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Monarch1st

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Oct 29, 2004
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Hi All, I'm still playing the game! One of the few, probably, but AOD is still better than what they've put out recently. Anyway...

I'm playing this game, and one of my allies is gettin uppity. It's winning too much. I want to rein him in.

How can I make an event that gives country ABC exactly x amount of each resource?
So right now, I'd give him x=0 of all resources to bring his economy to a screaching halt. In a few weeks or so, when I've caught up, I'd restore his stuff.
For example, 'event 99999 USA 0', would set all the resources in the US to zero. Then later on 'event 99999 USA 9999' would give him back 9999 of each resource.

Thanks for the help!

p.s. I tried from -1000 to -10000 in the 'free = {}' section in the save file, but that just crashes the game eventually. I presume because while the money can go negative, the other resources can't.
But an event would be much easier, handier, and flexible anyway.
 
By the sounds of it a combination of some dissent and negative money would suits your goal. If you want a one time event to reduce resources this can be done, but i doubt it will have the effect you are hoping for.

Those are the kind of commands you are searching for:
Code:
command = { type = energypool value = -60 }
command = { type = metalpool value = -30 }
command = { type = rarematerialspool value = -15 }
command = { type = oilpool value = -60 }

They reduce the main depot in the capital by 60 etc..

This is what might suit your goal:
Code:
command = { type = free_money value = -500 }
command = { type = dissent value = 35 }
command = { type = free_ic value = -150 }
command = { type = trigger which = [id of second event] value = 30 }

Code:
command = { type = free_money value = 500 }
command = { type = money value = 15000 }
command = { type = dissent value = -35 }
command = { type = free_ic value = 150 }

This would make the economy crumble quite well for 30 days and the dissent also helps a lot against military success.

Edit: If the goal is not to hurt your ally, but just to stop the advance, than making the ai passive would work. Say you want the USA to no longer advance against Germany, than you could search for "capital = 606", scroll up about 62 lines and change

Code:
passivity = { }

to

Code:
passivity = { GER = 100 }
 
Last edited:
By the sounds of it a combination of some dissent and negative money would suits your goal.

Negative money seems to make little difference. I put it in a few game months ago. They're 3 mil in debt now, but still seem to research (don't know the speed of it tho), still produce, still attack. Didn't seem to make much difference, they still kept up the offensive.
Didn't try dissent tho.

Edit: If the goal is not to hurt your ally, but just to stop the advance, than making the ai passive would work. Say you want the USA to no longer advance against Germany, than you could search for "capital = 606", scroll up about 62 lines and change

"passivity = { }" to "passivity = { GER = 100 }"
Excellent, thank you! That's what I want. I don't want to hurt them, I'll need them later. I just want to slow them down. Push them back some actually.

Btw, will this last if GER attacks them? I want them pushed off the continent (so I can get there first, of course!)
 
Btw, will this last if GER attacks them?

My understanding is that they just will not attack provinces controlled by Germany. Usually this setting is used for the german AI to not attack france while that would have to happen via the magniot line.

Negative money seems to make little difference. I put it in a few game months ago. They're 3 mil in debt now, but still seem to research (don't know the speed of it tho), still produce, still attack. Didn't seem to make much difference, they still kept up the offensive.

High negative daily money has a meaningful effect on production, but it takes time to take effect. Research however is not in need of any money. AI has it a lot easier than the human player.