non-capital class ships higher than class I (No CV's, CVL, BB's or CA's), and if payment is received at 100% negotiation.
1.8 : No trading, selling or donating VP provinces, unless that province is a core province of the receiving nation.
SPIES
2.1 : Coups or funding partisans are not allowed against any nation, all other options are allowed.
UNITS IN THE FRONT
3.1 : Urban Limit for stacking units is 36
3.2 : Amphibious landing is unlimited
3.3 : No SR with units adjacent to enemy units, or when you're bombed from the air
3.4 : Recycling units (disbanding) is allowed only if they aren't already encircled
3.5 : You must supply ALL your OWN divisions, air and fleet in your OWNED provinces
3.6 : Expeditionary Force can be given to an ally only when supplying these units is impossible (example Africa Corps in Italian Libya). (Spartan Rule 7.4)
3.7 : Expeditionary forces from minor allies must be returned to those allies if ally is under Military control
3.8 : No advanced HQ exploit. HQ's must be attached to other land units, or synchronized to arrive at the same time as other units on the attack.
3.9 : Paradroping mission in order to kill retreating units is forbidden
DIPLOMACY
4.1 : No war until Danzig except those wars prompted by events
4.2 : Phony wars are not allowed - when you are able to take the last victory points or annex, do so quickly
4.3 : You must respect peace treaties and non aggression pacts, unless changed by event or otherwise through the AI.
4.5 : No player will join an alliance that will result in a NAP with any country with 10 or more IC being broken, or DOW another country and cause a NAP with any country with 10 or more IC being broken .
4.6 : When you join one Alliance you must stay in it until the end
4.7 : Human players playing minor countries may not join their parent alliance unless they are at +200 relations with the alliance leader, without exception.
4.8 : No country may GOI any other country.
4.9 : No new alliances with minors until the fall of Czech except by event.
INFLUENCING
5.1 : Influencing of opponent player countries is forbidden.
5.2 : Influencing historical minor Allies of the opposing alliance is forbidden, (For Example, UK may not influence Hungary but could influence Nationalist Spain)
GERMANY RULES
6.1 : Axis alliances allowed: Austria, Hungary, Romania, Bulgaria, Italy, Argentina, Nationalist Spain, Finland (after the end of Winter War event), and Japan (if Japan may, see Japan 7.9)
6.2 : No Axis minors when played by Humans (Hungary -- Romania -- Bulgaria) may join Axis until after the fall of Czechoslovakia in March 1939. Human Nationalist Spain and Argentina may join Axis after Danzig. Note: All these Alliances are governed by rule 4.5.
6.3 : Axis powers may not give military Access to Japan until it is in the Axis.
ITALY RULES
7.1 : Italy can join axis at any time after Albania event as governed by 4.5 for minors.
7.2 : Italy must NOT accept the surrender event when its homeland is invaded (event bugged)
JAPAN RULES
8.1 : Japan independent alliances: Japan cannot ally any Chinese warlord country (Tibet included) but alliance with Siam is allowed by event
8.2 : Japan MUST accept the surrender event when its homeland is invaded
8.3 : Japan may not join Axis until it is at war with USSR.
8.4 : Japan may not accept any peace offer from China prior to the Fall of the Dragon event, other than those occurring through scripted events.
UK/FRANCE RULES
9.1 : Allied alliances allowed: Any except for historical Axis minors
9.2 : France may not have more than three regular army units in the Free French zone of Africa at Vichy.
9.3 : UK may not ally Republican Spain until after Vichy
9.4 : UK cannot ally any country (that isn't attacked by axis) until 1943
USA RULES
10.1 : USA cannot be played by a human until the Vichy event.
10.2 : USA may only join the Allies if it could naturally declare war on both Germany and Italy (assuming Italy is in Axis), or in the case where Japan is at war with UK, USA can not Join allies until it could naturally declare war on all three (assuming Italy is in Axis and even if Japan is not).
10.3 : USA may DOW Japan independently of the Allies if it has sliders to do so. (Hence, USA could be at war with Japan but not Germany).
USSR RULES
11.1 : Comintern alliances allowed: Brazil or any countries having Marxist/Stalinist or LWR ideology, after Danzig.
11.2 : SU must honour the MR Pact
11.3 : SU may not give military access to the Allies for the purpose of defending the SU motherland, except when only one BP condition remains
11.4 : USSR may ally any minor after Danzig.
Definitions: For the purposes of these rules a NAP and Peace Treaties may both be referred to as a NAP.
Please check the indivivdual game threads for changes PLEASE DO NOT DISCUSS THE RULES or CHANGES TO THEM HERE, this thread is for reference and game organizing purposes only).
NOTE:Posting on this thread: Please clearly identify which game you are posting about in your post. Thanks.
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