Specifically, what do the numbers on the left hand side mean? Like so:
I'm assuming the higher, the more likely, but these are not straight percentages, right? In some cases, like above (this is all in the on_action file, btw), there is a really high number = 0 in the first line, I have no idea what that does. Background: I want to make it more likely for leaders and characters to die or get captured when they lose in a rout. There are triggers for battle lost and such, but I just don't quite get the syntax. Anyone know?
Code:
on_siege_pulse = {
random_events = {
200000 = 0
100 = 62000
100 = 62010
25 = 62014
100 = 62015
1 = 62011
1 = 62012
1 = 62013
}
I'm assuming the higher, the more likely, but these are not straight percentages, right? In some cases, like above (this is all in the on_action file, btw), there is a really high number = 0 in the first line, I have no idea what that does. Background: I want to make it more likely for leaders and characters to die or get captured when they lose in a rout. There are triggers for battle lost and such, but I just don't quite get the syntax. Anyone know?