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leefbern

Second Lieutenant
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Mar 16, 2001
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My direct holding of Westminster is not training archers despite have a maximum number of 105 trainable archers from an Archery Range.

2012-02-21_00001.jpg

2012-02-21_00002.jpg
 

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  • England1102_04_20.zip
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I am able to recruit archers once the time in game becomes June 15, 1151. A quick check of common\buildings.txt shows that the Archery Range (aka ca_militia_barracks_2) has a start date of 1150 for Christians. Perhaps this is why I was unable to recruit archers?

1. Why is the player able to construct buildings before their start time?

2. Why was I able to recruit the 20 light infantry that ca_militia_barracks_2 provides, but not the 90 archers?

3. Why was I not able to recruit the 10 archers that ca_militia_barracks_1 provides?

4. Assuming my theory that the start time for ca_militia_barracks_2 is responsible for my not being able to recruit archers, why did the behavior change in June, 1151 rather than January 1, 1150?

5. Can the UI be updated to make it clear when buildings are not yet available for construction?

Code:
	ca_militia_barracks_2 = {
		prerequisites = { ca_wall_1 }
		upgrades_from = ca_militia_barracks_1
		build_cost = 120
		build_time = 547
		light_infantry = 20
		archers = 90
		ai_creation_factor = 99

		start = {
			OR = {
				AND = {
					FROM = { religion_group = muslim }
					year = 1095
				}
				AND = {
					FROM = { top_liege = { primary_title = { title = e_byzantium } } }
					year = 1130
				}
				AND = {
					FROM = { religion_group = christian }
					year = 1150
				}
				AND = {
					FROM = { religion_group = pagan_group }
					year = 1180
				}
			}
		}
	}
 
hmm.. That's some interesting behaviour I'm fairly sure is NOT intended - thanks for your report.

the "start" code shouldn't affect the function- merely when specific counties will START with the building if you choose your start date.
 
Last edited:
After some discussion with the devs - it is not actually a bug - but what happens IS quite unintuitive (and invisible), so we are looking at a way to solve this in a better way.

According to the devs, what happens is that, with the completion of your archery range - the GARRISON is also expanded; and this garrison is filled up FIRST, and only then will the archers start adding to your levy.

I'm going to have a look at your savegame as well, see if that explains the problem there. (EDIT: looks to me like that is the explanation)
 
Last edited:
Correct, garrison always gets filled in first, so sometimes when you build things that increase the garrison and the levy, you might actually seem to lose troops. This is not true as the bar expands accordingly, and then for a while the game takes its sweet time filling up your Garrison before increasing your levy.

Once your garrison is completely full, then you should see the archers getting created for your levy.
 
Thanks for looking into this. You are correct: the effect I was seeing was due to the garrison needing to fill up.

It does seem like my archers are the last to get trained even after the garrison effect goes away. I'll have to work on gunpowder.